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Pojo's Harry Potter Card of the Day
Alohomora - Adventures at Hogwarts
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Alohomora |
Power Needed:
4 Charms |
Card Type:
Spell |
Effect:
Search your deck. You may take a Location or Adventure card from your deck, show it to your opponent and put it into your hand. Then shuffle your deck.
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Card No:
32 |
Rarity:
Uncommon |
Set:
Adventures at Hogwarts |
Average Rating: 3.20
(based on 5 reviews) |
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Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
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Aardvark
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There are many decks that rely on adventures to interfere with what
your opponent wants to do. Through the Arch says they can't cast
spells, and In the Stands says their critters can't come out to play. In
recent sets some significant locations cards have entered the game.
Some of these are so powerful and game altering that people go to
great lengths to build decks around them. Has anyone not yet seen
what Wand Shop can do to accelerate a player's development? One
limitation in using a few special cards to serve as the foundation for
a deck is that you have to have them when you need them. Search
cards were made to fill that need. And if adventures and locations
are what you want to search for, then the Alohomora spell is what
you should try to find. At only a four lesson cost it fits in the lightest
of decks. Just remember that the use of a search card effectively
causes you to lose an action, so the cards you search for better be
worth this overhead "price". Although I like this card, I usually find
that I prefer the flexibility of Gringott's Vault Key, which can fetch
any card in the game for only two lessons more.
Rating: 3 |
Crusader
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This card is good in Gred and Feorge decks, but, anywhere else, its bad. Why
not just replace it with other cards like End of Year Feast in Gred and
Feorge decks? THAT is much better. ;) Also, there aren't too many decks that
you would be so dependant on one location...only one I can think of is a
Hooch/Charms deck. But, those nowadays are VERY vulnerable to quick-hit
creatures, so they aren't popular. I STRONGLY recommend NOT using this card.
There are other cards, like Gringotts Vault Key, that are MUCH better.
Rating: 3 |
Prof_Lockhart
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Alohomara, ahh the spell that lets you open locked doors, also lets you move
from Location to Location. This card will allow you to retrieve a Adventure
or Location from your deck. Now I know what everyone is going to say,
Gringotts Vault Key is SOOOO much better then this card. Well is it now?
Well I mean yes of course it is, but for what you intend to do with this
card it might be perfect. I've seen many many decks these days that rely on
Wand Shop and why shouldn't they, its a very powerful card. I've also seen
many decks go down in flames because they can't get that Want Shop out. In
essence for 4 power this card provides you with an extra Location. Afraid
that 4 Wand Shops won't be enough, put two of these in your deck, and your
chances of getting that Shop out have grown. That way you can still put in
two Vault Keys to make the skeptical happy. All in all I think that this
card has potential.
Rating: 3.4 |
profpoke
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Good searching at a great price. Not the average Vault Key, but just as nice when there's an
Adventure or Location that could really help you out. Also, by using this, you can actually
not have to put 4 of every Adven/Loc in your deck. Using this helps widen your chances of getting
the card you need. Very nice and flexible. =)
Rating: 3 |
Snuffles
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The question is how much does your deck depend on locations and adventures.
Many decks nowadays assume that a certain card will be out. So what do you
do when your opponent gets rid of that card? Most times you have to figure
out a way to get it back or draw till you get another one. With Alohomora,
you could grab a location or an adventure this way. Adventures at Hogwarts
came out with some fun tricks for Fred and George Weasley. Alohomora, Start
or Term Feast, and Harry the Triumphant. You might be disuaded from
adventures by Professor McGonagall, but if you play a lot of them you have
nothing to fear. The trick is just getting your opponent to use her ability
so you can smack them around with your best adventures. Likewise with
locations. Everybody seems to playing a location in their deck nowadays.
So if you are going for Locations, this is an added little bonus in case
your opponent kills yours or if you can't seem to find it. Gringotts Vault
Key is of course the best deck searcher around, but for four power, you can
get a slightly trimmed down version that might work better for your deck.
Rating: 3.6 |
Guest Reviewer
Legolas
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This card has become basically useless. You seach your deck for an adventure
or location. The ONLY reason you should play this is if you are playing a
Fred and George Weasley deck and you want to get out adventures on the third
turn. Other than that, Gringotts Vault Key has it beat. Even with Fred and
George, couldn't you just put out two extra lessons and get Gringotts Vault
Key so you can search for WHATEVER you need?
Rating: 1.7 (Guest Reviewer's ratings are not added into the average.) |
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