Hey I got a great combo that helps at the end of the game. I used
it plenty of times and won my way through. Okay first play Jawbind then
Wingardium Leviosa or Dungbomb and Unicorn works. This helps you prevent
anykind of damage on the next turn ..well except adventure damage. Unicorn
is helps too if you run a spell deck but if you run a spell +
creature then you don't really need unicorn you can just stall for your
creature. It does miricles for me and does a great deal of annoyance
to most opponents.
~ProfTrunks