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Pojo's Harry Potter Card of the Day
Potions Dungeon - Adventures
at Hogwarts
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Potions Dungeon |
Power Needed:
3 Potions |
Card Type:
Location - Unique |
Ability:
When you play this card, discard any other Location
from play (yours or your opponent's). Whenever a Potions Lesson
(yours or your opponent's) is discarded from play, put
it into its owner's hand. |
Card No:
22 |
Rarity:
Rare/Foil |
Set:
Adventures at Hogwarts |
Average Rating: 4.125
(based on 4 reviews) |
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Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
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Aardvark
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I expect this card to see a lot of play in the near future. I also expect that it will
gradually disappear from use in favor of other options. Yes, it is cheap, and there
are many "green" spells that feature a lesson discard drawback. However, this
card only gets that lesson back into your hand, not back into play. You still need
to use another action to get the lesson out so that you are back at the same level
of learning you started from. And what would you do if you need to cast a potions
spell, but this isn't out yet? Stunt your development, no doubt. The one redeeming
feature of this card is its synergy with the old Hermione. Quite frankly, she's the only
starter I would play this with, as similar effects via other cards (Homework) just
aren't strong enough. I should score this lower, but I'm being generous with the
points this week, as I noticed my ratings are constantly on the low end compared
to the other reviewers. I'm just too hard to please, I guess.
Rating: 3 |
Prof_Lockhart
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We all know how much Snape loves the Dungeon, I don't even wanna know what
he does down there. Anyways, the Potions Dungeon Card is the card that
attempts to make Potions worth while. Potion Lessons never die while this
Location is in play they just keep coming back for more and more. This will
allow you to play any of the hard working Potion spells back to life, giving
you a better chance at victory. Now everyone is going to be saying, but it
costs you more turns to replay those lessons, and to that, I say shush,
don't rain on my parade. The cost is well worth it, cause Potion spells
back a huge wallop, and if you add in some denial cards, your opponent is
going to be sitting there going, mommy help me, i'm getting my butt kicked.
You try it out for yourself and let me know what you think.
Rating: 4.25 |
profpoke
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Hermione in the Dungeons = Resign. Best in pure potions decks, this card takes the ouch out of
your favorite mega killer potions cards. DoLD for 12 and play the lost lessons back on the same
turn. Works great with the Collapsable Cauldron too, since they'd both go back to your hand. The
only thing you need to worry about is keeping it in play against PON discard decks. There's
already a version of this card for CoMC, and maybe they'll be one for the other lessons in the
future... (I dunno.. CoMC and Potions also got the only "return to hand" ablity cards too..)
Rating: 4.55 |
Snuffles
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OMG! Now here is some serious cool cardage and whatnot! Potions no longer
becomes suicidal, but only slightly depressed! This makes any card that
makes you lose a potions that much better because you no longer have to
worry about finding another lesson! And with Hermione, this thing can rock
the boat until she sinks like the Titanic! Not for all potions decks of
course. You need to capitalize on this card if you play it. If you only
have a few cards that make you lose potions, this might be a waste, but if
you have several, this is almost a necessity.
Rating: 4.7 |
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