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Pojo's Harry Potter Card of the Day

Finding the Platform - Adventures at Hogwarts


Finding the Platform
Card Type: Adventure
Effect: Your opponent can't use Actions to play Location cards.
To Solve: Your opponent lets you search your deck. You may take up to 2 Location cards from your deck, show them to your opponent and put them into your hand. Then shuffle your deck.
Opponent's Reward: Your opponent may put a Lesson card from his or her hand into play.
Card No: 9
Rarity: Rare/Foil
Set: Adventures at Hogwarts
Average Rating: 1.75 (based on 5 reviews) 
Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


Aardvark

Hmmmmm........ So your opponent gets to put a lesson in play so you can get your two Wand Shops into hand? That sounds good. But wait - they wouldn't even need to solve this unless they had a location of their own that they wanted to play. In that case, solving this card means your opponent is going to have to have at least two locations in hand to get the "last word", and that's if they let you play your location first. How often is that going to happen? Almost never. So they are unlikely to bother. Instead, they will probably laugh at you for using up your one precious adventure that you are allowed to have in play on this pathetic excuse for a card. You could probably fantasize that this will somehow protect any locations you subsequently draw, and thus derive some false sense of reassurance from that. This delusion will continue to hold until they draw any of the many cards that can zap locations or adventures, at which point you'll realize what a poor player you are for including this in your deck. This card is so bad that I expect environmentalists to picket the WOTC offices for wasting trees making a card as useless as this. And this is a rare card! It's times like this that I chafe at the rule that I have to give a rating of at least one. This deserves lower.

Rating: 1


MadEye

I will keep this one short and sweet. You can't predict what your opponent is going to use in his or her decks every time. So why waste a card that worries about one type only. Also, if you have to have a location defense, use a location (that helps you) to do it. Flying Motorbike, Picking on Neville, or any of the denial cards that can take care of more than just a Location card will be fine also. Yes I can see that this is a Location protection card also, but I really don't see anyone taking 4 actions to save their Wand Shop from being hurt when one Flying Motorbike or Diffindo denies all that anyway.

Rating: 1


Prof_Lockhart

Finding the Platform is another adventure with numerous potential to be good and bad for yourself. Obviously you do not want to include this card if you're not playing adventures, and if your opponent can't play lessons, what are they going to do. This card is also an early game card, its probably not going to do you any good at the end of the game, especially if your opponent is sitting at 6 or 7 lessons, they might have everything they need to finish you off, so why are they going to let you search your deck. So all in all if this card gets out early its going to help you, but if it gets out late its not going to do anything. So just remember, its not only important what cards you put in your deck, but when you play those cards as well.

Rating: 3


profpoke

Bah, I hate when I mis-read things. :X At first I thought it said they have to discard two locations from their hand, which would've been better than just letting you deplete your deck.
All they'd have to say is, "sure, get you some locations" and they'd get to play a lesson for free. You "might" want to play this card if you're running more than one type of Location thou. Only a very few decks I know would do this, but it would help because most likly, your opponent can and will solve this Adventure quick.

Rating: 1¾


Snuffles

By playing this card you are assuming your opponent is playing with locations. Most decks that play with locations only have four copies of the one location they play with and usually they like to get this out early. The solve also suggests that you are playing with locations. Although it would be a funny trick not to play with any and have your opponent sweat out the thought of which location you are playing with. However, i doubt this strategy would be very effective. There are just too many ifs with this card... Therefore i would suggest a different adventure.

Rating: 2

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