Hello, I have a deck that seems to work
fine except that it has only won me
2 games out of 10!! My strategy is to
use my transfiguration spells to
destroy my opponents creatures while
damaging my opponent with my own
creatures. I need help with this deck
and I have no limit of cards because I
play on Apprentice only.
//NAME:Mcgonagall's Anti-Creature
Suprise
// Character
1 Prof. Minerva McGonagall
// Spells
4 Steelclaw
2 Picking on Neville
3 Homework
4 Good Night's Sleep
4 Diffindo
4 Avifors
4 Alchemy
4 Incarcifors
// creatures
2 Marble Gargoyle
2 Norbert
2 Mountain Troll
2 Fang
// Items
4 A Beginner's Guide to Transfiguration
1 Porcupine Robe
1 Philosopher's Stone
// Lessons
17 Care of Magical Creatures
Please fix my deck,
Gimpimort
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Ah, creature denial. I've been getting
quite a few of those decks.
Well you're deck uses quite a few cards
that are pretty high on
Lessons and you don't seem to have that
many so I'll see what I
can do...
McGonagall is fine.
This kinda deck could use Neville
Longbottom incase you're opponent's
Creatures begin to outnumber you.
+1 Neville Longbottom
There are a couple of Creature stopping
Adventures out there like
Unusual Pets and In the Stands so let's
add like 2 of each along
with my personal favorite, Hagrid Needs
Help. (which can stop your
opponent from gaining an advantage from
Unicorn or slapping down
2 Creatures a turn) Also add 1 Midnight
Duel for making it harder
for your opponent to lay down Creatures.
+2 In The Stands
+2 Unusual Pets
+1 Hagrid Needs Help
+1 Midnight Duel
Alchemy is a bit on the =\ side so take
that out along with Homework,
but max out on Picking on Neville. Also,
replace Avifors with Lost Notes
since its more of a "Jack of All
Trades" card and you will be needing a
good amount of Lessons in this deck
anyway. Also, although GoodNight's
Sleep is good, it still requires 10 to
play which is a bit on the costly
side so just take that out. (Usually you
can solve adventures without
them hurting you too much) Also add 2
Scribblifors and see how they work,
if you don't like them, just take them
out and replace them with Draco's
Trick or Flying Motorbike.
-4 Alchemy
-4 Avifors
-4 Good Night's Sleep
+2 Picking On Neville
+4 Lost Notes
+2 Scribblifors/Flying Motorbike
Okay, here's a hint. If you're deck is
for Creature Denial, then Gargoyles
do not belong in it. (Why? Because
you're opponent is gonna have Creatures,
duh) Also, Unique creatures look nice,
but they're Unique =\. (Remember,
strength in numbers) So take out your
Gargoyles, Norberts, and Fangs and
replace them with 2 more Mountain Trolls,
and 2 Welsh Green Dragons.
-2 Marble Gargoyle
-2 Norbert
-2 Fang
+2 Mountain Troll
+2 Welsh Green Dragon
Books are pretty useless unless being
played in conjunction with Draco Malfoy,
Slytherin, in my opion, so take them
out. I bet you never got out Philosopher's
Stone once in those 10 games since you
need practically all of your Lessons in
your deck you had to play it, so let's
just not bother with it :). Leave in
Porcupine Robe as tech..
-4 A Beginner's Guide to Transfiguration
-1 Philosopher's Stone
This isn't really nessicery, but just
add 1 Forbidden Corridor and see how that
works.
+1 Forbidden Corridor
I'll add an appropriate amount of
Lessons, and here's what you're new deck will
look like :)
Mcgonagall's Anti-Creature Suprise v1.5
1 Prof. Minerva McGonagall
1 Neville Longbottom
Adventures (6)
2 Unusual Pets
2 In The Stands
1 Hagrid Needs Help
1 Midnight Duel
Spells (22)
4 Steelclaw *
4 Picking on Neville
4 Diffindo
4 Lost Notes
4 Incarcifors *
2 Scribblifors/Flying Motorbike *
Creatures (6)
4 Mountain Troll
2 Welsh Green Dragon
1 Porcupine Robe *
Lessons (24)
24 Care of Magical Creatures
If you wanna add more Creatures, be my
guest :)
I added *'s next to cards you could
prolly substitute for others.
~soslow