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Pojo's Harry Potter Card of the Day
Dragon's Escape - Base Set
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Dragon's Escape |
Card Type:
Adventure |
Effect:
Before each of your turns, your opponent takes 1 damage.
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To Solve:
Your opponent chooses 3 of his or her Lessons in play and discards them.
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Opponent's Reward:
Your opponent draws 3 cards or does 3 damage to you.
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Card No:
4 |
Rarity:
Foil |
Set:
Base Set |
Average Rating: 1.40
(based on 6 reviews) |
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Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
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Aardvark
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If your opponent solves this on their turn before getting damaged,
the action total is even. That is, it takes an action to draw this and
two to play it. Combined with the three draw reward (which is
better than the three damage alternative), that's a total of six actions.
This is the same equivalent amount to draw and play the three
lessons needed to solve this adventure. Even though there's no
action advantage, solving this can seriously hurt your opponent's
development, and early in the game they might not even have three
lessons to offer up as sacrifice. All of this might make your opponent
frantic with concern. The dumb ones, that is. The smart ones will
notice that if left on the table, this adventure doesn't inhibit their
play in any way. It only does a miserable one damage per turn. The
thought that you wasted your only adventure allowed in play on this
junk is likely to bring a smile to their face.
Rating: 1 |
Crusader
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=o This is an ok adventure...Your opponent may not think 1 damage a turn is
worth 3 of his lessons, so they'll let you have it out all game. So, that
would be about 10 turns, so 10 damage to them...which is also 1/6 of their
deck =) To solve, discarding 3 lessons is awesome. Slowing them down without
Trans. is always good! :O And, the reward, draw 3 cards or do 3 damage to
you, is worth it if they get rid of 3 of their lessons...But, as always with
adventures, McGonagall/Trans. kills it easily. :(
Rating: 2 |
Enraged
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Blah this adventure is pretty much terrible if I am going to use 2 actions to lay an
adventure it is going to have to be worth it. This adventure only pings them for one
damage a turn and they can do three damage to you the turn it comes out so they would
be ahead. Granted ditching 3 lessons it evens out for drawing 3 cards or doing 3 damage.
Rating: 1 |
Lockhart
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The Gloves are a nifty idea. To prevent one creature damage from each creature, this would
work well against those annoying decks that get tons of creatures out, you lower every
creatures hitting potential. But this card is just too expensive to be useful. If it was
around 5 or 6, I could see this card in a lot more decks but getting to 8 power in CMC, will
open up some hard hitting creatures that could do some damage instead of preventing damage.
This card was a good idea, just not made to be that practical.
Rating: 2.4 |
profpoke
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Only 3 lessons to lose to solve this puppy, and the reward is rather silly. "Should I take
3 cards off my opponent's deck or my own?" Even if you played this first turn, that's at
least 2 damage before they could solve it, and you'd most likly wind up taking 3 damage, so
the two actions you wasted playing it ending up backfiring on you in the long run. The only
place this would fit well would be lesson denial deck or a collector's album. I'm leaning
towards the latter.
Rating: 1 |
Snuffles
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Has this card ever been good? I remember even when we only had Base Set
wishing this card wasn't a rare. The thing with Adventures is you usually
want to make your opponent solve them. Either that or you want them not to
be able to do something. This adventure does one damage each turn. Not
that much of a liability as far as the game goes. And the solve is pretty
harsh. 3 lessons to save you from one damage each turn? Maybe if i was
playing a Philosopher's Stone deck, i might consider solving this. Of
course, the damage can add up, but there are SOOOOOO many better options out
there. Troll in the Bathroom does 2 a turn which is a big difference,
Sticking up for Neville does 4, Candy Cart basically does 3 each turn.... I
give this card the official "Moose Salute" sppptttfffffffff.....
Rating: 1 |
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