|
|
|
Pojo's Harry Potter Card of the Day
Greenhouse Three - Chamber of Secrets
|
Greenhouse Three |
Power Needed:
5 CoMC |
Card Type:
Location - Unique |
Ability:
When you play this card, discard any other Location from play (yours or your opponent's). Once during each player's turn, when he or she uses an Action to play a Plant card, he or she gets 1 more Action that turn.
|
Card No:
26 |
Rarity:
Rare/Foil |
Set:
Chamber of Secrets |
Average Rating: 2.82
(based on 5 reviews) |
|
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
|
Aardvark
|
Wizards of the Coast didn't want us to strain our brains to think up deck designs,
so they made one for us. Do you see it? Start with Sprout and nearly all the plants
you can muster, add this card to gain actions to draw and play more plants, and
then follow up with Dragon Dung Compost to take advantage of your sizable
garden army. It's a concept meant to cater to our vegetarian players. I don't think
this "pre-built" deck is top-tier, but it can be fun to play as a change of pace. Make
sure that you add the normal support cards to the mix - Photo Album, Borrowed
Wand, and Halloween Feast are all naturals. Although I love getting more actions,
you have to wonder about a deck design that needs three different performance
boosting cards (Sprout, Greenhouse, Compost) to function well, and still isn't the
best deck around when it achieves that.
Rating: 3 |
Enraged
|
This card is quite good. I love extra actions that turns into card
advantage which turns usually turns into you winning the game. I don’t
like how iffy this card is though. Unless you ration out your plant
cards you won’t get full effect of the card very often unless you pack your
deck full of plants. Hmmm we seem to be doing plants this week and I
keep saying the cards are to plant dependent (which they are) =).
Rating: 3 |
Lockhart
|
Well if you can see the running theme here this week. All these cards
played together with plants, increase your odds of winning, the only bad
thing is, that there aren't really that many excellent plant creatures.
However, let me just say this, once there are more plant cards, whoa look
out, the world will be a different place. But for now this card isn't bad,
cause anytime you can get an extra action its worth it. Extra actions are
good anytime you can get them and I suggest getting alof of them.
Rating: 3.1 |
profpoke
|
All these plant cards make it seem like they "want" you to play with plants..
Most plants we knew of before this set wern't the greatest, but now they're definatly
more viable with all the extra support here. If you're interested in trying a new
kind of deck, give plants a shot. This location is obviously good in plant decks, and
good for getting rid of your opponent's locations.
Rating: 3 |
Snuffles
|
Well they surely made these plant theme decks easy for you now didn't
they!!! Pomona makes your plants healthier, Dragon Dung makes them stronger
and now we get a special place where they grow faster!!! really makes me
want to make a Plant Deck lol. Basically, if you have a lot of Plants, this
could come in really handy as extra actions are good for you. I doubt you
will see this anywhere except for a Plant Theme deck though.
Rating: 2 |
Guest Reviewer
SoSlow |
Another nice card to use with Sprout. Also an anti-Sprout card too. Why? Well if you're opponent is playing
a Sprout deck but is using Charms lessons instead of CoMC, you can just lay this sucker down and you
would have cut your opponent's power down in half. Not to mention you can now get out 3 of those
Mandrakes out in 1 turn or you can play a Plant and then an Adventure. Only flaw I see with this is the
5 Power cost..will take a couple turns to get out. (And also the fact that you're opponent can also play a Location)
Rating: 4 (Guest Reviewer's ratings are not added into the average.) |
|