|
|
|
Pojo's Harry Potter Card of the Day
In the Stands - Quidditch Cup
|
In the Stands |
Card Type:
Adventure |
Effect:
Your opponent can't play creature cards. |
To Solve:
Your opponent chooses 4 Creature cards in his or her
hand and discard them. |
Opponent's Reward:
Your opponent may draw a card. |
Card No:
38 |
Rarity:
Uncommon |
Set:
Quidditch Cup |
Average Rating: 4.00
(based on 6 reviews) |
|
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
|
Aardvark
|
There was a time, right after the
Quidditch Cup set was released, that this card was being used constantly.
With creature decks being so dominant, this was on the short list
of effective ways of stopping oncoming hordes. When combined with
Out of the Woods, or the old Draco Malfoy, you could easily stuff
decks that were heavily reliant on creatures. In response, such
decks added transfiguration for cards like Diffindo, Picking on
Neville, and the esteemed Professor Minerva McGonagall. Or they
added charms to gain access to Halloween Feast to recover quickly
from the solving of this adventure. With its powerful effect and
meager reward, this is still a very strong card, although its heyday
now appears to be behind it.
Rating: 4 |
Crusader
|
Against creatures, this card is amazing.
If they're running a Flitwick deck,
it'll take them a long time to recover. But, one Halloween Feast
gets the
creatures back, so that evens things out a bit...As always, since
its an
adventure, PoN, Scribblifors and McGonagall counter this card very
well.
But, if you use Hedwig or heal it, then your opponent's in trouble!
Rating: 4.5 |
Enraged
|
This card has a very limited usage,
however whether you play versus creatures or not this card is a
viable add in. If you can lay it down in the first few turns it
could take them quite awhile to get any creatures out. Creatures
are the bane of most decks these days so In the Stands offers a
nice alternative to beefing your deck with anti creature spells.
I've seen this card combined with Mice to Snuffbox, and Out of the
Woods quite effectively. On the downside however if they already
have creatures out then it won't save you. That said this card is
a must in every adventure deck and is a viable option for decks
with creature problems.
Rating: 4.1 |
Lockhart
|
This used to be the traditional anti-creature
adventure. Your opponent couldn't play creatures, but once they
got rid of this, it was hunting season. Now the new card is Riding
the Centaur. Gives you excellent creature protection and your opponent
discards 4 cards from play to solve. Not too shabby. But I'm here
to tell you, If you play w/ spells, why not put 3 of each of these
in your deck, marble gargoyle, who cares, you're protected from
creatures long enough for you to kill your opponent or get rid of
that creature. I really think this adventure works well in a slow
moving PCD/Obliviate Deck cause while your opponent can't get you
w/ early creatures, you can hopefully build up to your arsenal faster.
Rating: 3.5 |
MadEye
|
Let's put our hands together to the
first real creature discouraging adventure. Then lets say hello
to the Halloween Feast card. Once that feast came out this card
was not much of a threat anymore. But now that we have 4 sets to
choose from, anything goes. Not everyone is playing the same kind
of deck anymore. This adventure actually got better again for the
second time. If you fill your deck up with a bunch of these and
Riding the Centaur cards, your creature infestation should be in
pretty good control. These two bad boys seem to be the odds on favorite
with most spell decks.
Rating: 4.5 |
Snuffles
|
This adventure is pretty harsh on
creature decks, but thankfully Halloween Feast pretty much solves
this adventure. It's gonna take a while for your opponent to get
4 creatures into his or her hand unless of course they have Halloween
Feast or Prof. Quirrel around. Of course it would pretty silly to
return creatures to your hand so you could play them :) This card
can double nicely with some hand denial like Draco Malfoy and Out
of the Woods. If creatures are your biggest threat, this is definitely
a decent adventure. It doesn't stop the ones already in play, but
it does keep them from playing more. It's harder to solve than Riding
the Centaur, so in some respects it is better. However, this might
not affect the game too much if your opponent already has a bunch
of creatures out.
Rating: 3.4 |
Guest
Reviewer
HoneyDuke
|
Certainly the best anti-creature adventure
in the game, based on its effect and the hoops your opponent will
have to jump through to solve it sacrificially. However, there's
so many versatile spell cards out now that can remove creatures
and other cards in play that it's a question of whether one should
use an adventure to deal with creatures. In a Charms or Transfiguration
deck, the answer is no; just use PON or Freeze. But in Potions and
Quidditch decks, notoriously weak for dealing with creatures, stack
a couple of these.
Rating: 3 (Guest Reviewer's ratings are not added into the average.) |
|