|
|
|
Pojo's Harry Potter Card of the Day
Blocked
Barrier - Chamber of Secrets
|
Blocked
Barrier |
Card Type:
Adventure |
Effect:
Your opponent can't use Actions to play Location cards.
|
To Solve:
Your opponent chooses 2 Location cards in his or her
hand and discards them.
|
Opponent's Reward:
Once during this turn, when your opponent uses an Action
to play a Location card, he or she gets 2 more Actions
this turn.
|
Card No: 58 |
Rarity:
Uncommon |
Set:
Chamber of Secrets |
Average Rating: 1.1 (based on
3 reviews) |
|
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
|
Aardvark
| This card is a huge waste of
the paper and ink needed to print it. Adventures cost two actions
to get out, and each player can only have one such card on the
table at a time. Thus, you should only play adventures which have
strong, game-altering effects. Preventing your opponent from
playing locations just isn't enough. There are few deck designs
which feature a location that is crucial to the deck's success.
Even against those decks, this card won't help you if they played
their location before you played this adventure. They could also
circumvent this card by destroying it. If locations scare you, I
would suggest that you use other cards to deal with them.
Rating: 1 |
Enraged
|
Pssh who plays locations and unless
you really need to keep your location in play this card is utterly
pointless because they can still use removal to get rid of you
location. Might be a nice little trick with uh... Draco’s Trick
but other than that it is quite pointless.
Rating: 1 |
fishbob
|
If anyone uses this card they must
be crazy. As far as I know absolutely NOBODY has a location deck.
There is one situation I can see you using this card. If you have
a location and it's a key part of your deck and you don't want
anyone playing another location to get rid of it, this card would
stop that. Of course you couldn't play any other adventures, and
there's other denial cards your opponent could use. But they
couldn't play a location for the rest of the game.
Rating: 1.3 |
Guest ReviewerstEEl_clAw |
Adventure
This is a good card to use if you
want to stop your opponent from using Location cards, however if
they don’t play locations you’re stuck with a useless
adventure. But if they do play locations, the effect will be very
difficult to solve, and after it is solved, they will most likely
not be able to claim the reward. The problem is that decks that
are most likely to play Locations (Charms) may also have some
cards that destroy Adventures (Logic Puzzle or McGonagall). Then
there is also the fact that one of your Locations can simply
destroy your opponent’s so spending a whole turn doing so sounds
silly.
Rating: 1.5 (Guest Reviewer's ratings are not added into the average.) |
|