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Pojo's Harry Potter Card of the Day
Finding the Platform - Adventures
at Hogwarts
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Finding the Platform |
Card Type:
Adventure |
Effect:
Your opponent can't use Actions to play Location cards. |
To Solve:
Your opponent lets you search your deck. You may take
up to 2 Location cards from your deck, show them to
your opponent and put them into your hand. Then shuffle
your deck. |
Opponent's Reward:
Your opponent may put a Lesson card from his or her
hand into play. |
Card No:
9 |
Rarity:
Rare/Foil |
Set:
Adventures at Hogwarts |
Average Rating: 1.75
(based on 5 reviews) |
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Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
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Aardvark
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Hmmmmm........ So your opponent gets
to put a lesson in play so you can get your two Wand Shops into
hand? That sounds good. But wait - they wouldn't even need to solve
this unless they had a location of their own that they wanted to
play. In that case, solving this card means your opponent is going
to have to have at least two locations in hand to get the "last
word", and that's if they let you play your location first.
How often is that going to happen? Almost never. So they are unlikely
to bother. Instead, they will probably laugh at you for using up
your one precious adventure that you are allowed to have in play
on this pathetic excuse for a card. You could probably fantasize
that this will somehow protect any locations you subsequently draw,
and thus derive some false sense of reassurance from that. This
delusion will continue to hold until they draw any of the many cards
that can zap locations or adventures, at which point you'll realize
what a poor player you are for including this in your deck. This
card is so bad that I expect environmentalists to picket the WOTC
offices for wasting trees making a card as useless as this. And
this is a rare card! It's times like this that I chafe at the rule
that I have to give a rating of at least one. This deserves lower.
Rating: 1 |
MadEye
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I will keep this one short and sweet.
You can't predict what your opponent is going to use in his or her
decks every time. So why waste a card that worries about one type
only. Also, if you have to have a location defense, use a location
(that helps you) to do it. Flying Motorbike, Picking on Neville,
or any of the denial cards that can take care of more than just
a Location card will be fine also. Yes I can see that this is a
Location protection card also, but I really don't see anyone taking
4 actions to save their Wand Shop from being hurt when one Flying
Motorbike or Diffindo denies all that anyway.
Rating: 1 |
Prof_Lockhart
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Finding the Platform is another adventure
with numerous potential to be good and bad for yourself. Obviously
you do not want to include this card if you're not playing adventures,
and if your opponent can't play lessons, what are they going to
do. This card is also an early game card, its probably not going
to do you any good at the end of the game, especially if your opponent
is sitting at 6 or 7 lessons, they might have everything they need
to finish you off, so why are they going to let you search your
deck. So all in all if this card gets out early its going to help
you, but if it gets out late its not going to do anything. So just
remember, its not only important what cards you put in your deck,
but when you play those cards as well.
Rating: 3 |
profpoke
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Bah, I hate when I mis-read things. :X At first I thought it
said they have to discard two locations from their hand, which
would've been better than just letting you deplete your deck.
All they'd have to say is, "sure, get you some locations" and they'd
get to play a lesson for free. You "might" want to play this card if
you're running more than one type of Location thou. Only a very few
decks I know would do this, but it would help because most likly, your
opponent can and will solve this Adventure quick.
Rating: 1¾ |
Snuffles
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By playing this card you are assuming
your opponent is playing with locations. Most decks that play with
locations only have four copies of the one location they play with
and usually they like to get this out early. The solve also suggests
that you are playing with locations. Although it would be a funny
trick not to play with any and have your opponent sweat out the
thought of which location you are playing with. However, i doubt
this strategy would be very effective. There are just too many ifs
with this card... Therefore i would suggest a different adventure.
Rating: 2 |
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