|
|
|
Pojo's Harry Potter Card of the Day
Start-of-Term Feast - Quidditch Cup
|
Start-of-Term Feast |
Power Needed:
4 Charms |
Card Type:
Spell |
Effect:
Put up to 4 Lesson cards from your discard pile into your hand.
|
Card No:
27 |
Rarity:
Rare/Foil |
Set:
Quidditch Cup |
Average Rating: 2.73
(based on 4 reviews) |
|
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
|
Aardvark
|
I like all of the feast cards, including this one, because of the inherent action
advantage they can bring to the game. It takes an action to draw this and
another to play it, and you can then grab up to four cards and put them into
your hand, each of which are equivalent to an action. Under optimal conditions,
this gives you a gain of two actions for each use of this card. I'm also a fan
of the feasts because they pull these cards from your discard pile, and thus
do not deplete your library in order to give you something to play. Of course,
not all charms decks should contain feasts. You need to have a design that
carries synergy with such cards. In this case, with four lessons to try to get
down after feasting, having Hermione as a starter seems like an obvious way
to speed up the process. Extending the idea, you'll want to include cards that
can get lessons into your graveyard. Winter Holiday. Forbidden Corridor. Or
how about lesson discard cards? You could invite Fluffy to dine at your feast.
Three headed dogs often work up a pretty sizable appetite. Tell him to bring
his dragon friends and let them eat to their heart's content. Yum!
Rating: 3.5 |
Enraged
|
As feasts go this one is rather plain its ability is useful at times
when you play Potions or COMC where you have to pitch your precious
lesson. A good feeding will help you get back the lessons to keep you going
and going. Downside often you don’t need to get lessons back for most
decks but I have used it in combination with Forbidden Corridor to keep
a fresh supply of things to sacrifice. Overall this is one of the
weakest feasts it isn’t game breaking and often isn’t useful but it is fun
so be creative and use this card for fun.
Rating: 2.3 |
Lockhart
|
This card of course goes very well with Hermoine if you're having
trouble getting enough lessons to play. This card also works well
if you're playing cards that make you discard lessons, like Burning
Bitterroot Balm and River Troll and things of that sort. Most people
will tell you that getting four lessons from your discard pile isn't
necessarily a big deal, and I'm going to tell you that it can be. If
your playing a Hermoine deck and you're hovering right around 6 power
and you're playing a vicious wolf, and then you use this card. The next
turn it will be possible to be at 10 power and playing a Fluffy if you so
desire. Or maybe even a Bulgeye Potion. Every card has its place and
your Hermoine deck will like this card especially if you're having
trouble drawing lessons.
Rating: 3.1 |
Snuffles
|
This card can be very useful, but in a very small amount of decks. Of
course with Hermione the Potion Maker from the next set, this could be
seeing a little more play as you could grab four different lessons and have
a couple turns of power advancement. Overall, it works well with Hermione
in general as does Remembrall. So it's probably more of.... am i playing
Charms or Trans? Also a viable option for Flitwick Critter decks or any
deck with Charms really. The problem is that you might not need it in a
game. And if you replace the couple of these that you put in with lessons
you are more likely to be able to use those. Afterall if you draw this
instead of a lesson early game, it could hurt you. This is one of those
cards that I would consider if having a certain number of lessons out was a
necessity. You can really hurt your opponent if they are playing lesson
denial if you keep getting the lessons back into play. Cuz afterall, half
the reason they work is because you have limited power.
Rating: 2 |
|