Hi MadEye.


Here's a deck idea from Holland. I haven't worked it all out yet and hoped you could help me. I call it the "catch the match deck". The basic strategy is getting muddy practice and three month long match early in the game, together with a few bludgers, so I’ll do some nasty damage early in the game, while I work myself up in the game to 7 or 8 lessons, so i can always win 'm with catch the snitch. This is the point when I can begin healing with Slytherin match/ catch the snitch and put out another match. With a little 4-privet (don't have through the arch) and transfig spells for spell and creature turning and a few of your basic quidditch spells. Anyway, here's the deck:

Starting Character:
Processor Minerva McGonagall

Items:
2 Comet 260
4 Bludger

Transfiguration spells:
4 Picking on Neville
2 Lost Notes
2 Incarcifors
2 Diffindo

Quidditch Spells:
4 Catch the snitch
3 Fouled
3 Ouch!
2 Cobbing

Matches:
2 3 Month long match
3 Muddy practice
3 Slytherin match

Adventures:
3 4 Privet drive

Well, that's my deck idea. I only fear that creature decks will proof to be very strong against this one. Hope you can give it a good fix!


Greetz HaNs

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HaNs here we go my Dutch friend!

 

I am first guessing that you just forgot to add the lessons and that they are all quidditch…not a problem! You are a bit weak on creature vulnerability this is true. The Bludgers are great and I see you are using them like creatures when you have Muddy Practice out. I like that move! Very nice!

 

SPELLS:

Let’s focus on creature denial and less on items and lessons. Lost Notes are gone but we will keep your Diffindo in there to prevent a Pep Talk attack. You don’t need to get to 8 power in this deck at all but they are there if you do. Let’s replace these with Mice to Snuffboxes. They are stronger cards than most people realize. In your deck you need to keep in conditional situations, so 7 power takes too long for Cobbing, I suggest you go 4 each on your other two Quidditch spells.

 

MATCHES:

I want to suggest to you 2 options for this deck I will recommend the first one but you can try either. I think you should bulk up on Muddy and on 3 Month and not worry about adventures in this deck at all. The faster you get these out the faster the game will end before you get slaughtered with creatures.

 

The second option goes a little like this. I feel 2 Slytherin Matches are enough for this deck. I would imagine you only need to heal once to win a game here so that will be enough. And exchange that for another Three-Month-Long Match. Then either get yourself some Through the Arch or just stay with your 4 Privet Drive.

 

The second suggestion you will be able to afford to do without much change, but I think you will win more with the first one. Either way good luck with this bad boy! I hope you enjoyed reading this and once again great job on the Bludgers as creatures effect!

 

*thump, roll, roll, roll*

Don’t you just hate it when your eye won’t stay in!

 

Peace,

MadEye

 

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+21 Quidditch (just kidding around)

-2 Lost Notes

+2 Mice to Snuffboxes

+1 Fouled
+1 Ouch!
-2 Cobbing

+2 Three-Month-Long Match
+1 Muddy Practice

 

 

Catch the Match Deck

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Starting Character:
Processor Minerva McGonagall

Items:
2 Comet 260
4 Bludger


Transfiguration spells:
4 Picking on Neville
2 Mice to Snuffboxes
2 Incarcifors
2 Diffindo


Quidditch Spells:
4 Catch the Snitch
4 Fouled
4 Ouch!


Matches:
4 Three-Month-Long Match
4 Muddy Practice
3 Slytherin Match


Lessons:

21 Quidditch