Well it is Michael again.  Posting another Strategy Tip Today I 
will look at a strategy that most people sont use, and if they do use it 
most are not able to use it sucessfully.  I am talking about the combo of Meet 
The Centaurs and Draco's Trick.  This is a combo that I was wanting to use 
ever since I saw what the two cards did.  I was unable to use it 
unfortunately until I got my hands on a few other cards.  I first tried it while 
getting extra actions.  And that seemed like a harder way to do it.  So I made 
a deck that revolved around controlling them.  And that was a key Combo 
in that deck.
     Now lets looks at the combo itself.  Needed for this combo is a 
Fred And George Weasley, a Meet the Centaurs, and a Draco's Trick.  Although 
this would normally be a hard combo but with the help of Fred and George 
Weasley you can get this all done in one turn.  However there are always the 
ups and the downs for every strategy that you can use.  Lets look at the pros 
and cons of this one.
     Well you get to see your opponents hand for the rest of the game.  
And you get to plan your strategy Along with that added bonus it will take 
your opponents mind off of his strategy and worry about your hand.  This is 
a great combo to put into a control deck.  This allows you to seee your 
opponents hand control it to a certain extent and then also control 
their table to a certain extent.  This allows you to totally manipulate your 
opponent and get into their mind one hundred percent.  I personally 
think that this is a combo that would work te best if you did it with a deck 
that ran two other characters one being Ron Weasley and one being Draco 
Malfy.  And Maybe including a Snape for healing or a Mcgonagall for adventure 
removal would be good also.
     However, there is cons to every combo.  The lesson amount. It 
takes seven lessons to use Draco's trick.  This leaving you sitting to use 
the combo for four turns.  By the end of four turns you probably haven't 
used just lessons so it will take you a while.  So by the time you get to 
use the combo your opponent my have already played a lot of stuff and use a 
small hand.  This could be bad.  Although, it is a good combo it takes a few 
cards to make the whole concept work.  This leaving the cards sitting there 
for a long time until you can get them all.  One card can consistantely mess 
this combo up for you, and that is Charms Exam.  This gets rid of your hand 
and it gets rid of your chances of getting the cards you want again.  And 
it lowers the number of cards that you have left keeping you alive.
     I think that the risks of running this combo are the same as in 
any other combo, so there are no reasons not to use that as a combo.  Of 
course in the deck you would need some more adventures and a lot of damaging 
cards just to make sure that you can still win if this combo becomes 
unavaible during the course of battle.
 
 
Have a nice Day
 
Michaelmassengale222@hotmail.com- Michael Massengale