www.pojo.com/harrypotter

 

Hi my name is Anthony,

The strategy for this deck is to get the cards like quidditch pitch or Dumbledore to get the lessons I need fast letting me play cards like Mid-air Collision or Out of Control causing quick and harmful damage. While in the middle of that I'd be playing cards like Fouled or Ouch to make the opponent handicapped. That strategy is what wins the games. Professor McGonagall is the starting character so I can easily discard an adventure the opponent has played out. My deck needs some help against creature decks. Whenever I battle those kinds of decks it becomes a close battle, because I have no defense against them. (also this is a none apprentice deck but still do the best you can).


This is my deck:

the Oober deck (Oober means fast)

Starter: Prof. Minerva McGonagall

other characters:
1 albus dumbledore

adventures:
2 4 privit drive
1 through the trap door
1 hagrid needs help

matches:
1 slytherin match
1 practice match
2 hufflepuff match

locations:
1 quidditch pitch

items:
1 nimus 2000
1 blucbottle broom
2 comet 260
1 support banner
1 quidditch cup

spells:
1 sloth grip
4 ouch
3 mid-air collision
1 out of control
3 fouled 1 defence
2 cobbing
2 quick thinking
1 power play
1 bludger in the stands
2 strategy sessions
1 based commentary
4 searching for the snitch
2 pulling up

lessons:
19 quidditch

thanks for taking the time to rate this deck

-ant900-

z8^ | z8^ | z8^ | z8^ | z8^ | z8^ | z8^ | z8^ | z8^ | z8^ | z8^ | z8^ | z8^ | z8^ | z8^ | z8^ | z8^ | z8^ | z8^ | z8^ | z8

 

 

Hmm this is quite an interesting deck. I can definately help you.

 

Starting Character:

McGonagall is usually played for the 1 T she provides and not the Adventure Removal (Filch is better at that) So in order for you to get you're Power faster, we can replace McGonagall with Madam Hooch and use Charms Lessons and Wand Shop instead of Quidditch. Trust me, it will go much faster.

-1 Prof. Minerva McGonagall

+1 Madam Rolanda Hooch

 

Supporting Characters:

Dumbledore isn't all that he's cracked up to be, and since you want the Adventure removal, take him out and add Argus Filch.

-1 Albus Dumbledore

+2 Argus Filch

 

Adventures:

 Through the Trapdoor isn't the best of Adventures either. (And it can be solved within a turn) So take that out, and add a few more Hagrid Needs Help, and for Creature defense, Riding The Centaur.

-1 Through the Trapdoor

+2 Hagrid Needs Help

+3 Riding the Centaur

 

Spells:

You have some interesting Spells in this deck, but some of them can be replaced by stronger ones. First off, if you want this deck to revolve around Out of Control and Mid Air Collision, then why not have more of each! Also, since you have some Matches in this deck, add 3 Catch the Snitch. I'll go through the rest and take out what I feel is nessicery.

-1 Sloth Grip
-1 Defence!
-2 Quick Thinking
-1 Power Play
-1 Bludger in the Stands
-2 Strategy Session
-1 Biased Commentary
-2 Pulling Up

-1 Ouch!

-1 Fouled!

-1 Searching for the Snitch

+1 Mid-Air Collision

+2 Out of Control

 

Items:

All of the brooms except for Nimbus 2000 aren't really nessicery so take them out. You don't need to add another Nimbus 2000 because Madam Hooch's ability takes care of drawing it out. Although you're deck could use a bit of draw Power, Support Banner isn't really the way to go since you don't get the card until the end of you're turn. You're better off just drawing with Actions. Now here's where it gets evil. Add in 3 Bludgers and you'll see why when I tend to the Matches ;)

-1 Bluebottle Broom

-2 Comet Two Sixty

-1 Support Banner

+3 Bludger

 

Matches:

Practice Match is just like Hufflepuff Match that can't do anything to your opponent, so take that out and replace it with a Hufflepuff Match. Slytherin Match is a bit too risky so take it out. Also add 2 Three-Month-Long Match (make sure you do Catch the Snitch with this one!) And the reason why I added Bludger is so that you can include 3 Muddy Practices in this deck. This way, you're Bludgers will constantly do 3 damage a piece to your opponent until you're opponent wastes 5 Actions discard cards from their hand!

-1 Practice Match

-1 Slytherin Match

+2 Three-Month-Long Match

+3 Muddy Practice

 

Locations:

Replace Quidditch Pitch with 3 Wand Shop to double you're Charms Lessons.

-1 Quidditch Pitch

+3 Wand Shop

 

I'll appropriately add Charms Lessons in place of Quidditch Lessons and here will be your final deck!

 

 

Starting Character:

Madam Rolanda Hooch

Supporting Characters: (2)

2 Argus Filch

Adventures: (8)

2 4 Privet Drive

3 Hagrid Needs Help

3 Riding the Centaur

Spells: (17)

4 Mid-Air Collision

3 Out of Control

3 Ouch!

2 Fouled!

2 Cobbing

3 Searching for the Snitch

Items: (5)

3 Bludger

1 Nimbus Two Thousand

1 Quidditch Cup

Matches: (7)

3 Hufflepuff Match

2 Three-Month-Long Match

3 Muddy Practice

Locations: (3)

3 Wand Shop

Lessons: (18)

16 Charms

 

So basically the strategy to the deck is to get your Lessons out early, then get Wand Shop and Nimbus Two Thousand, and you can work on from there!

 

Hope you enjoy it!


~soslowpoke

JollyRancher04@hotmail.com