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Pojo's Harry Potter Card of the Day
Great Hall - Adventures
at Hogwarts
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Great Hall |
Power Needed:
2 Charms |
Card Type:
Location |
Ability:
When you play this card, discard any other location from play (yours or your opponent's).
Before each player's turn, he or she draws a card.
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Card No:
11 |
Rarity:
Rare/Foil |
Set:
Adventures at Hogwarts |
Average Rating: 2.70
(based on 5 reviews) |
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Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
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Aardvark
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This card is similar in many ways
with Gringott's, which gives each player an extra action (that can
be used to draw a card). However, this is half the price but allows
your opponent to gain the first benefit from it. The other difference
is that this card doesn't provide any help in playing that extra
drawn card. In all likelihood, that will lead to your opponent having
a larger hand, especially if you couple it with some lesson denial.
Any card that is more effective against large hands will interact
nicely with Great Hall. That includes spells that discard all hand
cards (Charms Exam, Obliviate) or all of some specific type of card
(Out of the Woods). It also makes more hurtful any adventure which
must be solved with a hand discard (Hut on the Rock, Sticking up
for Neville). One idea you might try out is using adventures that
help fill up their hand (Through the Arch, Hagrid Needs Help, Into
the Forbidden Forest, Pep Talk), so that Griphook can deal a hefty
wallop. If doing this, then you should concentrate on using cards
that bounce (return to hand) cards rather than discard them. For
example, use Mice to Snuffleboxes or Professor Quirrell, instead
of Incarcifors or Tranfiguration Test. The Great Hall makes for
a decent card that supplements this strategy.
Rating: 2.5 |
MadEye
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If you are running a Quid/Charms speed
spell deck or a speed Creature deck, this card could become your
friend. If not, I would think twice about using it. This is also
for the most part and early game Location. You don't want to see
this card out late in the game unless you have a really good lead.
I don't see this card getting too much play just like Gringotts
got ignored. It looks to be handy, but everyone will be afraid of
it backfiring on him or her. Another nice idea might be to think
of using this card with Draco Malfoy of the Base Set.
Rating: 2.5 |
Prof_Lockhart
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The Great Halls effect is not that
great, but if you find yourself playing a low level deck and are
constantly always using your two actions to play cards, well getting
two draws and two plays is going to be quite useful to you. Its
cheap so its not hard to get out, but then again there are probably
more Locations out there could be more useful for you. Almost every
card has a strategy associated with it you can exploit it, but I
don't feel that this Location provides the kind of advantage you
would definitely use to finish off your opponent.
Rating: 2 |
profpoke
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If you're using a deck that likes to draw cards and has a plan for
all the extra cards your opponent will have, then this is the card
for you. If you're going to be helping you opponent, you need a plan
for all those extra cards. Griphook is a good idea, and maybe even
Charms Exam. Peeves might help too. If you just want to draw cards
without helping out your opponent, try Photo Album or Delivery Owl.
Rating: 3 |
Snuffles
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Everybody likes to draw cards!!! the
question is can you use them!?!?!? Your opponent is likely to like
having this card in play early game and not so much so late game
which is perfect for early damage decks. I suggest for this card
a lot of early damage to get your opponent's deck down early. You
could also do a lot of hand manipulation in conjuction with The
Great Hall and that would be effective also. And now we have Confundus
AND Purple Fireworks at reasonable costs and they are in charms!
Although the hazard of helping your opponent with this one is strong,
I still see many possibilities with this deck.... build with care!
or as a certain one eyed Auror would say "CONSTANT VIGILENCE!"
Rating: 3.5 |
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