The Great Hall
- Daily Prophet (News)
- Message Board
- O.W.L.'s (Polls)
- Apparate (Links)
- Owl Post (Contact Us)


Star Ledger Special


Muggle Studies
Video Games
- Message Board
- Game Boy Color
- Game Boy Advance
- P.C. Version

The Movies
- Interviews
- Movie Introduction
- The Cast
- Rumored Cast
- Release Dates
- DVD Spolier
- Movie Images


TCG Dueling Club

Weighing of the Wands
- Base Price Guide
- QC Price Guide
- DA Price Guide
- AH Price Guide
- CS Price Guide
- Promo Price Guide

Restricted Section
- Base Set List
- Base Set Spoiler
- Quidditch Cup List
- Quidditch Cup Spoiler
- Diagon Alley List
- Diagon Alley Spoiler
- Adv at Hogwarts List
- Adv at Hogwarts Spoiler
- Chamber of Secrets List
- Chamber of Secret Spoiler

Charms Class
- Rulings Collection
- TCG Rulebook
- Card Anatomy
- Walk-Thru Tutorial
- Featured Articles

Transfiguration Class
- Deck Garage
- Card of the Day
- Featured Writers
- Tips & Strategies
- Killer Deck Reports

Featured Writers
- In Play with Steve
- Alex's CotW
- Keen Sense of Obvious

Apprentice Stuff
- Online Chat
- Apprentice Help
- Apprentice Patch
- Apprentice League


Deck Garage
Active Mechs
- Snuffles
- MadEye
- Lockhart
- Crusader
Inactive Mechs
- profpoke
- ProfLupin
- Soslow


Library
- Characters
- Book Plot/Spoiler
- Book/Chapter Pics
- Fantastic Beasts
- Spell Books


Diagon Alley
- Book Shop
- Games Shop
- Music Shop
- Toy Shop


Dark Detectors
- Downloads


Pojo Portkeys
- Magic
- DBZ
- Pokemon
- Anime'
- Yu-Gi-Oh
- About Us

 

Pojo's Harry Potter Card of the Day

Alohomora - Adventures at Hogwarts


Alohomora
Power Needed: 4 Charms
Card Type: Spell
Effect: Search your deck. You may take a Location or Adventure card from your deck, show it to your opponent and put it into your hand. Then shuffle your deck.
Card No: 32
Rarity: Uncommon
Set: Adventures at Hogwarts
Average Rating: 3.20 (based on 5 reviews) 
Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


Aardvark

There are many decks that rely on adventures to interfere with what your opponent wants to do. Through the Arch says they can't cast spells, and In the Stands says their critters can't come out to play. In recent sets some significant locations cards have entered the game. Some of these are so powerful and game altering that people go to great lengths to build decks around them. Has anyone not yet seen what Wand Shop can do to accelerate a player's development? One limitation in using a few special cards to serve as the foundation for a deck is that you have to have them when you need them. Search cards were made to fill that need. And if adventures and locations are what you want to search for, then the Alohomora spell is what you should try to find. At only a four lesson cost it fits in the lightest of decks. Just remember that the use of a search card effectively causes you to lose an action, so the cards you search for better be worth this overhead "price". Although I like this card, I usually find that I prefer the flexibility of Gringott's Vault Key, which can fetch any card in the game for only two lessons more.

Rating: 3


Crusader

This card is good in Gred and Feorge decks, but, anywhere else, its bad. Why not just replace it with other cards like End of Year Feast in Gred and Feorge decks? THAT is much better. ;) Also, there aren't too many decks that you would be so dependant on one location...only one I can think of is a Hooch/Charms deck. But, those nowadays are VERY vulnerable to quick-hit creatures, so they aren't popular. I STRONGLY recommend NOT using this card. There are other cards, like Gringotts Vault Key, that are MUCH better.

Rating: 3


Prof_Lockhart

Alohomara, ahh the spell that lets you open locked doors, also lets you move from Location to Location. This card will allow you to retrieve a Adventure or Location from your deck. Now I know what everyone is going to say, Gringotts Vault Key is SOOOO much better then this card. Well is it now? Well I mean yes of course it is, but for what you intend to do with this card it might be perfect. I've seen many many decks these days that rely on Wand Shop and why shouldn't they, its a very powerful card. I've also seen many decks go down in flames because they can't get that Want Shop out. In essence for 4 power this card provides you with an extra Location. Afraid that 4 Wand Shops won't be enough, put two of these in your deck, and your chances of getting that Shop out have grown. That way you can still put in two Vault Keys to make the skeptical happy. All in all I think that this card has potential.

Rating: 3.4


profpoke

Good searching at a great price. Not the average Vault Key, but just as nice when there's an Adventure or Location that could really help you out. Also, by using this, you can actually not have to put 4 of every Adven/Loc in your deck. Using this helps widen your chances of getting the card you need. Very nice and flexible. =)

Rating: 3


Snuffles

The question is how much does your deck depend on locations and adventures. Many decks nowadays assume that a certain card will be out. So what do you do when your opponent gets rid of that card? Most times you have to figure out a way to get it back or draw till you get another one. With Alohomora, you could grab a location or an adventure this way. Adventures at Hogwarts came out with some fun tricks for Fred and George Weasley. Alohomora, Start or Term Feast, and Harry the Triumphant. You might be disuaded from adventures by Professor McGonagall, but if you play a lot of them you have nothing to fear. The trick is just getting your opponent to use her ability so you can smack them around with your best adventures. Likewise with locations. Everybody seems to playing a location in their deck nowadays. So if you are going for Locations, this is an added little bonus in case your opponent kills yours or if you can't seem to find it. Gringotts Vault Key is of course the best deck searcher around, but for four power, you can get a slightly trimmed down version that might work better for your deck.

Rating: 3.6

Guest
Reviewer

Legolas

This card has become basically useless. You seach your deck for an adventure or location. The ONLY reason you should play this is if you are playing a Fred and George Weasley deck and you want to get out adventures on the third turn. Other than that, Gringotts Vault Key has it beat. Even with Fred and George, couldn't you just put out two extra lessons and get Gringotts Vault Key so you can search for WHATEVER you need?

Rating: 1.7 (Guest Reviewer's ratings are not added into the average.)

  Copyright 2001 - 2003 - Pojo.com - All Rights Reserved.

HARRY POTTER, characters, and names trademarks of Warner Bros. 
Pojo.com is in no way affiliated with Warner Brothers or Harry Potter. 
We wish we were, but we are just an Unofficial News Site.
;-)