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Pojo's Harry Potter Card of the Day
Candy Cart - Adventures at Hogwarts
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Candy Cart
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Card Type: Adventure |
Effect: Play this card only if you have at least
3 Lessons in play.
Before
each of your opponent's turns, he or she draws 3 cards
and then chooses 3 cards in his or her hand and discards
them.
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To Solve: Your opponent takes 10 damage. |
Opponent's Reward: Your opponent may draw a card. |
To Win: Do this to win. |
Prize: This is the winners prize. |
Card No: 35 |
Rarity: Uncommon |
Set: Adventures at Hogwarts |
Average Rating: 3.91
(based on 7reviews) |
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Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
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Aardvark
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If your opponent has cards in hand,
the Candy Cart will actually improve their hand quality. The less
cards they have, the less of a benefit they gain. If they have no
cards in hand, this is equivalent to taking three damage per turn.
That's not much fun, but neither is the cost of solving it. The
reward is rather minimal too. Overall, this is a nice adventure
that should see play in aggressive decks that try to load up on
damage causing cards. If they solve it right away, they are taking
13 damage for 3 actions, which isn't a bad ratio. This is one little
dessert tray that your opponent will get some indigestion from eating.
Rating: 3.5 |
Crusader
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This is my favourite adventure. Why?
I play a hand destruction deck. They get to draw 3 cards free...but
they have to discard 3 also. :P And, to solve, they have to take
10 damage! 1/6th of there deck! Get 2/3 of these in play, and you
have a good shot at winning! Also, with the drawing of 3, that is
also killing them. Its like having a Cunning Fox in play with a
crazy effect. =o I really like this card, and it is perfect for
disaster decks!
Rating: 3.5 |
MadEye
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"Anything off the cart, dears?"
All I can say is, "I'll take the LOT!" this is a two action
13 damage adventure. Can we all say, 'Bulgeye Potion' without the
10 power? I mean my goodness, is this thing for real? Sure it has
a first turn out downfall. They may actually get better cards in
their hand and get the bad ones out, but I mean to tell you damage
is damage. There is no way you can let this go too long without
solving it. I can't think of a deck you wouldn't want to add this
in. I don't even look forward to facing it at this point. Regardless
of your deck, this is big. BTW, I do like to give combo ideas, and
with this you should take a look at using Draco Malfoy from the
Base Set along with transfiguartion denial cards and cards that
remove cards from your opponent's hand.
Rating: 4 |
Prof_Lockhart
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Hello boys and girls, its time to
take our first look at the new set, Adventures at Hogwarts. Now
as you all know, yours truly the great Professor Lockhart has travelled
to many locations, sampled many cuisines, and lived the high life,
unlike any of you, I'm sure. But nothing wets my taste buds, like
a tasty treat. And there is no better place to find that treat then
off the candy cart. So todays card, candy cart provides a unique
prospect. This card at first glance seems to benefit your opponent
more then you. Your opponent is essentially doing three damage,
but they get to decide what damage they want to do. However, there
are very sneaky ways around this. If one would be so inclined to
find cards that would make your opponent discards cards they draw,
well that would seriously hurt cause then it would be 3 damage then
3 cards from their hand. Plus this would cause your opponent to
be like ouch, I better solve this. Then the when they go to do that,
they take 10 damage. Also ridding your opponent of cards in
their hand will force them to discard all three of these cards.
So do not be fulled by this cards uncommon place...It could be combo-fied,
to be very lethal.
Rating: 3.5 |
profpoke
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With this you give your opponent 3
cards off his deck and then he has to take 3 from his hand and discard
them, all before his/her turn. So basically it goes into effect
immediatly, not having to wait until the start of your turn like
most Adventures. 3 damage every turn, no matter how you look at
it, is a good thing. And since it really doesn't count as "damage,"
cards like Dungbomb can't prevent it. If your opponent starts his
turn with 1 card, he's gona draw 3 cards, and discard three, which
means he has to pick 1 good one, and loose the rest. If your opponent
doesn't realize it soon enough, he might like being able to pick
the good cards he wants, and forget that it is slowly depleting
his deck. It really is like a "Candy Cart" getting him
hooked by his sweet tooth. :D And then when he decides to solve,
10 damage! Oww! It takes alot to overcome a candy addiction. ;)
And what is his reward for all that? ONE CARD! 1 measly little card.
The only down side to this card is the fact you can't play it first
turn. It can come out as early as turn 3 (or turn 2 if using F&G),
but when it comes, it's worth it. This is one of my new favorite
Adventures in the set. :)
Rating: 4.4 |
Snuffles
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Candy Cart is BRUTAL!!!! To you and
to your opponent. 3 Lessons to play means you probably won't be
playing this until the 3rd turn unless you go with Fred and George.
but it's TEN damage to solve and more than likely your opponent
will not want to solve it. I think Adventures got SERIOUSLY revamped
in this set. Maybe Wizards realized that everyone is playing with
McGonnagall in their deck. Now... your opponent draws 3 cards before
they draw their first card and discards 3 cards. There are so many
combos with this card! You could go Hand denial and try to force
your opponent to discard almost every card he or she draws. Or just
do lots of damage and Candy Cart equals 3 damage every turn. PLUS!
remember that card.... Snuffling Potion? OK... just think of it...
they draw four cards... discard those 4 that they just drew and
THEN they discard 3 more cards! can you spell Pork Roast? I think
i am ready for Dinner.
Rating: 5 |
Wozniac
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This card is wonderful if you manage
to control it! Your opponent gets a major hand advantage by choosing
the cards he wants but looses 3 cards at the beginning of each turn.
This card fits very well in a quick damage deck with action restriction
and hand control.... mmm, eat a hand full'o'cards! It is NOT the
kind of card that would fit any deck! You HAVE to stay on top of
things. If you like this card but can't manage to fit into an already
built deck, I would suggest using Letters From No One since it doesn't
need much assistance. For its unversatility(if it is a word), I
give this card a...
Rating: 3.5 |
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