Professor Flitwick's Charm Class Deck
Characters
Professor Filius Flitwick (provides Charm)
Spells (Cost-Damage/Benefit-Target[Player,Creature,Hand])
4 - Baubillious (2C-1D-PC-Draw)
4 - Magical Mishap (2C-3D-P)
4 - Toe Biter (3C-2D-PC)
4 - Vermillious (4C-3D-PC)
4 - Stupify (6C-5D-P)
1 - Bluebell Flames (7C-4D-PC)
2 - Accio (2C-2Lessons)
4 - Illegibilus (5C-1D-H)
2 - Incendio (3C-XD-C)
3 - Confundus (5C-2D-H)
Adventures (Effect/Solve/Reward)
2 - 4 Privet Drive (Blocks Spells/Discard Cards)
2 - Peeves Causes Trouble (Damage per draw/slow down/hurt me)
2 - Harry Hunting (Slow Down/Discard Cards)
1 - Reptile House (Limits Lessons per turn/Discard Cards)
1 - Gringotts Cart Ride (Discard Card per turn/Slow Down/Lower deck)
Lessons
20 - Charm
Strategy Plain and simple, attack the deck and wear it down. Start off by using
The low cost damage cards (Baubillious, Magical Mishap, Toe Biter) which
Can attack the opponets deck or any low cost creatures he plays. As you get
More lessons down then go to the more advanced damage cards (Vermillious,
Stupfiy, Bluebell Flames) which can be directed at the player or the
More advanced creatures. As for the other charms, Accio is for getting more
lessons out early in the game. Illegibilus is to take out key cards in
the other players hand. Incendio is for the really big creatues since
damage is based on number of charm lessons in play. Finally, Confundus is for
just making your opponent to discard cards. As for the Adventures, they are
in there to slow down your opponent and make them discard more cards.
David
Yo David! Charms decks are said to be the
strongest type because they don’t have many cards that require you to discard
to use them. Using cards that make your opponent discard is a great way to
pound that fact into them. =P
Characters:
+2 Hannah Abbott
Hannah
can help you reuse two cards like stupefy which is a little better than flitwick
since he only lets you get one card back.
Once you reach the seven power level you can discard your charms
lessons, extra wands, ect, on Flitwick and Abbott.
Creatures:
No creatures for this deck.
Adventures:
+1
Cart Ride
-1
Reptile House
-2
Harry Hunting
Cart Ride is a great discarder. Reptile House
and Harry Hunting can be ignored once they get enough lessons in play to use
what they want. When you opponent isn’t affected by you Adventures, that’s not good. You’d be stuck with that adventure out
there and all your good ones caught in your hand.
Spells:
+1 Confundus
+1 Bluebell Flames
+2 Dragon Heart Wand
-1 Illegibilus
-2 Baubillious
Confundus costs just as much as Illegibilus but lets you discard one more card. Switch out 1 Illegibilus for 1 Confundus. Dragon Heart Wand will help with any power shortages. It’s better than Borrowed Wand in Charms decks and faster than Phoenix Wand too. With the extra power you can afford to have 1 more Bluebell Flame since it will help do damage even though it does have quite an outrageous price.
Lessons:
+1
Charms
Add one more charms to have a good number.
With
all that out of the way we have this:
//NAME:
Professor Flitwick's Charm Class Deck
//
Characters
1 Professor Filius Flitwick
2 Hannah Abbott
//
Spells
4 Stupefy
4 Toe Biter
4 Vermillious
4 Confundus
4 Magical Mishap
3 Illegibilus
2 Incendio
2 Baubillious
2 Bluebell Flames
2 Dragon Heart Wand
//
Adventures
2 4 Privet Drive
2 Gringotts' Cart Ride
2 Peeves Causes Trouble
//
Lessons
21 Charms
A very nice and quick
Charms deck for ya! =°D
Get this deck here
for Apprentice.
-profpoke