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Pojo's Harry Potter Card of the Day
Vanishing Step - Adventures at Hogwarts
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Vanishing Step |
Power Needed:
1 Transfiguration |
Card Type:
Spell |
Effect:
During your opponent's next turn, he or she gets 1 fewer Action.
(If this would mean your opponent has fewer than 1 Action, he or she still gets 1 Action.)
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Card No:
75 |
Rarity:
Common |
Set:
Adventures at Hogwarts |
Average Rating: 1.7375
(based on 4 reviews) |
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Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
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Aardvark
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This repulsive card takes one action to draw, and another to use. It subtracts
one action from your opponent. Can any of you classroom wizards out there
do the calculations and figure out if using this card puts you ahead or behind
in terms of actions? Hmmmm? Isn't mathematics a wonderful thing!
Rating: 1 |
Prof_Lockhart
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We all know that transfiguration is all about denial, right? Right. Now
moving on, this cards main objective is to deny actions, well hmmm thats
nice if say you're doing damage as well. I know this card may come in handy
early game, stunting your opponents development, but you only get 60 cards
in your deck, and at least 20 of them will be lessons, so you got 40 cards
in which you have to win the game. I know some denial cards are good, but I
think that if you can get to 4 lessons, you're much better off playing
Fouled! I just don't really see this card fitting in too many places, there
are much better options to fill your deck with.
Rating: 2.25 |
profpoke
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Call me crazy, but I actually like this card. You could play it turn 1 with McG and be hurting
your opponent right off the bat. It's like a Fouled! but without the damage. Most people
don't like it because it's not "thrifty" because you use an action to take one away from your
opponent. So the only way to make it better would be if it killed off 2 actions.. but then it'd
be broken, and you can't really just kill off 1.5 actions, so 1 action is the best they could do.
Rating: 2.4 |
Snuffles
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Transfiguration is packed to the gills with Denial. This is how denial
works in a nutshell. You discard your opponent's lesson or item or creature
or whatever. Then the next turn your opponent has to spend an action
replacing it or drawing to try and replace it. Thus if you PON on something
(Picking on Neville) not only do you get rid of a card in play, but you
cause your opponent to lose the action basically from last turn. I'm not
going to get into time mechanics here cuz i'll go crosseyed if i do. But if
your deck is good at denial, you hurt your opponent for actions. Vanishing
Step takes one of your actions to make your opponent lose one of theirs.
The other denial in Trans is stronger in that it not only hurts one of their
actions, but can hurt as many as 3 or 4 on a bad day and 6 or 8 on a good
one. Don't skimp on Denial, folx! Make them Pay! With Interest!
Rating: 1.3 |
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