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Pojo's Harry Potter Card of the Day
Engorgement Charm - Chamber of Secrets
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Engorgement Charm |
Power Needed:
5 Charms |
Card Type:
Spell |
Effect:
Remove all damage counters from all of your Creatures in play.
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Card No:
102 |
Rarity:
Common |
Set:
Chamber of Secrets |
Average Rating: 1.30
(based on 5 reviews) |
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Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
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Aardvark
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Hey Look! They reprinted Nuture in blue, and made it cost three
more lessons to play than before! I guess that was because it was
previously considered broken, with everyone automatically putting
the card in all their decks. What? That never happened in your area?
Come to think of it, that didn't happen in my area either. Hmm.....
Maybe this is a bad card then. The only worthwhile use I've found
for a Nurture is in combination with Umbrella Flowers and Leaping
Toadstools. I don't think this is a very exciting combo, but if you're
trying it, and you find that four Nurtures aren't enough, then you
could always toss a few of these in your deck (presuming that the
deck has charms in it, as well). Yeah, that all sounds like a pretty
big stretch.
Rating: 1.5 |
Enraged
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There is already one of these for COMC and you have to play COMC to
play creatures so that version of this card I would consider much better
than this one. The card itself is not very good anyway most of the time
if you have damage done to a creature it is enough damage to kill the
creature so the only way I would use this is with the creatures that can
take damage for you.
Rating: 1 |
Lockhart
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Alright so lets see here, you get to remove all damage counters from all your
creatures for 5C. Well if you're playing creatures you must have some CMC lessons
in play in which case you should be playing Nurture at 2F. However on another
case, most of your creatures will probably be small and will most likely be killed
so what's the point of using this anyways. Well there is a point. All those
plants with 6 health that can take one damage point a turn? Well you can heal
them, so they can keep taking damage over and over again. Play them with Sprout
and then can absorb even more damage. So Nurture can be a good card, and well if
you need some extra nuturing, Engorgement might work, but stick with Nurture.
Rating: 2 |
profpoke
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Even the pets need feeding, but this is an expensive way the fill 'em up. Since
healing damage off creatures would mean you have creatures in your deck, you
probably have some source of CoMC power as well, and Nurture would be heluva lot
more efficient.
Rating: 1 |
Snuffles
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OK, if you are playing Creatures, then you obvioulsly have care of magical
creatures lessons in play. Which means.... you can cast Nurture for 3 less
power. I can not imagine a deck that would need more than 4 nurture as most
creature killers simply kill creatures especially transfigurational type
ones. However, if you play a lot of creatures that kill COMC lessons and
you can't count on having that COMC lesson and you want to play a nurture
and you are playing charms..... this would be the option for you.... but
that is quite a stretch.
Rating: 1 |
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