Goblin Bikers Gone Bonkers
Goblin Bikers Gone Bonkers

Goblin Bikers Gone Bonkers – #SUDA-EN044

2+ Level 6 monsters
You can target face-up monsters your opponent controls, up to the number of “Goblin” monsters you control; detach 1 material from a monster you control, and if you do, attach those monsters to this card as material. During your opponent’s turn (Quick Effect): You can target cards your opponent controls, up to the number of “Goblin” Xyz Monsters you control; detach 3 materials from a monster(s) you control, and if you do, send those targeted cards to the GY. You can only use each effect of “Goblin Bikers Gone Bonkers” once per turn.

Date Reviewed:  April 2nd, 2025

Rating: 3.25

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Goblins get another Xyz monster in Goblin Bikers Gone Bonkers.

As a Rank 6 in a predominantly Rank 3-based archetype, you are going to need some help making this Xyz. Easiest way to do so would be using Goblin Bikers Gone Wild as a Special Summon, which will allow you to summon from your Deck a Level 4 or lower Goblin monster, and then use Goblin Bikers Grand Bash to change the Level of that Level 4 to Level 6.

Monster effect time, GBGB can do a pretty good imitation of Thousand-Eyes Restrict. The more Goblin monsters you have on the field, the more monsters you can attach to GBGB as material. Even on its own GBGB will be a threat to absorb and attach at the cost of a material. This combined with Dark Ruler No More may not allow you to do LP damage, but it can be a psudo board-wipe depending on how many Goblins you have…and this archetype can swarm…also Goblin Bikers Gone Wild can attach a card on the field to an Xyz when it is sent to the grave, so it replacing itself keeps your Xyz stocked with materials.

Quick Effect during the opponent’s turn is great, though it’s always better when that Quick Effect can be activated during either turn. As is, GBGB can do a board-wipe this way as well, but now it depends on the number of Goblin Xyz Monsters you control. Detaching three materials sounds like a lot, but Goblins can swarm and they have three Xyz Monsters (including this one) that can have multiple monsters attached to them. With a three-material detach cost to send everything you target to the Graveyard, you’d best be going in for some heavy damage, a winning play, or clearing out some serious hindrances to your plays.

Great board-effective effects that revolve around the swarming strategy that Goblin Bikers employ. As they are Fiend-Type they could run the Fiendsmith package for some added support for Rank 6 plays as well as lean on a proven strategy when things aren’t going their way. Once you get Goblin Bikers Gone Bonkers out though, make the most of that first effect, as it costs the least and is the easiest to activate. Then, if your opponent still has LP left, build up your Ranks with the Goblins on the field and be ready with this card’s second effect.

Advanced- 3/5      Art- 4/5

Until Next Time,
KingofLullaby


Crunch$G Avatar
Crunch$G

Goblin Bikers get a new Rank 6 and yet another card that was guaranteed to get a name change: Goblin Bikers Gone Bonkers.

Gone Bonkers is a Rank 6 DARK Fiend Xyz with 2500 ATK and 2000 DEF. Fiend is nice, DARK is great, and the stats are solid. Materials are any 2+ Level 6 monsters, making it generic. The first effect lets you target face-up monsters the opponent controls, up to the number of Goblin monsters you control, and detach a material from this card to attach those targets to this as material. Pretty good honestly to be able to get a bunch of monsters off the opponent’s field and under this as Xyz Materials, especially the more Goblins you have. The second effect is a Quick Effect for the opponent’s turn, targeting cards the opponent controls up to the number of Goblin Xyzs you control to detach 3 materials from monsters you control and send those targets to the graveyard, so at least there’s also disruption here for the opponent’s turn, even if it is very material heavy in activating this effect. Each effect is a HOPT, cause of course. It’s a fine card, with both effects being able to remove monsters from the opponent’s field, with it on your turn giving you materials to make the effect on the opponent’s turn live. It hasn’t seen a ton of play in Goblin Bikers, but it isn’t a bad card and could have a place in the Deck. The second effect might be costly with materials and the first effect might not always be able to get you a ton of materials onto this. It doesn’t do much turn 1 unless you can get it side by side with Big Gabonga, so that might be what slows this down from seeing play, but it isn’t completely useless.

Advanced Rating: 3/5

Art: 4/5 How kick-a… 


Mighty Vee
Mighty
Vee

White Forest isn’t the only deck getting a bone in Supreme Darkness, because Goblin Biker got its long-awaited new boss monster, Goblin Bikers Gone Bonkers, a Rank 6 DARK Fiend monster. As it takes any 2 or more level 6 monsters, many have opted to use the Fiendsmith engine to make it with Fiendsmith Engraver and Necroquip Banshee, though you can make it in-house thanks to Goblin Bikers Gone Wild and Goblin Biker Grand Bash. Statwise, Goblin Biker finally has a monster that doesn’t have horrendous defense, as Gone Bonkers has a respectable 2500 attack and 2000 defense this time around. Granted, they’re still not amazing, but I wouldn’t be too uncomfortable leaving it in Defense Position.

True to boss monster form, Gone Bonkers has 2 hard once per turn effects that are both offensive in nature, rather than functioning as combo tools. Its first effect will let you target monsters your opponent controls up to the number of Goblin monsters you control, detaching an Xyz material from any of your monsters to attach all of those monsters to Gone Bonkers as material. With Goblin Bikers’ excellent swarming ability, you could absorb your opponent’s entire board uninterrupted, making this amazing as a boardbreaker. It’s also a convenient use of any extra materials under Goblin Biker Big Gabonga, which will almost always have a material on hand. You’ll need as many materials as you can get under Gone Bonkers because that brings us to its other effect, a Quick Effect during your opponent’s turn that lets you target cards your opponent controls up to the number of Goblin Xyz monsters you control– you’ll then detach 3 (3!) materials among your Xyz monsters to send them all to the Graveyard. Sending isn’t particularly common, so having access to it is always a nice niche, and you’ll generally be able to send 2 monsters considering your bread and butter combos will almost always summon Big Gabonga alongside Gone Bonkers. Gone Bonkers is a solid boss monster, but its main issue is competing with options that are either more efficient or just as strong. Evolzar Lars packs a simple but strong omni negate, while D/D/D Wave High King Caesar (which coincidentally can use Gone Wild and Goblin Biker Mean Merciless) is still as horrifying as ever with its effectively twice per turn summon negation. That’s not even considering that you’ll basically need Grand Bash to field it in the first place, so often you’ll be better off going into the Armored Xyz engine or even generic Links since you simply don’t have 2 level 6 monsters. I’d still run at least 1 Gone Bonkers, if only for the Xyz absorption effect when going second or as follow-up.

+Solid disruption that often hits 2 cards
+Doubles as a boardbreaker to get rid of pesky monsters
-Competes with other Rank 6 monsters and isn’t super easy to make
-Expensive cost of 3 Xyz materials to use its Quick Effect

Advanced: 3.75/5
Art: 3.5/5 A little silly, but that’s the Goblin Biker brand.


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