SNUFFLES TOTAL TWEAKAGE
SNUFFLES TOTAL TWEAKAGE
As the name implies, this is a typical hand destruction
deck. The theme involves using Obliviate, Charms Exam, Griphook, and Candy Cart
to discard their hand. I have some back up Quidditch spells for damage, and
Good Nights Sleep and Vanishing Referee are for using Griphook over and over again.
The Wand Shops are so I can get up in power quickly. Well here's the deck, I
hope you can do something with it.
Starter
Prof. Minerva McGonagall
Characters
1 Professor Filius Flitwick
2 Griphook
Locations
4 Wand Shop
Adventures
2 Through the Arch
3 Candy Cart
Items
2 Porcupine Robe
1 Nimbus Two Thousand
2 Bluebottle Broom
1 Sickle
1 Galleon
Spells
2 Incarcifors
1 Purple Fireworks
2 Vanishing Step
2 Vanishing Referee
2 Bucking Broomstick
2 Charms Exam
3 Mid-air Collision
1 Ouch!
2 Good Night's Sleep
2 Diffindo
2 Obliviate
Lessons
6 Quidditch
14 Charms
Thanks
-
Trist
SNUFFLES TOTAL TWEAKAGE
SNUFFLES TOTAL TWEAKAGE
Hey There Trist, how is ya?!?! Main problem I see with
your deck is something that I do all too often and this try to go in a million
different directions with it. What I hear
you saying in your theme is that you want to control your opponent's hand while
doing damage. I think you can affect
this a lot better by going Charms/Quidditch.
AND I think this will work a lot faster also. In my play testing I just happened to run into 3 other decks that
were heavy in Charms and I don't think the Wand Shops are necessary to do what
you want to do. Also took a look at
your adventures and I think we are going to alter those. Also, I see a lack of damage in your deck
and you can't win the game without doing damage, so let's bump that up. I ended up changing it a lot more then I had
intended to, but I think we got a very strong deck here. So let's take a look shall we? Yes, let's shall.
SNUFFLES TOTAL TWEAKAGE
SNUFFLES TOTAL TWEAKAGE
Starting
Character:
Since we are just limiting it to Charms and Quidditch, let's go with
Madam Rolanda Hooch to start out with.
This way you only need charms lessons in your deck AND you can grab that Broom for free.
Additional
Characters:
I played around a lot with your characters and in the end decided to
take out the additional Characters. The
way this deck works now, your opponent almost always only has 2-3 cards in hand
at most. Griphook just never paid
off. If I were going to put any
character into this deck, I would go with Madam Pomfrey for the 12 card
heal.
Locations: OK, now the most power you need to play in
the new deck is 10. Dragon Heart Wand
makes the jump from 5-8 and nimbus makes the jump from 8-9. One more lesson and you will be fine. Wand shop makes the jump from 4-7 then to
get to ten you need to play a nimbus and another lesson. So in all regards, Dragon Heart Wand works
just as well for you and doesn't help your opponent.
Adventures: Candy Cart Often times helps your opponent
with card selection. I played around
with the adventures a bit and I think Letters From No One will help you out a
lot more. If you do a good job at
limiting their hand, this will be very hard to solve. Also, a real mean trick with hand destruction decks is to find
ways to return cards to your opponent's hand.
If they are playing Creatures, Riding the Centaur will do just the
Trick.
Items: The Money cards are cool and can really help
a deck like this. Well the Porcupine
Robes are out and I am not a big fan of Blue Bottle Broom because it uses up
actions. We're just gonna stick with
the Nimbus 2000 and a Galleon for items.
Quidditch: OK I don't see a whole lot of damage here
and Quid has the best damage in the game.
Lets add some more spells that hurt your opponent. PLUS!
In almost every deck that has Quidditch, Fouled! is a MUST!
Transfiguration: To achieve a higher level of focus and
consistency, we are just going to stick to Charms and Quidditch.
Charms: I had the same problem with Charms Exam that
I did with Griphook. Your opponent
never has enough cards in their hand to make it worth playing. The same goes for Obliviate. For 2 LESS power, you have Out of Control
which hurts for either 6-8 damage and 4 cards from hand. This is a much better deal.
Lessons: Only need Charms here… making it a total of
22 Charms. That just seems to be the
magic number.
SNUFFLES TOTAL TWEAKAGE
SNUFFLES TOTAL TWEAKAGE
Here are the changes:
Starting
Character:
+1 Madam
Rolanda Hooch
-1 Professor McGonagall
Additional
Characters:
-2 Griphook
-1 Professor Filius
Flitwick
Adventures:
+2 Letters from No One
+2 Riding the Centaur
-3 Candy Cart
-2 Through the Arch
Locations:
-4 Wand Shop
Items:
+4 Dragon
Heart Wand
+1 Nimbus
2000
-2 Blue Bottle Broom
-2 Porcupine Robe
-1 Sickle
Quidditch:
+4 Fouled!
+4 Cobbing
+3 Ouch!
+3 Out of
Control
+2 Bucking
Broomstick
-2 Vanishing Referee
Transfiguration:
-2 Incarcifors
-2 Vanishing Step
-2 Good Night's Sleep
-2 Diffindo
Charms:
+3 Titillando
+3 Verdillious
-2 Charms Exam
-2 Obliviate
-1 Purple Firecrackers
Lessons:
+8 Charms
-6 Transfiguration
SNUFFLES TOTAL TWEAKAGE
SNUFFLES TOTAL TWEAKAGE
And here is the new deck:
Deck Name:
Hand of Death
Starter:
Madam
Rolanda Hooch
Adventures:
2 Riding the Centaur
2 Letters From No One
Items:
4 Dragon Heart Wand
2 Nimbus Two Thousand
1 Galleon
Charms:
3 Titillando
3 Verdillious
Quiditch:
4 Fouled!
4 Cobbing
4 Ouch
4 Bucking Broomstick
3 Out of Control
2 Mid-air Collision
Lessons:
22 Charms
SNUFFLES TOTAL TWEAKAGE
SNUFFLES TOTAL TWEAKAGE
Well I hope that helps!
Let me know how it fares!
take care and have fun!
~Snuffles
SNUFFLES TOTAL TWEAKAGE
SNUFFLES TOTAL TWEAKAGE