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Hi,
Snuffles. I got a deck here that needs a lot of work, and I was wondering if
you could help me out. Here is my deck, the Lesson Disaster.
Characters:
Draco
Malfoy(starter)
Adventures:
1
Dragons Escape
1
Diagon Ally
Potions:
2 Noxious Poison
1 Promfrey's Pick-Me-Up
1 Foul Brew
2 Boil Cure
Care of Magical Creatures:
4 Hagrid and the Stranger
1 Trevor
1 Scotish Stag
1 Forest Troll
3 Surly Hound
4 Boa Constrictor
1 Delivery Owl
1 Pet Rat
1 Vicious Wolf
3 Curious Raven
Transfiguration:
3 Avifors
3 Epoximise
3 Cauldren to Sieve
Items:
1 Silver Cauldron
Lessons:
3 Potions
4 Transfiguration
12 COMC
The
object of this deck is to play spells that remove your opponets lessons from
play. If they have no lessons, they have no cards. Use the Creatures and spells
to damage them as they try to find the lessons they need. Use Diagon Ally to
slow them down, and use the Boil Cures and Promfy to heal yourself. It needs a
lot of work, so good luck.
Tyler
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Heya Tyler! I am really digging on the theme of your deck. Killing your opponents hand while hurting
their lessons and smacking them around with your creatures. I see a few problems with your deck right
off the bat. First of all, you need
more lessons. Secondly, you have a Silver Cauldron in here, but that is your
highest power required card. So
basically, what I am going to do is trim down your deck so that nothing costs
more than five. And we are going to
eliminate any card that requires you to lose a lesson. That way you can spend more of your actions
making your opponent discard. You
stated that you liked the healing in your deck. I noticed you didn’t have too many Quidditch Cup cards in your
deck, so I am going to limit those choices to commons and uncommons.
Characters:
Draco
Malfoy(starter)
(He
suits your deck well. No complaints here)
Adventures:
1
Dragons Escape (-1)
1
Diagon Ally (+2)
(Diagon
Alley is a very strong card in this deck.
This will limit your opponents drawing and playing power, giving you the
full effect of your lesson denial and discarding. Which also means that if they don’t draw the card they need, they
simply have to pass their turn. And
hopefully, this will happen a lot!)
Potions:
2 Noxious Poison (-2)
1 Promfrey's Pick-Me-Up (+2)
1 Foul Brew (-1)
2 Boil Cure (-2)
2 Bruitswort Balm (+2)
3 Jawbind Potion (+3)
(ok, we are adding pick me ups because they work great here. Heals a little and you draw a card which you will hopefully be able to play and if not, heck…. hurt their hand a little! Noxious is out because it eats lessons. Foul Brew is out simply because once you get to five, there will be better choices. I am putting in Jawbind Potion to further limit your opponents playing ability. This way, even if they draw the card they need, they might not be able to play it and it protects your creatures for a turn. Bruitswort balm is simply stronger than boil cure for not only one more power needed. If you don't have jawbind potion or bruitswort balm, trevor's and/or pet toads would go in nicely and boil cure is also an option)
Care of Magical Creatures:
4 Hagrid and the Stranger (-4)
1 Trevor (-1)
1 Scotish Stag (+3)
1 Forest Troll (-1)
3 Surly Hound (-3)
4 Boa Constrictor
1 Delivery Owl (-1)
1 Pet Rat (-1)
1 Vicious Wolf (-1)
3 Curious Raven (-3)
4 Cunning Fox (+4)
(OK, basically, you have four boas, four foxes, and four
stags. I took out hagrid and the
stranger simply because hopefully you will be able to protect your creatures
with draco and jawbind potion. If you
don’t have the foxes, surly hound or curious raven would be good early
hitters.)
Transfiguration:
3 Avifors
3 Epoximise (-1)
3 Caldron to Sieve (-3)
3 Lost Notes (+3)
2 Apparate (+2)
3 Take Root (+3)
(Let potions eat itself, I say J Transfiguration will
be one of your biggest threats, but charms and care of magical creatures are
the ones you will need to worry about the most. And we are adding lost notes so that no matter what they are
playing, you can still hurt them.
Adventures may be a problem for you due to the nature of this deck i.e.
you are discarding cards so your hand size will be small and your actions are
vital, thus a couple apparates does the body good. Take root is for the creatures you didn’t quite catch as you are
forcing them to discard. And remember,
all of these cards are viable options for draco if you're opponent is not
playing that particular type of card.)
Items:
1 Silver Cauldron (-1)
(Well
I toyed around with the idea of charms and borrowed wand, but since all you
will ever need is five, I don't really see the need. You might consider switching a couple of your care of magical
creature lessons for cages if you find you have too many. Cages are great with draco and work just
like a lesson if you're opponent is not playing creatures.)
Lessons:
3 Potions (+4)
4 Transfiguration (+4)
12 COMC (-3)
(ok, in a nutshell, you want to be sure you get your lessons because other wise you will be drawing and drawing just hoping it’s a potions lesson or something else. Also, this is still more fodder for draco once you reach that vital five mark)
Basic Strategy: Hit early with draco, if you can catch a
lesson or two before they play it and make them discard lessons from play, they
will be hurtin big time. Make sure they
don’t have a creature killer before you play a creature. Otherwise, you have just wasted an action playing
a creature they don't have to worry about.
Keep in mind when forcing your opponent to discard, not only what is the
best card, but what is the card that they can play next turn that will hurt
you. I have given you a lot of
firepower here for draco. That is, a
lot of cards that may be better spent making your opponent discard.
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Here is the new deck:
Lesson Disaster
Characters:
Draco
Malfoy(starter)
Adventures:
3
Diagon Alley
Potions:
3 Promfrey's Pick-Me-Up
2 Bruitswort Balm
3 Jawbind Potion
Care of Magical Creatures:
4 Scotish Stag
4 Boa Constrictor
4 Cunning Fox
Transfiguration:
3 Avifors
2 Epoximise
3 Lost Notes
2 Apparate
3 Take Root
Lessons:
7 Potions
8 Transfiguration
9 COMC
Hope this works out for
you!
Let me know how it fares!
take care and have fun,
Snuffles
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