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Pojo's Harry Potter Card of the Day
Meeting Fluffy - Adventures
at Hogwarts
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Meeting Fluffy |
Card Type:
Adventure |
Play
this card only if you have at least 9 Lessons in play. |
Effect:
Before each of your turns, your opponent takes 12 damage. |
To Solve:
Your opponent lets you choose 3 of his or her cards
in play (other than his or her starting Character) and
discard them. |
Opponent's Reward:
Your opponent gets 1 more Action the turn he or she
solves this Adventure. |
Card No:
17 |
Rarity:
Rare/Foil |
Set:
Adventures at Hogwarts |
Average Rating: 3.50
(based on 4 reviews) |
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Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
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Aardvark
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Nobody is going to just sit there
and take 12 a turn. This will almost always be solved right away.
So, if it takes 1 action to draw this and 2 to play it, and it makes
your opponent discard three cards from play (at least 6 actions)
but rewards them with an action, the overall result is 2 actions
in your favor. That is not bad. It's even better when you note that
*you* are the one who chooses which three cards of theirs to discard.
Wow. So what's the fly in the ointment? It's that 9 lesson requirement
to play this, that's what. Wand Shop won't help here, nor will Brooms,
Books, Snape, etc. It has to be just lessons. Perhaps this is best
used with Hermione as your starter, backed up by Start of Term Feast?
You could go heavy into lesson denial to keep opposing cards off
the table. Once your opponent is cleared of cards in play, then
Meeting Fluffy is going to bite them for 12 damage. Another possibility
is to start with Fred and George Weasley and disrupt your opponent
with Adventures. End of Term Feast can help you reload, and cards
like Strategy Session can help you build up the lessons. All in
all, this card is a difficult card to work into a design. But it
can be done, and I think it might be worth it.
Rating: 3.5 |
MadEye
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Could this be a strong Adventure?
Sure. But by the time you find a way to get out 9 lessons and then
put this out, your opponent should be able to handle it. The way
to use this card in a strong way is to play denial decks so that
your opponent can't get rid of this card when you do finally get
it out. Now, that you have this card out and you have been using
denial to keep them from removing it, it will do some damage. They
will have to have 3 cards in play in order to solve this adventure
and if they do that, it will hurt them to let those 3 cards go (that
you get to pick, by the way). I personally don't see this card being
used much and even though it is powerful, I feel it is asking too
much for 9 lesson cards to be in play to use it. BTW, if you do
want to see this used, think Hermione Granger as your starter and
play with 28 to 30 lessons.
Rating: 2.5 |
Prof_Lockhart
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I personally would never want to Meet
Fluffy, but I can assure you that if your opponent meets Fluffy,
he'll be none too pleased. For one less power, you get the effect
of Fluffy, and this card is definitely better then Fluffy, why do
you ask, well for a variety of reasons, and its this, a simple incarcifors
or lapifors, makes Fluffy hit the discard pile faster then you can
say, oh yes i got Fluffy out. Now solving this card is more difficult
in that you get to discard three of your opponents cards in play,
or they'll take 12 damage, well that sounds good to me. Who cares
that they get another action, if you're playing potion class disaster,
and your opponent doesn't have 3 cards in play, I guess they're
going to have to take that damage until they get those cards out
there. In essence, that would be game over, cause your potions exams
would just keep wiping the table. Good Luck with this one.
Rating: 4 |
profpoke
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Wh0a! I can't believe they were actually
GIVING this card away! What are they gona give us next? A Dragon
Egg or something? ;')
The only bad this about this Adventure is the fact
you can't play it in the early game. It gets better if you can keep
the number of cards on your opponent's side of the board to a minimum.
Like maybe play a Hut on the Rock before you play this so they lose
a card from play and then they lose their hand, and then you can
PON, Diffindo, Scribbiforize the rest of the board away and put
down this big puppy. It's as if you had the real Fluffy in play.
You won't have to worry about them getting the reward if you can
keep cards off their side. As soon as they get a chance to solve
it, they will, unless they are crazy or something. ;')
Rating: 4
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