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Pojo's Harry Potter Card of the Day
Loop-the-Loops - Adventures
at Hogwarts
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Loop-the-Loops |
Power Needed:
8 Quidditch |
Card Type:
Spell |
Effect:
Do 4 damage to your opponent. Then draw 4 cards. |
Card No:
64 |
Rarity:
Common |
Set:
Adventures at Hogwarts |
Average Rating: 4.00
(based on 4 reviews) |
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Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
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Aardvark
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This card positively makes me salivate.
Normally, only ants do that. It's sort of like Pulling Up on steroids.
This should combine nicely with the new set's Quidditch Cup, and
is a wonderful draw to help you recover from a hand discard attack.
It would be nice to try this with Spiral Dive, wouldn't it? This
card effectively gives you +2 on actions and hits your opponent
for 4 damage as well. That's strong for an 8 lesson card. My only
complaint about it is that you must draw the four cards. It's not
an option. Note that if both you and your opponent have 4 cards
left in their library and you play this, then you win, since the
damage to them comes before your 4 card draw.
Rating: 4 |
MadEye
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To me the biggest complaint in any
Quidditch spell deck is that you are running out of spells in your
hand to play. Although 8 power seems like a level to reach, most
Quidditch decks run to 7 for Cobbing already. So let's look at this
in a different light. You can do 4 damage and draw 4 cards in one
action. I personally think it would be worth 8 power to be able
to do that, over have to play the other cards that allow you to
draw cards or only draw 2 with 2 damage. 4 of these could in fact
replace a possible 8 other cards that you used to use. Plus I'm
sure that you Quid/Charms or Quid/Potions deck players have found
this card to be a real benefit. Getting 8 power with their help
isn't really all that bad. One non-sense note: I do consider this
to be the Mountain Troll of the spell world. They both require 8
power, do 4 damage and give 4 health but in this case it heals your
hand.
Rating: 4.6 |
Prof_Lockhart
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Loop-the-Loops is obviously a bigger
version of Pulling Up. Everything is doubled exactly, the damage,
the cost, and the card drawing. Now when it comes to playing quidditch
spells, most ppl find themselves playing alot of spells and so wasting
an action drawing cards. Thats why Pulling Up has so much value.
It lets you draw cards that you can use to play, and this card is
no exception. If you're going to be playing a nimbus and using cobbing,
well then you should obviously be playing with a couple of these
in your deck, cause it will enable you to restack your hand without
wasting actions, while being able to do some potent damage.
Rating: 4 |
Snuffles
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Here is the problem with this card.
You HAVE to draw 4 cards. Usually this is a very good thing, but
late game, this may kill you. Now if you use it to finish off your
opponent, no worries, kiddies, cuz they die before you have to draw.
But if it doesn't finish them off and you got damage coming your
way, you could be in trouble. And nowadays, Griphook is becoming
more and more of a threat, so those 4 cards could turn into 8 damage.
In a lot of ways, drawing cards is akin to taking damage in that
it depletes your deck. So be very wary of this very scary card drawing
machine.
Rating: 3.4 |
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