"Harry Potters Adventure In Potions"
Starting Character: Harry Potter
Spells: (22)
4 Foul Brew
4 Erumpent Potion
3 Draught of Living Death
3 Snape’s Question
3 Forgetfulness Potion
2 Malevolent Mixture
2 Apothecary
1 Noxious Poison
Spells * Healing: (11)
4 Hospital Wing
4 Burning Bitterroot Balm
3 Boil Cure
Adventures: (2)
2 Dragon’s Escape
Characters: (2)
2 Professor Severus Snape
Lessons: (23)
23 Potions
Hello, Profpoke. My deck initial strategy is to get
the key cards I need with Harry Potters ability.
Then
to lay as much damage as possible and then recycle
my
deck as the game goes and continue this process
until
I make all of my opponents cards disappear. This
makes
the opponent actually have to deal 151 damage if all
of the recycling cards are used including Professor
Severus Snapes ability instead of the usual 53. I
hope
you can help tweak this deck.
Matt L
a.k.a. Punisher
Howdy Matt! Your math might be a little off because
each turn your drawing a card, not to mention if you use Potter’s ablility, and
so he could accually have to do less than that if he really wanted to. Sounds
confusing but I bet someone would probably start a topic on the message board
about this. :P Potion decks are fun to work with and your has been fun fixing.
;) Let’s see how I decided to tackle this one.
Characters:
Good
character choices here, the student and the teacher. ;) Potter gets your cards
while Snape’s awesome healing ability and providing potion power fits great
with this deck’s theme.
Adventures:
+2
Peeves Causes Trouble
-2
Dragon’s Escape
The escape is really too easy to solve in
late game. You have to wait until the beginning of your turn for him to even
take the first 1 damage. If he solved it the turn after you played it, he
wouldn’t take any, and more than likely you’d be taking 3.
Peeves, on the other hand, makes your
opponent have to skip 5 of his precious actions. That’s at least 2 or 3 turns that
Peeves damages him. And even if your opponent decided to Apparate Peeves
instead of solving it, you’re guaranteed the first 1 damage from him drawing
his card that turn. When it does get solved, you take three damage, but you
were already planning to heal the damage from Escape anyways. ;)
Spells:
+1 Snape's Question
+1 Malevolent Mixture
+1 Noxious Potion
+3 Dogbreath Potion
-2 Apothecary
-1 Forgetfulness Potion
-1 Erumpent Potion
-1 Draught of Living Death
-1 Foul Brew
Apothecary makes you discard to search for
cards, when Potter is your search engine and you might need the extra cards to
pay off Privet Drive. Cut back a bit on the really cheap spells and really
expensive too. Snape’s Question is marvelous against other non-potion decks. If
they play potions, hopefully they’ll have all their lessons in play to pay for
discard costs. ;) Mixture is faster than Draught with almost as much damage.
Noxious potion is good early game and late game. I have no idea how you could
have over looked Dogbreath Potion. Eight damage to discard 1 potion isn’t bad
when the Mixture does 10 for 2 discards only costing 1 power less.
The healing section of your spells is
perfect. I wouldn’t change a thing there.
Lessons:
At first I thought this might be too few for
a potion deck, but when I play tested it seemed to do well.
A
little bit of that, and a pinch of this, and ta-da:
//NAME:
Harry Potter's Adventure in Potions
//
Characters
1 Harry Potter
2 Professor Severus Snape
//
Adventures
2 Peeves Causes Trouble
//
Spells
4 Snape's Question
2 Noxious Potion
3 Erumpent Potion
3 Foul Brew
3 Malevolent Mixture
3 Dogbreath Potion
2 Forgetfulness Potion
2 Draught of Living Death
//
Healing
3 Boil Cure
4 Hospital Wing
4 Burning Bitterroot Balm
//
Lessons
23 Potions
This has been the best
potions deck I’ve worked on in a while. Congrats!
Get this deck for
Apprentice here.
-profpoke