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Pojo's Harry Potter Card of the Day
Gold Cauldron - Quidditch Cup
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Gold Cauldron |
Power Needed:
9 Potions |
Card Type:
Item - Cauldron |
Requirement:
To play this card, return 2 of your Potions lessons from play to your hand.
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Provides:
5 Potions |
Card No:
7 |
Rarity:
Rare/Foil |
Set:
Quidditch Cup |
Average Rating: 2.68
(based on 6 reviews) |
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Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
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Aardvark
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I actually considered this card for a deck once. I was trying out a really
screwy idea. Use lots of cauldrons and potions lessons to quickly ramp
up in learning and then put out a Philosopher's Stone. Subsequently, I
planned to burn out my opponent with Manegro Potions spells. I'm rather
embarrassed to admit concocting such a crappy plan. It's unworkable,
as are most (all?) ideas revolving around this card. It just takes way too
long to get to 9 lessons in order to be able to play this. For your long
wait, you pop up to 12 lessons right away, with the promise of 14 lessons
once those two bounced lessons are replayed. It's overkill. Philosopher's
Stone is the most likely desired destination, and you're far better off trying
for that yon star using Wand Shop and wands. And it's not really a star,
so much as it's a black hole that will suck your gray matter into oblivion.
Kids, don't try that at home. I suppose you could also use this as a
preamble to playing Potions Test. But why play a bad card to facilitate
a worse one? Looking further, you could follow this with a Phoenix
Tears, if you harbored a twisted wish for as many lessons in hand as
possible. Bleah. This card just doesn't cut it. It's pretty, though. I'll
give you that.
Rating: 2 |
Crusader
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In Dobby's Help/VTJ decks with Hermione as a starter, this card is VERY
nice. One turn, you can gain 5 lessons. The lessons aren't discarded, so
that's always good. And, you're getting a +3 lessons! But, if they
Scribblifor/Lost Notes it next turn, it was useless...
Rating: 3 |
FEND
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O.o man wish I could bring a gold cauldron during chemistry and use it, boy all my
pals would be down right jealous *grins*. Anyway lets see how this card is supposed
to be like. Needing 9 potions lessons and its a rare. Typical card. No problems
there. Casting regulations? Well.. we might have a tiny problem in that section. You
need to retrieve 2 "potions" lessons. Although you will mostlikely have more than
enough lessons that might be a hamper 'cause when you have 9 inplay you have to take
back 2 which might make your lesson count 7 and you add 5 for the power provided = 12
and not 14. But whats the biggy? You can still play potions class disaster / potions
exams / potions test /bulgeye which still earns some credits for this card. Although
I'm not a big fan of this card, I've seen many people using this card to great success.
Not as bad as it looks, this card imho is like a stepping stone to greater heights.
Rating: 3.4 |
fishbob
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This card isn't that shabby. It's also not that good. For 9 potions lessons,
you can basically play every card in your deck, especially if you have
Dumbledore or one of the teachers as your starter. This card can get you up
to 12 power immidiately. There's not that many cards that need 12 power to
play. If you have 4 Potions Test, 4 Potions Class Disaster and 4 obliviate,
then you would probably want 2 of this card in your deck. Another upside is
that the lessons go up to your hand, instead of discarding. Wizards didn't
make another card like this until CoS. But if you do have Obliviate, I
reccomend wand shop and charms lessons instead of this card. So only use
this card if you have a lot of high cost cards. Maybe even Philosopher's Stone.
Rating: 2.8 |
profpoke
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I've used this before with Hermoine, and it was good. One of the first cards that used
a "return to hand" instead of discard effect, which was nice. But we've been enlightened
about Potions Dungeon since then, so discarding isn't as bad as it used to be. This provides
a lot of power, but since it's coming from just this one source, a simple item discard spell
could put you in a world of hurt if you lean to heavily on it.
Rating: 2.5 |
Snuffles
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Potions can be very hard to balance because a lot of the more powerful
spells tend to sacrifice Potions Lessons. However, you want the power
advancement that cauldrons provide as well. But these also eat Lessons.
Gold Cauldron is great because the lessons come back to your hand though!
However, it costs 9 power to get out. That means that unless you are
playing the higher end Potions cards with costs 12 and such that you won't
need this bugger. If you are playing Charms as well, my personal thought is
to go with Wands instead of Cauldrons. Borrowed Wand and Dragon Heart Wand
can be great advancers. However, Potions is your second best bet for
advancement. So if you absolutely need that high end advancement, this is
your best choice. Overall however i suggest Collapsible or Pewter Cauldron
since they help you out earlier and this one only "Advances" you one more
power than those do.
Rating: 2.4 |
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