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Pojo's Harry Potter Card of the Day
Flying to Hogwarts - Chamber of Secrets
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Flying to Hogwarts |
Card Type:
Adventure |
Effect:
Before each of your turns, your opponent takes 2 damage.
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To Solve:
Your opponent skips a total of 5 Actions. (They don't need to be one right after the other.)
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Opponent's Reward:
Your opponent may look at your hand, choose 1 of those cards and discard it.
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Card No:
24 |
Rarity:
Rare/Foil |
Set:
Chamber of Secrets |
Average Rating: 2.50
(based on 6 reviews) |
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Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
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Aardvark
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It takes an action to draw this, and two actions to play it. Your opponent
must use 5 actions to solve this adventure, but the reward for them of
making you discard a card is also worth an action. The overall tally is one
action in your favor. If your hand is empty when this is solved, you have
effectively gained an action. Likewise, if your starter was Fred&George,
then add another one on for the home team. Woohoo! That's a big +3 in
actions! Of course, your opponent isn't obligated to bother solving this.
They can just take the two damage per turn and try to win anyway. That
is what I would do. Normally, I prefer using adventures that deal at least
3 damage per turn, or have some major game effect. This does neither.
Rating: 2 |
Crusader
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An ok adventure, left out for 5 turns it does 10 damage. And, it's always
good having your opponent skip lessons =) But, the reward is very nice, as
they could get rid of the card you were saving for a end of game combo...
Rating: 2.5 |
Enraged
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This card is like a guarenteed two damage a turn I mean really who is going to skip five actions
just to look in your hand and take a card from it. By the time you they get it done you probably
won’t have anything in your hand that you want to keep anyway.
Rating: 2.7 |
fishbob
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Destination Hogwarts, hmm that sounds like a secret spy mission. First
mission: Reach Hogwarts via the flying car. Side effects: Your opponent
takes two damage each of your turns. You won't get to hogwarts until your
opponent skips 5 actions. When you reach hogwarts, your opponent discards a
card form your hand. So two of the 3 side effects are good, one is bad. This
card would be better if it did more damage. Then your opponent would want to
solve it faster, because two damage a turn isn't that much. The reward can
really hurt you, or not be that bad. This card isn't that good but if you
use it I don't object.
Rating: 2.3 |
profpoke
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4 damage for 1 card in your hand, is what it sums up to. Your benefit is that
they're not likely to play much cards during the solving phase of this, but
that doesn't mean cards they've already played can't hurt you. This adventure
is wasting valuable space out in play for something better.
Rating: 2 |
Snuffles
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Well anyone who has paid attention to my comments in the past knows that i
like Troll in the Bathroom as a backup to a lot of decks. This is another
solid backup and better in some ways. With Dobby's Help on the loose,
playing Troll with Dobby's Help seems a little silly. Of course if you are
playing Dobby's Help, you probably wouldn't choose this adventure. More
likely you would go with Through the Arch or In the Stands. Troll fits in
well with solid potions decks as back up damage and with smaller creature
decks where every little bit helps. I think i like the 5 action loss better
than 7 cards because now this is even less likely to be solved. Also, the
bad thing about Troll is that the reward is 4 damage to you. Thus, it can
end up killing you. These adventures alone won't win you games, but as back
up to other solid deck types, they may turn the tide in your favor.
Rating: 3.5 |
Guest Reviewer
DarkWizard |
This is a stupid Adventure i mean 2 damage a turn and ur op has to skip 5
actions and it dies? i mean i would just let it stay on the board then
skiping the action its only 2 more damage a turn i would much rather lay
down a Black Bat or something of that sort.
Rating: 2 (Guest Reviewer's ratings are not added into the average.) |
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