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Pojo's Harry Potter Card of the Day
Voldemort Revealed - Adventures
at Hogwarts
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Voldemort Revealed |
Card Type:
Adventure |
Effect:
Your opponent can't use Actions to play Spell cards. |
To Solve:
Your opponent takes 7 damage. |
Opponent's Reward:
Your opponent may put up to 2 non-Healing cards from
his or her discard pile and put them on the bottom of
his deck (in any order). |
Card No:
29 |
Rarity:
Rare/Foil |
Set:
Adventures at Hogwarts |
Average Rating: 2.35
(based on 5 reviews) |
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Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
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Aardvark
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There are two other adventures in
the game (Privet and Through the Arch) that are better than this,
and have the exact same effect. This card effectively does 5 damage
for 2 actions to play. Ouch does the same damage for just one action,
and forces a discard, and it's not even one of the top three Quidditch
damage spells. In the rare case that your opponent has no need to
cast spells, then you've just used two actions to accomplish nothing.
And if they do need to cast spells, they can almost always solve
this right away, unlike the other two similar adventures that stop
spells. It's even notable that taking 7 damage and healing for two
is nearly always better for your opponent than just taking 5 damage.
Even Fred and George can't save this card. Avoid it.
Rating: 1.5 |
Crusader
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This card is interesting...an advanced
4 Privet Drive, in my opinion. The 7 damage is a really good thing,
but they get to heal two cards of there choice, so its only 5 damage...I
would prefer Hagrid Needs Help over this. The reward takes away
from their deck. :D Anyways, this is one of the few AaH adventures
that don't require lessons in play, so thats a bonus.
Rating: 3.25 |
MadEye
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I hope I am not judging this card
to harshly, but why would anyone want to burn 2 actions for 5 damage.
I realize that the 2 cards they are putting back will go on the
bottom and may not come into play at all, but this is still just
a silly adventure. You could solve this and still hit your opponent
with whatever spells you wanted anyway. Now if the card had some
McGonagall or Filch protection, then maybe you could consider it.
I on the other hand will keep this one for the artwork!
Rating: 1 |
Prof_Lockhart
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I think that this adventure ranks
somewhere between through the arch and 4 privet drive. In either
instance your opponent can't play spell cards, but in this case
they take 7 damage, and then heal 2. So in reality its only 5 damage.
I think in all probability, you're going to want to choose through
the arch, because your opponent has to skip actions, and skipping
actions is darn right brutal, it puts you an hole that can never
be crawled out of. Now if you're going for the same no spell effect,
add this card in there with through the arch, you never know, you
probably could make a very adventuresome deck these days.
Rating: 3 |
profpoke
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Ah, another Spell stopping card.
But if you notice, the difference between this card and other Spell
stoppers is how it says you can't use "Actions" to play Spell cards,
whereas the others just say you can't play Spell cards, period.
Maybe in future sets there will be a way to play a Spell without
using an Action? ;')
Seven damage to solve, but they can get two cards back, so it's
basically just 5 from their deck. The two cards they put back
goto the bottom of their deck, so they might loose before they
actually get to use it. If you want damage done, use this. If
you want cards out of their hand, use Privet. If you want it to
not be solved so easily, use Arch. Or you could use them all if
you realllly need to stomp out spells. ;')
Rating: 3
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