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Pojo's Harry Potter Card of the Day
Hover Charm - Chamber of Secrets
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Hover Charm |
Power Needed:
4 Charms |
Card Type:
Spell |
Effect:
Choose 1 of your opponent's cards in play (other than his or her starting Character) and return it to his or her hand.
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Card No:
115 |
Rarity:
Common |
Set:
Chamber of Secrets |
Average Rating: 3.00
(based on 4 reviews) |
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Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
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Aardvark
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This card takes an action to draw and another to play. For that, you can bounce
one of your opponent's cards in play back to their hand. Unless you manage to
nab a character or adventure, this will be worth an equivalent of one action, which
puts you one action in the hole, overall. Since you can't rely on your opponent to
be playing characters or adventures, and your opponent is free to replay the bounced
card on their next turn, this card seems like a losing proposition. Does it have any
redeeming qualities? Well, yes it does. To start, the card is blue, not red. Board
removal that doesn't specify a card type is indicative of Transfiguration spells, not
Charms spells. The existence of this card means that a blue deck doesn't need to
add red for spot removal of problem cards. It's also a rather cheap spell, with a
casting cost of only four. The problem is that it only does half the job of getting rid
of that card that is tormenting you. Hover Charm must be combined with a discard
effect of some sort to knock the bounced card out of your opponent's hand before
they can get it on the table again. Fortunately, blue contains an ample number of
good discard cards, most notably Purple Firecrackers and Charms Exam. Griphook
also works nicely here. Another plus is that using this card will allow you to play a
unique card (or match) of your own, that is blocked because your opponent has out
the same card (or match). By itself, I don't feel this is a strong card. But with a little
help from other cards, you'll really like what it does.
Rating: 3.5 |
Crusader
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For 4C, you get to return one card in play to the owners hand...okay =\
Obviously, in Charms decks without transfig, this card is okay...If you have
Transfig, you have SO many more choices. ;) Not that great, but it does have
it's uses...
Rating: 2 |
fishbob
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This card isn't that good. If have never seen anyone use this card. I go
with Dobby's Dissappearence becuase it's free. If you want this effect but
don't have any Dobby's Disappearence you could use this card. The effect
isn't that good either. Unless you use it on a creature. I don't like it
becuase your opponent can just play it back again. If you have this card in
your deck, use it on a creature when ever you can.
Rating: 3 |
profpoke
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Popping one of those huge fancy cards that require losing lessons from play
back to their hand sure is fun. And at a cheap price to, by the time they're
able to play it, you should definatly have enough power to play this a time or
two again. The advantage of going back to their hand instead of the discard is
that they'll have to, and probably will, waste more actions playing the card to
get it out of their hand, rather than doing nothing about it in the discard.
This would be good in a prevention/denial type deck, like where you have an
adventure that prohibits the playing of a certain type of card, and then bounce
them back to their hand so it's just dead weight until they solve it. Lessons
are an excellent target. >=)
Rating: 3.5 |
Guest Reviewer
stEEl_clAw |
While this card can get rid of permanents, they will usually go back into play
the next turn. And the fact that many cards benefit your opponent when they come
into play decreases the versatility of this card, and so does the fact you can't
use it on yourself. I recommend using this against large creatures or creatures like
Hebridian with a lesson penalty, or using this in a lesson-destruction deck, so they
cannot replay the card after they played it. This card isn't the kind of card you just
want to throw in just any charms deck and remember using it sets you back two actions,
so try to set your opponent back three or more if possible.
Rating: 3.5 (Guest Reviewer's ratings are not added into the average.) |
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