Hi MadEye.
Here's a deck idea from Holland. I haven't worked it all out yet and hoped you
could help me. I call it the "catch the match deck". The basic
strategy is getting muddy practice and three month long match early in the
game, together with a few bludgers, so I’ll do some nasty damage early in the
game, while I work myself up in the game to 7 or 8 lessons, so i can always win
'm with catch the snitch. This is the point when I can begin healing with
Slytherin match/ catch the snitch and put out another match. With a little
4-privet (don't have through the arch) and transfig spells for spell and
creature turning and a few of your basic quidditch spells. Anyway, here's the
deck:
Starting Character:
Processor Minerva McGonagall
Items:
2 Comet 260
4 Bludger
Transfiguration spells:
4 Picking on Neville
2 Lost Notes
2 Incarcifors
2 Diffindo
Quidditch Spells:
4 Catch the snitch
3 Fouled
3 Ouch!
2 Cobbing
Matches:
2 3 Month long match
3 Muddy practice
3 Slytherin match
Adventures:
3 4 Privet drive
Well, that's my deck idea. I only fear that creature decks will proof to be
very strong against this one. Hope you can give it a good fix!
Greetz HaNs
==================================================================================
HaNs here we go my Dutch friend!
I am first guessing that you just forgot to add the lessons
and that they are all quidditch…not a problem! You are a bit weak on creature
vulnerability this is true. The Bludgers are great and I see you are using them
like creatures when you have Muddy Practice out. I like that move! Very nice!
SPELLS:
Let’s focus on creature denial and less on items and
lessons. Lost Notes are gone but we will keep your Diffindo in there to prevent
a Pep Talk attack. You don’t need to get to 8 power in this deck at all but
they are there if you do. Let’s replace these with Mice to Snuffboxes. They are
stronger cards than most people realize. In your deck you need to keep in
conditional situations, so 7 power takes too long for Cobbing, I suggest you go
4 each on your other two Quidditch spells.
MATCHES:
I want to suggest to you 2 options for this deck I will
recommend the first one but you can try either. I think you should bulk up on
Muddy and on 3 Month and not worry about adventures in this deck at all. The faster
you get these out the faster the game will end before you get slaughtered with
creatures.
The second option goes a little like this. I feel 2
Slytherin Matches are enough for this deck. I would imagine you only need to
heal once to win a game here so that will be enough. And exchange that for
another Three-Month-Long Match. Then either get yourself some Through the Arch
or just stay with your 4 Privet Drive.
The second suggestion you will be able to afford to do
without much change, but I think you will win more with the first one. Either
way good luck with this bad boy! I hope you enjoyed reading this and once again
great job on the Bludgers as creatures effect!
*thump, roll, roll, roll*
Don’t you just hate it when your eye won’t stay in!
Peace,
MadEye
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+21 Quidditch (just kidding around)
-2 Lost Notes
+2 Mice to Snuffboxes
+1 Fouled
+1 Ouch!
-2 Cobbing
+2 Three-Month-Long Match
+1 Muddy Practice
====================
Starting Character:
Processor Minerva McGonagall
Items:
2 Comet 260
4 Bludger
Transfiguration spells:
4 Picking on Neville
2 Mice to Snuffboxes
2 Incarcifors
2 Diffindo
Quidditch Spells:
4 Catch the Snitch
4 Fouled
4 Ouch!
Matches:
4 Three-Month-Long Match
4 Muddy Practice
3 Slytherin Match
Lessons:
21 Quidditch