Hi my name is Anthony,
The strategy for this deck is to get the cards like quidditch pitch or
Dumbledore to get the lessons I need fast letting me play cards like Mid-air
Collision or Out of Control causing quick and harmful damage. While in the
middle of that I'd be playing cards like Fouled or Ouch to make the opponent
handicapped. That strategy is what wins the games. Professor McGonagall is the
starting character so I can easily discard an adventure the opponent has played
out. My deck needs some help against creature decks. Whenever I battle those
kinds of decks it becomes a close battle, because I have no defense against
them. (also this is a none apprentice deck but still do the best you can).
This is my deck:
the Oober deck (Oober means fast)
Starter: Prof. Minerva McGonagall
other characters:
1 albus dumbledore
adventures:
2 4 privit drive
1 through the trap door
1 hagrid needs help
matches:
1 slytherin match
1 practice match
2 hufflepuff match
locations:
1 quidditch pitch
items:
1 nimus 2000
1 blucbottle broom
2 comet 260
1 support banner
1 quidditch cup
spells:
1 sloth grip
4 ouch
3 mid-air collision
1 out of control
3 fouled 1 defence
2 cobbing
2 quick thinking
1 power play
1 bludger in the stands
2 strategy sessions
1 based commentary
4 searching for the snitch
2 pulling up
lessons:
19 quidditch
thanks for taking the time to rate this deck
-ant900-
z8^ | z8^ | z8^
| z8^ | z8^ | z8^ | z8^ | z8^ | z8^ | z8^ | z8^ | z8^ | z8^ | z8^ | z8^ | z8^ |
z8^ | z8^ | z8^ | z8^ | z8
Hmm this is
quite an interesting deck. I can definately help you.
Starting Character:
McGonagall is
usually played for the 1 T she provides and not the Adventure Removal (Filch is
better at that) So in order for you to get you're Power faster, we can replace
McGonagall with Madam Hooch and use Charms Lessons and Wand Shop instead of
Quidditch. Trust me, it will go much faster.
-1 Prof. Minerva McGonagall
+1 Madam Rolanda Hooch
Supporting Characters:
Dumbledore isn't
all that he's cracked up to be, and since you want the Adventure removal, take
him out and add Argus Filch.
-1 Albus Dumbledore
+2 Argus Filch
Adventures:
Through the Trapdoor isn't the best of
Adventures either. (And it can be solved within a turn) So take that out, and
add a few more Hagrid Needs Help, and for Creature defense, Riding The Centaur.
-1 Through the Trapdoor
+2 Hagrid Needs Help
+3 Riding the Centaur
Spells:
You have some
interesting Spells in this deck, but some of them can be replaced by stronger
ones. First off, if you want this deck to revolve around Out of Control and Mid
Air Collision, then why not have more of each! Also, since you have some
Matches in this deck, add 3 Catch the Snitch. I'll go through the rest and take
out what I feel is nessicery.
-1 Sloth Grip
-1 Defence!
-2 Quick Thinking
-1 Power Play
-1 Bludger in the Stands
-2 Strategy Session
-1 Biased Commentary
-2 Pulling Up
-1 Ouch!
-1 Fouled!
-1 Searching for the Snitch
+1 Mid-Air Collision
+2 Out of Control
Items:
All of the
brooms except for Nimbus 2000 aren't really nessicery so take them out. You
don't need to add another Nimbus 2000 because Madam Hooch's ability takes care
of drawing it out. Although you're deck could use a bit of draw Power, Support
Banner isn't really the way to go since you don't get the card until the end of
you're turn. You're better off just drawing with Actions. Now here's where it
gets evil. Add in 3 Bludgers and you'll see why when I tend to the Matches ;)
-1 Bluebottle Broom
-2 Comet Two Sixty
-1 Support Banner
+3 Bludger
Matches:
Practice Match
is just like Hufflepuff Match that can't do anything to your opponent, so take
that out and replace it with a Hufflepuff Match. Slytherin Match is a bit too
risky so take it out. Also add 2 Three-Month-Long Match (make sure you do Catch
the Snitch with this one!) And the reason why I added Bludger is so that you
can include 3 Muddy Practices in this deck. This way, you're Bludgers will
constantly do 3 damage a piece to your opponent until you're opponent wastes 5
Actions discard cards from their hand!
-1 Practice Match
-1 Slytherin Match
+2 Three-Month-Long Match
+3 Muddy Practice
Locations:
Replace
Quidditch Pitch with 3 Wand Shop to double you're Charms Lessons.
-1 Quidditch Pitch
+3 Wand Shop
I'll
appropriately add Charms Lessons in place of Quidditch Lessons and here will be
your final deck!
Starting Character:
Madam Rolanda
Hooch
Supporting Characters: (2)
2 Argus Filch
Adventures: (8)
2 4 Privet Drive
3 Hagrid Needs
Help
3 Riding the
Centaur
Spells: (17)
4 Mid-Air
Collision
3 Out of Control
3 Ouch!
2 Fouled!
2 Cobbing
3 Searching for
the Snitch
Items: (5)
3 Bludger
1 Nimbus Two
Thousand
1 Quidditch Cup
Matches: (7)
3 Hufflepuff
Match
2 Three-Month-Long
Match
3 Muddy Practice
Locations: (3)
3 Wand Shop
Lessons: (18)
16 Charms
So basically the
strategy to the deck is to get your Lessons out early, then get Wand Shop and
Nimbus Two Thousand, and you can work on from there!
Hope you enjoy
it!
~soslowpoke
JollyRancher04@hotmail.com