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Pojo's Harry Potter Card of the Day
No Hands - Chamber of Secrets
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No Hands |
Power Needed:
3 Quidditch |
Card Type:
Spell |
Effect:
Play this card only if there is a Match in play. Discard the top card of your deck. If that card is a Lesson card, you win the current Match (you get the prize). Otherwise, you take 3 damage.
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Card No:
39 |
Rarity:
Rare/Foil |
Set:
Chamber of Secrets |
Average Rating: 1.57
(based on 7 reviews) |
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Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
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Aardvark
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It's a Catch the Snitch that sometimes backfires. Yeah, you can play
some other card to reorder the top of your library to make sure that
the next card is a lesson. But that's just more effort , and you take a
point of virtual damage even if it does work. You'll regret using this
card as soon as you get into a position where you need to win a match
right away, and all you have is this card, with no way of manipulating
your deck. So you play it and hope, and your risk is punished with
three more damage, and then your opponent wins the match on their
turn. I might regard No Hands more highly if Catch the Snitch didn't
exist. But it does.
Rating: 1.5 |
Crusader
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Either you win the match for 1 damage, or nothing and you lose 4 damage
altogether. It's like Pokemon with a coin flip. But, if you win the match
and it's Slytherin Match/Three Month Match...=o But, if you screw up, you've
lost one of your non-lesson cards and 3 others. A very risky card that isn't
worth playing. Catch the Snitch is much better ;)
Rating: 2 |
Enraged
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This card is a risk taking 3 damage ladies and gentlemen is bad and with Catch the
Snitch only costing four more power it makes this card pale in compairison. Although
it does allow for some wicked combos such as Start with Hooch 1st turn lesson and
lesson 2nd turn 3 Month Match and No Hands to do 15 points of damage which isn’t to
shabby but it wouldn’t happen very often.
Rating: 1.7 |
FEND
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This card is like a 50 - 50 chance card, whether you like to take risks or
just avoid them. The rarity of the card means its hard to find enough and
another thing, why would you play this if you can have catch the snitch. The
power difference is just 4. And add to the fact that you risk discarding 4
cards 1 if you are lucky. When in desperate move to heal with slytherin
match, this might actually kill you instead. So do I reccomend it, well if
you are a happy go luck dude the GO FOR IT! But for us other people NO WAY.
Rating: 1 |
Lockhart
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This card basically translates into the gamblers version of catch the snitch.
So lets see what the odds are here. Your deck should have at least 20 lessons
in it. But for easy mathematical sake, lets say it has 20, and your deck has 60
cards, so you'll normally have a 33% chance of drawing a lesson card. So if you
play this card 3 times, you'll win the match once, where as, 7 power shouldn't be
that hard to obtain, and if you do obtain it, you win the match every time. I
could see the use for this card if you have alot of lessons, but if you have alot
of lessons, then you should also be playing at a higher power level. Oh the sweet
irony. If you like to take chances, then go for it.
Rating: 2 |
profpoke
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This is the new version of Catch the Snitch. If all goes well, you lose a lesson card
and win the match. But if it doesn't, you lose a non-lesson card (which should be punishment
enough) AND you take 3 damage. It can be played earlier than CtS, but the risk definatly
isn't worth being impatient. As long as Catch the Snitch is around, players will have no
use for this card, but maybe collecters would seek it for it's rarity. ;')
Rating: 1 |
Snuffles
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Definitely a gamble unless you know what your top card is. If you play a
lot of those revealing cards, this one might be just as good as Catch the
Snitch. Unfortunately you would have to devote a good deal of your strategy
to simply getting this combo off. And a game is not won winning Quidditch
Matches alone. However, if you just need to win the one match and your
starter is Hooch, throw in a Cleansweep and win your match! Actually that's
not too bad an idea. If you plan on just having a couple matches in your
deck for Healing, but you don't get up to 7, this would be an easy way to
win that match. OR if you have a lot of matches and this is just one of
your many ways to win. I kinda like the idea, but it's only good once
unless you get lucky.
Rating: 1.8 |
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