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Pojo's Harry Potter Card of the Day
Mirror of Erised - Adventures
at Hogwarts
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Mirror of Erised |
Power Needed:
10 Transfiguration |
Card Type:
Item - Unique |
Ability:
You may use an Action to discard this card from play.
If you do, count the number of cards in your hand and
discard them. Then search your deck. You may take up
to that number of cards from your deck and put them
into your hand. Then shuffle your deck. |
Card No:
19 |
Rarity:
Rare/Foil |
Set:
Adventures at Hogwarts |
Average Rating: 3.30
(based on 5 reviews) |
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Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
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Aardvark
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If you love combo decks, then you'll
want to find a way to shove 1 or 2 of these in your designs. It
used to be that such decks had to have Charms so as to use Gringotts
Vault Key to get the elements of your combo. Now this card will
suffice instead, in many cases. With 10 lessons needed to get this
out, it's clearly only going to be able to support a "heavier"
combo. Of course, it can be used in non-combo decks too. Imagine
the look on your opponent's face when you get a nice stack of fat
creatures, or several Potion Class Disaster spells. I can also see
this as a precursor to the Philosopher's Stone coming out. The thing
I like least about this card is that you must discard your entire
hand to use it, which is going to be a lot of virtual pain for you
if your hand size is large. I don't see this card being played much,
but I'm sure it can accentuate some specific deck designs quite
well.
Rating: 2.5 |
Crusader
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This card is ok...but, I would prefer
Colour Changing Ink over it any time. The fact that it costs 10
lessons is bad...you only get 1 use out of it, also. And, you have
to discard the cards from your hand. Colour Changing Ink allows
you to put the cards on the bottom of the deck in any order and
draw that many, and this lets you choose. But, I just don't think
its worth it...
Rating: 2 |
MadEye
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This card is combo heaven. I don't
care if you are looking for the Philosopher's Stone and lesson cards,
or looking for a few 3-Month Matches and Catch the Snitches. It
doesn't really matter what you are looking for. Once you get to
10 power and play this card, your opponent will be sending up red
sparks for sure. This will mean one of 2 things for them. They are
about to die or you will be healing up to start this game all over
again, while they remain where they are. If you are planning on
a full assault, this might be a good deck to have a galleon or 2
ready standing by. You could dream up just about anything with 5
actions and a set of hand picked cards. Have fun with this one!
Rating: 4.5 |
Prof_Lockhart
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This is just the ultimate combo for
philosophers stone or healing decks. You put this card in your deck,
you heal a bunch of powerful spells, anything you want, you got
5-7 cards in your hand, you discard them, and you go hunting for
the exact cards you need. Now you're going to take that much damage
in essence, but just think its like a gringotts vault key for an
infinite number of cards, get all the cards you need for a combo,
get anything you want! The possibilites are endless, discard this
card, play a sickle or galleon, and then uh-oh, not only is your
hand stacked and primed, you're going to be getting extra actions
next turn, I smell trouble for your opponent.
Rating: 3.5 |
profpoke
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If you're running a combo deck, this
is the card for you. It is like a mega amplified Vault Key. You
can get all the cards needed to setup the combo with this one card.
The bad side is the 10T makes it not likly for early game play,
and how ever many cards you get out of your deck is how much smaller
your deck will be. Make sure when you use this that what you need
is actually "in" your deck. If you're not running a combo deck,
this card probably isn't for you. (But combos are nice, so try them
out!)
Rating: 4
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