Well it is Michael again. Posting another Strategy Tip Today I
will look at a strategy that most people sont use, and if they do use it
most are not able to use it sucessfully. I am talking about the combo of Meet
The Centaurs and Draco's Trick. This is a combo that I was wanting to use
ever since I saw what the two cards did. I was unable to use it
unfortunately until I got my hands on a few other cards. I first tried it while
getting extra actions. And that seemed like a harder way to do it. So I made
a deck that revolved around controlling them. And that was a key Combo
in that deck.
Now lets looks at the combo itself. Needed for this combo is a
Fred And George Weasley, a Meet the Centaurs, and a Draco's Trick. Although
this would normally be a hard combo but with the help of Fred and George
Weasley you can get this all done in one turn. However there are always the
ups and the downs for every strategy that you can use. Lets look at the pros
and cons of this one.
Well you get to see your opponents hand for the rest of the game.
And you get to plan your strategy Along with that added bonus it will take
your opponents mind off of his strategy and worry about your hand. This is
a great combo to put into a control deck. This allows you to seee your
opponents hand control it to a certain extent and then also control
their table to a certain extent. This allows you to totally manipulate your
opponent and get into their mind one hundred percent. I personally
think that this is a combo that would work te best if you did it with a deck
that ran two other characters one being Ron Weasley and one being Draco
Malfy. And Maybe including a Snape for healing or a Mcgonagall for adventure
removal would be good also.
However, there is cons to every combo. The lesson amount. It
takes seven lessons to use Draco's trick. This leaving you sitting to use
the combo for four turns. By the end of four turns you probably haven't
used just lessons so it will take you a while. So by the time you get to
use the combo your opponent my have already played a lot of stuff and use a
small hand. This could be bad. Although, it is a good combo it takes a few
cards to make the whole concept work. This leaving the cards sitting there
for a long time until you can get them all. One card can consistantely mess
this combo up for you, and that is Charms Exam. This gets rid of your hand
and it gets rid of your chances of getting the cards you want again. And
it lowers the number of cards that you have left keeping you alive.
I think that the risks of running this combo are the same as in
any other combo, so there are no reasons not to use that as a combo. Of
course in the deck you would need some more adventures and a lot of damaging
cards just to make sure that you can still win if this combo becomes
unavaible during the course of battle.
Have a nice Day
Michaelmassengale222@hotmail.com- Michael Massengale