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Pojo's Harry Potter Card of the Day
Keeping
Dobby Quiet - Chamber of Secrets
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Keeping
Dobby Quiet |
Card Type:
Adventure |
Effect:
Your opponent discards the card drawn at the start of
each of his or her turns.
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To Solve:
Your opponent takes 8 damage. |
Opponent's Reward:
You take 2 damage.
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Card No: 71 |
Rarity:
Uncommon |
Set:
Chamber of Secrets |
Average Rating: 2.87 (based on
3 reviews) |
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Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
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Aardvark
| The effect of this adventure is
rather debilitating. If your opponent is smart, they will almost
always solve this right away. Let's evaluate it based on that
probable eventuality. It takes an action to draw this and two to
play it. Even if your opponent solves it immediately, they are
stripped of the card they drew at the start of the turn, which is
equivalent to one action. Subtracting the reward damage from the
solve damage, results in 6 damage in your favor. That's not bad.
It's even better if your deck is led by Fred&George. This is a
very nice card for those types of decks.
Rating: 3 |
Enraged
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This card is quite interesting if
your opponent refuses to take damage you can create a semi game
lock by using the newest Draco and both your actions to discard
down his hand to nothing but even then you can’t prevent the
other draws so he will have a chance to lay other cards. Solving
this baby is hard to 8 damage is quite a bit to keep drawing, but
there are still better adventures out there.
Rating: 1.9 |
fishbob
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This card is pretty good. Instead of
drawing at the start of your opponents turn, they take one damage.
So it's at least 9 damage for them if they solve it and only 2 to
you. It does take two actions to play but sometimes you get less
for two actions. This card is at home in your deck if you have
hand denial.
Rating: 3.7 |
Guest ReviewerstEEl_clAw |
At the beginning of your opponents
turns they take one damage AND don’t get to draw a card.
To solve, they take 8 damage and as a reward you take 2
damage. It sounds
nice at first, but to spend three actions on 9 damage (the 8 plus
the lost draw) and one action (for that draw) and two to you
doesn’t. there are
better cards out there, for example Hagrid’s Help, that does
more damage.
Rating: 2 (Guest Reviewer's ratings are not added into the average.) |
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