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Pojo's Harry Potter Card of the Day
Forbidden Corridor - Adventures at Hogwarts
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Forbidden Corridor |
Power Needed:
6 Transfiguration |
Card Type:
Location - Unique |
Ability:
When you play this card, discard any other Location from play (yours or your opponent's).
Before each player's turn, he or she chooses 1 of his or her cards in play (other than his or her starting character) and discards it.
At the end of each player's turn, if he or she has no Lessons in play, discard this card.
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Card No:
39 |
Rarity:
Uncommon |
Set:
Adventures at Hogwarts |
Average Rating: 4.45
(based on 4 reviews) |
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Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
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Aardvark
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This card has the capacity to be quite obnoxious. Your opponent always has
to lose a card in play before they get a chance to get rid of this nuisance, and
will lose two right away if they had a location of their own already there. If
they leave this out for you, their development will likely be seriously inhibited.
Of course, it also hurts your development too, unless you've set yourself up to
not be bothered by that. One way is to have a fast creature deck that features
cards that top out at a 6 lesson casting cost. Imagine being able to maintain
your Corridor "lock" via swapping two Hedwigs back and forth! This little bit
of larceny will only cost you one of your two actions a turn to perpetrate.
Meanwhile, your opponent will weep as they frantically try to keep up with
their "payments". You could also run a Draco item deck, and use some books
combined with Start-of-Term Feast to fuel the Corridor. My favorite idea,
however, is a deck led by Ron Weasley that is packed with one-use characters.
How about four each of Hannah, Griphook, Quirrell, Lost Notes, and Picking
on Neville? Why I get tingly all over just thinking about it!
Rating: 4.5 |
Prof_Lockhart
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There are two ways to look at this card, one is oh no my opponent didn't
just play that card, or the muahahahaha muahahahah then you play this card.
This card can be down right nasty especially with the right strategy.
Ideally, the best time to use this card is mid-game after you've denied your
opponent some and you've gotten the upper hand. Get a few creatures out,
works especially well if they don't have any out, and then watch as you
trade lessons each turn. He can either flounder and keep trying to pump out
more cards into play, or watch as all his lessons get cleared. Granted your
power is now lower, but say you had 5 damage worth of creatures out and 6
lessons and your opponent had 4 lessons. If four turns later he finally
gets rid of this card by getting rid of his last lesson, well then thats 20
damage, and probably another couple of turns for him to get going again,
thats light out, game over.
Rating: 4 |
profpoke
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This is card is one fine hunk of denial. ;D You can use it too kill off your opponent's Potion
Dungeon, ect, and then start applying the pain. But beware, this bubba don't just fit anywhere
and everywhere. You're gona be taking some pain to if you want it to stay out long, so you'd need
a strategy when playing this. If your strategy hits rock bottom, you could always discard the
location to it's own effect. The only way out for your opponent is putting another location over
it or discarding all his lessons. So maybe in a Draco/ChessGame lesson denial deck you could
pick off locations and lessons with Draco while they're not able to play any more cards. It's
a little hazy, but might be workable especially if new cards from CoS might help out in the
future. :D
Rating: 4.4 |
Snuffles
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Let me tell you right now folks.... Trans just got a heck of a lot more
powerful! I have always been a big fan of denial and this card
soooooooooo.... enhances denial decks. Now we have a whole sort of Mana
Curve so to speak going for denial. At four, it's Picking on Neville, at
five, its Lost Notes, at six it's Forbidden Corridor, and at seven you got
Scribblifors... 8 is Diffindo... i could keep on going..... now this card
takes a bit of timing to play well. for instance if you get to six and play
this, but you have a scribblifors in your hand, you might want to wait just
one turn. It's a shame Scabbers doesn't work here or this card would have
almost no drawbacks. Basically, in a heavy denial deck this card is....
how do you say? Just too SWEEEEEEEEEEEEEEEET!!!!!! but if you aren't
playing heavy denial, it is only slightly annoying. Still not bad!
Rating: 4.9 |
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