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Pojo's Harry Potter Card of the Day
Hagrid's House - Adventures at Hogwarts
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Hagrid's House |
Power Needed:
3 CoMC |
Card Type:
Location - Unique |
Ability:
When you play this card, discard any other location from play (yours or your opponent's). Whenever a CoMC Lesson (your's or your opponent's) is discarded from play, put it into its owner's hand.
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Card No:
12 |
Rarity:
Rare/Foil |
Set:
Adventures at Hogwarts |
Average Rating: 3.19
(based on 7 reviews) |
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Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
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Aardvark
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This card combos well with a starter of Hermione. There are many offensively
minded creatures in the game that have a compensating drawback of requiring
a lesson loss. This eases that problem. It doesn't eliminate it entirely, however,
as you still need to take the action to get lessons back in play, which cuts down
on your available actions you have to play out threats. Also note that if you
draw many of your self-discard creatures, but have not yet found your Hagrid's
House, you are left in the uneviable position of putting down your creatures and
severely impeding your development or spending your actions to try to draw
into this location, thus losing some of the offensive minded quality of such a
deck. If you add more of these locations, or cards to search for them, then
you further dilute the deck's offensive punch. Since your opponent can get rid
of this by simply playing their own location, you also have to be concerned
with the fragility of this card. I feel the best way to use Hagrid's House is to
create a creature deck where only the mid to high end critters, say from the
Unicorn up to Black Dragon, have a lesson loss effect. Your low end stuff
can be put down without concern of development troubles, and that gives you
the time to draw into this card, which serves your really big nasties. In that
kind of deck, this card can be quite effective.
Rating: 4 |
Crusader
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This card, in Neville/Creature decks, rules. Your opponent is using Trans?
They just bounce your CoMC back to your hand! Also, the big monsters like
Welsh Green Dragon, Hebridean Black Dragon and Fluffy just return the comc
lessons to your hand. ;D This is the perfect location for non-plant/owl
creature decks, and I've seen decks abuse it. :)
Rating: 4 |
Enraged
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This card is only worth if you are playing Hermione Granger because
otherwise the cards just sit in your hand requiring you to use precious
actions to replay. Even with Hermione it is still not worth playing
unless most of your creatures require a discard. On the whole better to
play more lessons in your deck then this card.
Rating: 1.4 |
FEND
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Hmm.. At first when this card came out, it seemed as if it was a saviour to
all CMC decks which relied on big bad boys of the creature world like
fluffy, Welsh Green Dragon , Baby Dragon , Hebridean Black Dragon.. etc *the
list goes on.* But then came cards like Womping Willow and Norweigian
Ridgeback to cancel out this card. So what does this leave us to? Well, it
leaves us to just the conclusion that this card is not really needed anymore
in current meta games. Although you may find some uses for it to play some
of the discard lesson creatures, there are creatures out there which do not
need lesson discarding. So here is the bottom line.
Pros: Helps to get of rid of your opponents location cards, Helps you to get back
your CMC lessons you discarded when you play creatures which require discarding
lesson cards.
Cons: Not needed for big damage creature cards with the arrival of Chamber of
Secrets expansion, Many other creature cards out there which fit in the deck better.
Rating: 2.2 |
Lockhart
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This is the kind of card that decks are built around. I'm going to have to say its one of
the strongest Locations behind Wand Shop and it can fit in just about any creature deck where
you're worried about discarding lessons. The only bad thing about this card is that it could
help your opponent but your opponent might not be planning a deck around it. This card can let
you get those heavy hitting creatures out time and time again. So play around with it.
Rating: 4 |
profpoke
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15 different cards out there force you to discard CoMC lessons in order to do
something (usually to play a creature). Since it's mostly just creatures, a
creature deck with these discard requiring creatures is a perfect location for
this Location. =) Those hefty discard requirements were usually there to "even out"
a card from being "too great," but with this it virtually removes that handicap to
let you unleash the full power of your beasts more easily. The original Hermoine is
good with it since the lessons go back to your hand. Another killer combo idea would
be with Dumbledore's Watch. When DW makes everything get discarded, you choose the
order in which they are discarded, so you can discard all your CoMC lessons first, which
return to your hand, then discard the House and everything else. =) A devistating thought.
Rating: 4.5 |
Snuffles
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A house? I thought it was more of a shack??? ever wonder where Hagrid went
to the bathroom? I think Rolling forgot about that lil detail lol... At
any rate.... this thing is cool, yo! It only costs three and any comc
lessons that wuld be discarded come back ter yer hand. Keep in mind, even
if yer opponent plays Lost Notes on yer lesson, it still comes back. A lot
of people like this with Hermione as she can play lessons quickly. But back
in the Base Set days, i had a killer deck built all around quick COMC eating
creatures. Now that critter denail is pretty high, its not nearly as
effective, but it got a little boost. But let's face it, it's still an
action to replace that lost lesson and there are many creature choices
nowadays. Way back when when Baby Dragon was good and Forest Troll was
decent, we now have Black Bats and Quintapeds, Cunning Foxes and our lovely
Owls. Critters have gotten faster over all and the choices are plentiful.
Any critter with power 3 or less is a target for most Charms denial and any
critter is a target for those blasted Transfiguration players. But if you
want to come on strong and early, this is still a valid choice. Stock your
deck with 4 of these and lots of early critters that eat lessons. It's a
pretty narrow minded deck, but still fun to play and can be done
effectively. Overall however, I think you are safer sticking with the
creatures that don't eat lessons. I mean, what if your location gets
discarded!? uh oh!
Rating: 2.2 |
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