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Pojo's Harry Potter Card of the Day
Knut - Adventures at Hogwarts
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Knut |
Power Needed:
1 Charms |
Card Type:
Item - Money |
Effect:
You can play only 1 Money card each turn. Before your
turn, if this card is in play, discard it and you get
1 more Action this turn. |
Card No:
62 |
Rarity:
Common |
Set:
Adventures at Hogwarts |
Average Rating: 2.79
(based on 7 reviews) |
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Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
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Aardvark
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This is the cheapie of the three new
money cards. This common card provides one action for one lesson
out, the uncommon Sickle gives you two actions for seven lessons,
and the rare Galleon give you three actions for ten lessons in play.
You can't play more than one money card in a turn, and they have
to be used the turn after they are played. Money cards are meant
to facilitate combos that require a lot of actions. They have the
drawback of waving a red flag that you have your entire combo in
hand. This gives your opponent a turn to hit you with discard or
zap your money card on the table. Since Knut takes an action to
draw and another to play, yet only provides one action in return,
it actually causes you to lose an action overall. This won't matter
to you if your combo wins you the game. However, Sickle doesn't
give you an action deficit and is cheap enough to get into play
without much trouble. Given that most worthwhile combos presently
in the game need 7 lessons anyway, I suspect that most players will
favor that card over this one.
Rating: 2 |
Crusader
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Now then, you people are probably
screaming at my one and a half rating. But, hear my out. Knut gives
you one extra action. It takes one action to play it. See what I
mean? You gain NOTHING, except if you have a combo like Potions
Exam/Obliviate/PCD. It also just takes up deck space, since you
could replace it with a Unicorn, which provides a continous extra
action! Also, you can only play one money card a turn...so...yeah
=\ Sickle is MUCH better then this card, and Galleon just rocks!
Rating: 1.5 |
MadEye
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Ahhhh Knuts! Sing it Pink Floyd
"Money!"
Well, let me see here. Does this card really have value to use an
action to play it just to gain that action back on the next turn?
I would say, "Yes, it does." This costs 1 Charms and the
card type it will really benefit only cost 1 Quidditch. That's right,
Matches! Just think of the early spell combos that you could use
to win matches just by have one more action. The Hufflepuff match
would be amazingly easy to solve now. Stream of Flames and Ouch!
or Fouled! and Blue Wig for just and example. You Quidditch/Charms
players who use Matches are really going to enjoy your new Unicorn
replacing money! I realize the combos are endless, but this is just
the KWIKSPELL course after all!
Rating: 3.5 |
Prof_Lockhart
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Ahh the money card. I don't mean its
like money I just mean money money money. Now when you're a rich
famous author you got plenty of money so you don't worry about knuts,
you worry about your sickle and galleons, but all you less fortunate
souls aren't as wealthy as me. Now either way you look at it then,
any bit of money is important especially if you're playing draco
malfoy slytherin. You can play this card, get two actions, do whatever
you want. Then next turn you can discard this card for 3 actions,
play an item get an extra action, so in this case you'd get 4 total
actions, thats enough to play two bulgeyes and deal 26 damage, Ouch!
Your opponent won't know what hit them.
Rating: 3.25 |
profpoke
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A Knut saved is a Knut earned. Use
an action last turn to play a Knut and get the action back on the
next turn. Pretty cut and dry. Only costs 1 so you could play it
first turn. I'd probably only use this card if I had some good three
action combos that I could pull of early. Otherwise it's just saving
an action from the last turn to be used next turn. If yo money stays
on the table, that is. ;')
Rating: 2 |
Snuffles
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Now here is one groovy type card.
Really you should only use this with Draco Slytherin because otherwise
you are trading an action this turn for an action next turn. BUT!
if you have three card combos, do it to it! These new money cards
are sure to put a spin on actions. For a while now, Actions have
been fairly set at 2 in games. The cards that gave you extra actions
were few and far between. But now we got some more cards to play
with and actions are great! Once again i can not review this card
fully as i haven't fully absorbed the set, but i'm sure it will
make a difference!
Rating: 3.5 |
Wozniac
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This card sends one of your actions
from one turn to the other. You DON'T win any actions with this
card so use it wisely. Only one situation should be present for
you to use this card: an early 3 action combo. Hufflepuff Match
with Fouled! and Ouch! or an early bad hand and you want to play
and use Colour-Changing Ink and still have an action to use a card
you drew... I'm sure you can think of much more!
Rating: 3.8 |
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