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Pojo's Harry Potter Card of the Day
Windy-Day Match - Chamber of Secrets
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Blank |
Power Needed:
1 Quidditch |
Card Type:
Match |
To Win:
Use Actions to play Spell cards 2 times while this card is in play.
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Prize:
Loser takes 6 damage.
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Card No:
90 |
Rarity:
Uncommon |
Set:
Chamber of Secrets |
Average Rating: 2.25
(based on 4 reviews) |
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Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
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Aardvark
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This match seems perfectly suited for use with Fouled. But how often
can you be sure you'll have both cards in hand at the same time? Another
option is to combine this with a hand discard spell to empty the hand
of your opponent. They would have to use an action to draw a second
spell to win the match, but would then not have enough to play the card
that was drawn. A third alternative is to shut down their spellcasting via
Jawbind Potion, or perhaps an adventure like 4 Privet Drive. Yes, there
are numerous ways to ensure that you will win this match, once played.
The question you have to ask yourself is if it is worth the effort involved
just to get that reward of six damage. The answer is no.
Rating: 1.5 |
Crusader
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You have to play 2 spell cards, and they take 6 damage...Why not just
replace this with Stupefy, a Fouled! or Ouch! ? They are much better. This
card is just trade-bait, but who would honestly want to get this card?
Rating: 2 |
Lockhart
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This card just says two things. Play Through the Arch then play this card, or
have Quidditch Cup in play then play this card, then two Quidditch Spells and you
get an extra 6 damage. So this card basically amounts to 6 damage. If you can
get this card out and prevent them from playing spells early, you can get a quick
advantage. Much fun to be had.
Rating: 3.1 |
profpoke
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You'll want to either stop your opponent from play spells all together, or solve
this puppy as soon as you play it, which means you'll need some means of obtaining
extra actions. A Knut or Sickle would probably do well, but that's using power other
than Quidditch. So one possible solution could be comboed with Quidditch Cup. You get
an extra action for playing the Match first, which gives you two actions left to play
your two spells. Great in pure quidditch decks that benefit alot from having Quidditch
Cup in play for a long time. But in the end, the result is only 6 damage? It's kind of
mediocore, but if you want to go for it, noone's stopping you!
Rating: 2.4 |
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