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Pojo's Harry Potter Card of the Day
No Time to Play - Quidditch Cup
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No Time to Play |
Power Needed:
4 Transfiguration |
Card Type:
Spell |
Effect:
Discard all Matches and items that need Q Power from
play (even your own).(If a match is discarded, no-one
gets the prize). |
Card No:
17 |
Rarity:
Rare/Foil |
Set:
Quidditch Cup |
Average Rating: 1.92
(based on 6 reviews) |
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Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
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Aardvark
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OK, how often do you see a powerful
deck that uses a lot of matches? Not often, would be my guess. And
the best decks that use matches tend to try to win them right away,
instead of leaving them out and giving their opponent a shot at
bringing in the prize. The bottom line is that the match destruction
aspect of this card is rather unimpressive. What about the other
half of the effect - destroying Quidditch items? Well, brooms can
be annoying. But a player can only have one broom in play at a time,
so a spell like Lost Notes, which can get rid of a single item of
your choosing is often better at dealing with those. The real fact
of the matter is that Quidditch items aren't very scary right now.
Most items that I find perturbing are green or blue, not yellow.
This might change in future releases, but for the moment you should
avoid using this card.
Rating: 1.5 |
Crusader
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No Time to Play is really an iffy
card. If your opponent isn't using Quidditch, then it might now
be worth it. One place where it may be worth it is with the matches.
If you're using matches, and you're going to lose it, use this card
and you don't have to worry about losing it! But, in most decks,
this card will be like Cancelled Practice. Just taking up room.
There are better choices for denial, Picking on Neville would be
better then this card. Same amount of lessons to play, but a better
end result ;)
Rating: 3 |
MadEye
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This card would be nice if everyone
played matches and quid items, but that just isn't the case. Even
in a denial deck, this card is barely effective. I think it is a
card that is nice to see in the sets, but it will not and should
not be a primary choice. Sorry this is so short, but some cards
I can't even make stuff up about. ;o)
Rating: 1.5 |
Prof_Lockhart
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Alright COTD readers, lets take a
look at today's card: No Time to Play. This card can and could have
its place, but its all in your psychic ability once again. Professor
Trewelaney may have you all convince you can forsee the future,
but class we have learned time and time again, that specific targeting
of a lesson type can hurt yourself. No Time to Play cost 4T and
you get to get rid of matches and quidditch items. That part about
the items could come in handy, but the part about the matches, not
so handy. Nowadays, most people only play a match if they can win
it easily or play catch the snitch right after it, and its mostly
the latter. So matches are rarely in play when it comes to be your
turn. If you really want to get rid of a match, PON it, or Diffindo
it, but I doubt that match will be in play during your turn.
Rating: 2.5 |
Snuffles
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No time to play is a fairly good card
especially if your opponent is playing quid charms in which case
they most likely only have one nimbus in their deck. most times,
people don't like to let matches sit out there, well.... except
for me of course :) so you are a little less likely to hit those.
more likely this will kill a broom. which brings me around to lost
notes. this card which was in the original was played fairly rarely
until the release of Diagon Alley. Lost Notes only costs one more
and fits into and against any deck. if you are going for denial,
this is my suggestion.... go for picking on neville or lost notes
or both. no time to play might end up killing more things, but more
than likely it will sit in your hand if you draw it.
Rating: 2 |
Wozniac
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As an old school quidditch player,
I would've been afraid of this card if it was played more often!
If anyone noticed, on apprentice program, the card I fear most is
the one I say at the beginning of a game =P. Since the long MATCH/BLUDGER
strategy isn't much used, the card becomes *stealing Aardvark's
words alert* "dead weight". In fact, a card that can be
used in a more general way should be used first (maybe they just
made to many of those but that's the way it goes) and there are
so many that we can just erase this card from the books!
Rating: 1 |
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