"Harry Potters Adventure In Potions"

 

Starting Character: Harry Potter

 

Spells: (22)

4 Foul Brew

4 Erumpent Potion

3 Draught of Living Death

3 Snape’s Question

3 Forgetfulness Potion

2 Malevolent Mixture

2 Apothecary

1 Noxious Poison

 

Spells * Healing: (11)

4 Hospital Wing

4 Burning Bitterroot Balm

3 Boil Cure

 

Adventures: (2)

2 Dragon’s Escape

 

Characters: (2)

2 Professor Severus Snape

 

Lessons: (23)

23 Potions

 

Hello, Profpoke. My deck initial strategy is to get

the key cards I need with Harry Potters ability. Then

to lay as much damage as possible and then recycle my

deck as the game goes and continue this process until

I make all of my opponents cards disappear. This makes

the opponent actually have to deal 151 damage if all

of the recycling cards are used including Professor

Severus Snapes ability instead of the usual 53. I hope

you can help tweak this deck.

 

Matt L

a.k.a. Punisher

 

 

 

 Howdy Matt! Your math might be a little off because each turn your drawing a card, not to mention if you use Potter’s ablility, and so he could accually have to do less than that if he really wanted to. Sounds confusing but I bet someone would probably start a topic on the message board about this. :P Potion decks are fun to work with and your has been fun fixing. ;) Let’s see how I decided to tackle this one.

 

Characters:

 Good character choices here, the student and the teacher. ;) Potter gets your cards while Snape’s awesome healing ability and providing potion power fits great with this deck’s theme.

 

Adventures:

+2 Peeves Causes Trouble

-2 Dragon’s Escape

 The escape is really too easy to solve in late game. You have to wait until the beginning of your turn for him to even take the first 1 damage. If he solved it the turn after you played it, he wouldn’t take any, and more than likely you’d be taking 3.

 Peeves, on the other hand, makes your opponent have to skip 5 of his precious actions. That’s at least 2 or 3 turns that Peeves damages him. And even if your opponent decided to Apparate Peeves instead of solving it, you’re guaranteed the first 1 damage from him drawing his card that turn. When it does get solved, you take three damage, but you were already planning to heal the damage from Escape anyways. ;)

 

Spells:

+1 Snape's Question

+1 Malevolent Mixture

+1 Noxious Potion

+3 Dogbreath Potion

-2 Apothecary

-1 Forgetfulness Potion

-1 Erumpent Potion

-1 Draught of Living Death

-1 Foul Brew

 Apothecary makes you discard to search for cards, when Potter is your search engine and you might need the extra cards to pay off Privet Drive. Cut back a bit on the really cheap spells and really expensive too. Snape’s Question is marvelous against other non-potion decks. If they play potions, hopefully they’ll have all their lessons in play to pay for discard costs. ;) Mixture is faster than Draught with almost as much damage. Noxious potion is good early game and late game. I have no idea how you could have over looked Dogbreath Potion. Eight damage to discard 1 potion isn’t bad when the Mixture does 10 for 2 discards only costing 1 power less.

 The healing section of your spells is perfect. I wouldn’t change a thing there.

 

Lessons:

 At first I thought this might be too few for a potion deck, but when I play tested it seemed to do well.

 

A little bit of that, and a pinch of this, and ta-da:

 

//NAME: Harry Potter's Adventure in Potions

// Characters

        1 Harry Potter

        2 Professor Severus Snape

// Adventures

        2 Peeves Causes Trouble

// Spells

        4 Snape's Question

        2 Noxious Potion

        3 Erumpent Potion

        3 Foul Brew

        3 Malevolent Mixture

        3 Dogbreath Potion

        2 Forgetfulness Potion

        2 Draught of Living Death

// Healing

        3 Boil Cure

        4 Hospital Wing

        4 Burning Bitterroot Balm

// Lessons

        23 Potions

 

This has been the best potions deck I’ve worked on in a while. Congrats!

Get this deck for Apprentice here.

 

-profpoke