hey !
The idea for my deck is to use small creatures and get them out quick to hit
your opponent fast and hard before they have time to react! You use Hermione to
get your lessons out quick and Accio to get back the lessons that you had to
discard to use your creatures. The charms spells do direct damage to your opponent
and to their creatures. I just made this deck so i dont really know if
its good or not yet... well.. hope u can make it better ...
*
G *
Name: Charm Those Creatures !
Starting Character : Professor Flitwick
Adventures :
1 In the Stands
1 Sticking Up for Neville
Characters:
2 Hermione
Spells:
2 Accio
2 Toe Biter
2 Stream of Flames
2 Stupefy
2 Vermillious
2 Wingardium Leviosa
2 Magical Mishap
Creatures:
2 Curious Raven
1 Baby Dragon
2 Surly Hound
1 Devil's Snare
2 Boa Constrictor
2 Mountain troll
3 Pet Rat
2 Giant Tarantula
Lessons:
13 Charms
14 Care of Magical Creatures
Howdy G! Great deck, but lets see if we can
tweak it enough to make it better. ;)
Characters:
Flitwick
was one of the most used Characters in the base set, and still has good
potential with the new set. Since he provides Charms power for all your Charms
spell, we can drop your Charm lessons later. Hermoine is also good here since
you have plenty of lessons.
Adventures:
+1 4 Privet Drive
+2 Unusual Pets
-1 In the Stands
-1 Sticking Up for Neville
Sticking
Up for Neville really needs to get two good turns of damage in to do you any
good. If they solve it before it’s your turn, they get 4 cards back with out
any damage, and its basically giving them the ability of a healing card. Pets
has the same effect, and replaces Stands so you can make room for Privet to
prevent spells from hurting you.
Creatures:
+2 Kelpie
+1 Baby Dragon
+3 Cunning Fox
-1 Pet Rat
-2 Surly Hound
-1 Devil's Snare
Add
a couple Kelpies to damage and stall while you wait for a Privet if needed. An extra
Dragon could help you get more damage in per turn and Cunning Fox is almost a
must in the QC environment. Don’t need too many Rats, and the Snare isn’t as
great as it appears. If they know the damage is just gone go away, they either
kill it in one turn or just ignore it. Maybe if something ever let you redirect
damage from you to it, then it would come in handy. ;) Hounds get dropped for
room.
Spells:
+2 Swarm!
-2 Accio
-2
Wingardium Leviosa
We’re only going to use one type of lessons, so the need for Accio isn’t as great as it was before. Unusual pets could stop creatures from staying on the board long so drop the Leviosas too. Add Swarm! since you’ve got quite a bit of creatures in here to do quite a bit of damage once there are a good amount of creatures on the board. It does 1 damage for each of your creatures and each of your opponent’s too.
Lessons:
+12
Care of Magical Creatures
-13
Charms
Drop the Charm lessons since Flitwick
provides the power needed, and even it out to 26 CMC lessons.
Nice
deck you have here!
-profpoke