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Pojo's Harry Potter Card of the Day
Through the Floo - Chamber of Secrets
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Through the Floo |
Card Type:
Adventure |
Effect:
Before each of your opponent's turns, he or she draws 3 cards and then chooses 3 cards in his or her hand and discards them.
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To Solve:
Your opponent chooses 1 of his or her Locations in play or 4 of his or her Lessons in play and discards them.
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Opponent's Reward:
You take 3 damage.
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Card No:
85 |
Rarity:
Uncommon |
Set:
Chamber of Secrets |
Average Rating: 2.53
(based on 4 reviews) |
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Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
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Aardvark
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Nobody is going to want to discard four lessons in play to get rid of this, especially
if the reward is a measly three damage. To force some hard choices, you should
add locations to your deck to clear out opposing locations. The negative side of
this adventure's effect, from your perspective, is that if your opponent has a large
hand, they'll be improving their hand quality as they draw three and discard their
least useful three cards. You can alleivate that by including cards to force discards
from their hand. Like Purple Firecrackers, for example. Once the conditions are
set up right, this adventure will will effectively deliver three non-preventable damage
per turn for our three action investment. That's not so bad that I'm thinking about
sending this card through the floo, but when you consider the other powerful types
of adventures that exist in the game, you shouldn't be suprised to find out that this
doesn't make my "A" team.
Rating: 2 |
Enraged
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This card has the same effect as Candy Cart but offers a solution that
is different. Not really harder or easier just different. You do three
damage a turn in a way. They get to choose which cards they discard so
they are going through their deck and saving their best cards which is
bad. On the other hand if they have no cards in their hand you are
doing three damage. I don’t like this card because it can give your
opponents the cards they need to make up for the effect.
Rating: 2 |
Lockhart
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Lockhart's Birthday - No Review =)
Rating: n/a |
profpoke
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This is kinda nice... You can make your opponent waste an action to play a
location to sacrifice to your Adventure if you can make sure he dont have
one in play before you play this. Theres a garenteed 3 card loss on his side,
and even if he does solve it his first turn, you take 3 damage, so you break
even. And if your opponent doesn't play locations, he'll have to pay 4 times
as much in valueable lessons! Not too shabby. =)
Rating: 3 |
Snuffles
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Much like Candy Cart, playing this adventure might actually help your
opponent. It all depends on what type of deck they are playing. The fact
that you don't have to wait till you have 3 lessons out does not necessarily
help as i would suggest waiting to see what kind of deck your opponent is
playing before landing this card on them. Of course if they have no cards
in their hand before their turn, this is a heck of an adventure... But in
the scale of things that is still only 3 damage and they still get to draw
for their turn. I still think these adventures combo great with Snuffling
Potion as you hurt their hand And they take 3 damage plus they don't draw
for their turn. The solve here appears a little easier on most decks than
Candy Cart, but those 4 lessons could really hurt if they aren't playing
locations. And if their deck relies on locations.... Ouchy to solve
anywho... uhm... Mostly i would be careful what decks you play this
against, but could prove useful in a fast damage/hand denial deck.
Rating: 3.1 |
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