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Pojo's Harry Potter Card of the Day
Cobbing - Quidditch Cup
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Cobbing |
Power Needed:
7 Quidditch |
Card Type:
Spell |
Effect:
Do 4 damage to your opponent. Then, if your opponent
has any cards in play, he or she chooses 1 of them and
discards it. |
Card No:
55 |
Rarity:
Common |
Set:
Quidditch Cup |
Average Rating: 4.24
(based on 5reviews) |
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Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
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Aardvark
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I get to do 4 points of damage
and make my opponent discard a card from
play? Sounds great! Sign me up! Of course, since your opponent chooses
the card to be discarded, you'll only knock off their least useful
card. In fact, sometimes this will backfire, allowing them to discard
an already used one-use character which can then be healed back
or a poor adventure (when a better adventure is in their hand).
Despite these negatives, this is a very strong card. It fits best
in decks that emphasize lesson destruction, forcing your opponent
to make tough choices on what to toss. This card combos with Nimbus
2000, Support Banner, and all healing cards.
Rating: 4
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Crusader
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Cobbing is amazing. This card
is the second best spell card in the game, next to Fouled!. Seven
Quidditch lessons is right with Nimbus 2000, so odds are, Cobbing
will be doing 6 damage. And, thats not all! Your opponent has
to choose one of there cards in play and discard it! If they're
having lesson problems, you'll put them into a deeper hole! Overall,
Cobbing better be in every Quidditch deck. It's a common also,
so you have no excuse at all!
Rating: 5
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MadEye
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Nothing like a little Cobbing
to get a good Quidditch game going. Personally I wish this card
were a power 6, because sometimes 7 is tough to reach. However,
anytime you are removing your opponent's in play cards, you are
edging toward an advantage. So it is worth fighting to 7 power for
it. Sure it is much more fun to play when you are riding your Nimbus
2000, but the key to all quidditch cards are their effects and this
one is a winner.
Rating: 4.5
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Prof_Lockhart
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Hello, Gilderoy Lockhart here,
Order of Merlin, third class, honorary member of the Dark Force
Defense League, and five time winner of Witch Weekly's Most-Charming-Smile
award - but I don't talk about that. So lets talk about Cobbing,
the card requires 7 Quidditch power and does 4 damage. In addition
to that 4 damage your opponent must also choose another card in
play and discard it. I really feel that this card has its pros and
its cons. On the one hand you do 4 damage and get rid of a card
from play, but on the other hand you don't get to choose the card
your opponent discards. This card definitely belongs in any Quidditch
deck that is running a denial theme. You can not put a price on
doing damage and discarding cards from play, but I would only advise
using this card only if your strategy involves limiting the cards
your opponent has in play. A good strategy would be playing this
card followed by another lesson denial card, because your opponent
is most likely to dump a lesson, so following that up with a Lost
Notes could really get your opponents available power down by two
or more while doing 4 damage.
Rating: 4
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Snuffles
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Like many of the Quidditch damage cards, cobbing has the additional affect of
forcing your opponent to lose one of the cards he or she has in play. this is not to be underestimated. if
combined with other cards of this sort, your opponent will regret the card ever being printed. I have always
said Quidditch has the best damage in the game. What i mean by this is not the fact that it does the most, but
that it not only does damage, but forces your opponent to face another side effect and its cheap!!!! cobbing fits
right in with most any deck that has quidditch in it and i give it two thumbs up!
Rating: 3.7
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