www.pojo.com/harrypotter

My deck is called:
The Charming Potion

 

Starting Character:
Draco Malfoy

Lessons:
11 Charms
9 Care of Magical Creatures
4 Potions

Spells:
4 Vermilious
4 Magical Mishap
1 Accio
2 Stupefy
1 Bluebell Flames
1 Hagrid and the Stranger
1 Fluffy Falls Asleep
1 Toe Biter
1 Draught of Living Death
1 Dogbreath Potion
1 Foul Brew
1 Snape's Question
1 Elixir Of Life
1 Boil Cure
2 Hospital Wing

Creatures:
4 Vicious Wolf
1 Boa Constrictor

1 Mountain Troll
1 Norbert
1 Scottish Stag

Adventures:
1 Unusual Pets

Items:
1 Pewter Cauldron
1 Borrowed Wand
1 Dragon Heart Wand
1 Phoenix Feather Wand

My Strategy is to get rid of my opponents deck with heavy damage dealing spells and creatures but i think i need more cards because i have a lot of singles. I am getting a Quidditch cup BOX for Christmas so if you have any tips for my deck could you please fix it. THANK YOU!!!!

Phillip

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Well yes, you have lots of singles, and that isn’t always a bad thing. A deck like this can fool your opponent’s defense really well. However, you must have been struggling with lessons and power.

 

STARTING CHARACTER

I never like to change someone’s starting character, but in this case it is necessary. You need better lesson control than you do peaking into their hand. So, Draco is out and Flitwick is in. This is so you can do without all the charms lessons. 

 

ITEMS

You asking to go no high than 8 needed lessons for anyone spell (this will change to 7), but potion spells do eat up lessons. So go with 2 Borrowed Wands and 2 Pewter Cauldrons instead. As soon as you get 2 lessons on the table one of the Borrowed Wands can be played because of Flitwick. At this point you are already at 5 power (if you get one into play). The 2 Pewter Cauldrons are good because you can have both of them into play so the work to keep you over 7 and you can spend your potion lessons on the spells. Fluffy Falls Asleep is better traded for Cage, because it can sit out there until you need it and it gives you another COMC power.

 

LESSONS

You need the distribution to fit the spells and creatures, but also when the time they are usually accessible to play in the game. Your deck now no longer needs charms and you never were even close to enough potions. So you will want to play creatures before spells and you need to have enough potions to survive the spells like those that you do play. So lets redistribute like so.

You are going to have creatures that don’t cost you lessons, because it will be too hard to maintain lessons need for anything else. 9 COMC is usually good for one on the opening draw and the rest will got to potions. So we will just swap charm for potions (saving one for a spell card later). In your deck, 23 total should work out OK since you have good items.

 

CREATURES

Like I said above you need the no lesson costing creatures. So you should get to 5 or more lessons at the end of your second to third turn, most of the time. Your creatures will start at 5 power and up. Fox, Wolf, and G-dog are your best bets and we will max those out.

 

SPELLS

Lets start with the charms. It sounds like old hat, but you need spells that do damage to both creatures and/or opponent. So Mishap is history and so is Foul Brew. Stream of Flames and Toe Biter will get you much more mileage! If someone played a guard dog, you can play these two together, and it works like having a Stupefy and Incarcifors. Also if they have small creatures you may be able to make it play like Stupefy and 2 Incarcifors. So this is a good combo. We will also keep Vermilious and Stupefy, but drop Bluebell Flames since it will be tougher to use early on in case you play a speed creature deck. With Halloween Feast out now, Hagrid and the Stranger is pointless, so we will make that move also. You have a healing deck and you have good lesson building so Accio is no longer needed. Elixir, Boil, and Hospital Wing all need to be Bitters. You have enough lessons and you won’t need it right a way. Snape’s Question would be left out and 2 Dogbreath are better than 1 Draught. Now you have Flitwick, and Stupefy is a great last second card to use his ability to pick up, but I think 1 will be enough in this case. And lets trade one of your Vermilious for an extra Dogbreath. You now have much less of a variety, so the surprise feature is gone, but you have a stronger arsenal of flexibility in your spells.

 

ADVENTURES

You only had one to start with, so we’ll just go without any.

 

Now to tell you the truth, I hate changing this much of somebody’s deck. You had so many singles it was tough to decide which way you should go here. I will tell you I almost did not do this deck, but you had a great write up and good spelling, so I felt you deserved to have it looked at!

 

I hope this helps you out. Good luck!

 

So the changes are:

-1 Draco Malfoy

+1 Professor Filius Flitwick

+1 Pewter Cauldron
+1 Borrowed Wand
-1 Dragon Heart Wand
-1 Phoenix Feather Wand

-11 Charms

+10 Potions

-1 Boa Constrictor

-1 Mountain Troll
-1 Norbert
-1 Scottish Stag

+4 Cunning Fox

+4 Guard Dog
-1 Foul Brew

-4 Magical Mishap

+4 Stream of Flames

-1 Bluebell Flames

+2 Toe Biter

-1 Hagrid and the Stranger
-1 Fluffy Falls Asleep

+2 Halloween Feast

-1 Accio

+1 Cage

-1 Elixir Of Life
-1 Boil Cure
-2 Hospital Wing

+4 Burning Bitterroot Balm

-1 Draught of Living Death
+2 Dogbreath Potion
-1 Snape's Question

-1 Vermilious

-1 Unusual Pets

 

===================

The Charming Potion

 

Starting Character
Professor Filius Flitwick

Lessons
9 Care of Magical Creatures
14 Potions

Spells
3 Vermilious
4 Stream of Flames
3 Toe Biter
1 Stupefy
2 Halloween Feast
3
Dogbreath Potion
4 Burning Bitterroot Balm

Creatures
4 Vicious Wolf
4 Cunning Fox

4 Guard Dog

Items
2 Pewter Cauldron
2 Borrowed Wand
1 Cage