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Pojo's Harry Potter Card of the Day
Hospital Bed - Quidditch Cup
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Hospital Bed |
Power Needed:
9 Potions |
Card Type:
Item |
Ability:
You may use an Action to search your deck. You may take a Healing card, show it to your opponent and put it into your hand. Then shuffle your deck.
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Card No:
12 |
Rarity:
Rare/Foil |
Set:
Quidditch Cup |
Average Rating: 2.31
(based on 4 reviews) |
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Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
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Aardvark
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It takes an action to draw this card and another to play it. At nine lessons to
get it out, it might well be sitting in your hand a while before you can get your
first use out of it. Each such use burns one action, to get a healing card from
your deck. That leaves you with just one action remaining to play that card.
That means you're spending your entire turn trying to avoid losing instead of
finding a way to win. With nine lessons already out, there are plenty of cards
available to get you that win. If you're not playing them, your opponent will
be. And there's no amount of healing that's going to save you from the big
late game threats you're likely to be facing. I've seen many novices think this
is a good card and automatically put it in their potions decks. Do yourself a
favor and don't try this at home. Or anywhere else. This card is really bad.
Rating: 1.5 |
Enraged
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This cards sounded better than it actually works. When I started
playing it I realized that it only serves two purposes to get healing cards
in your hand so you can’t get them discarded to damage and to get you
the BIG healer such as Elixir of Life or Star Grass Salve when you are
close to losing the game. The problem is that you are usually better
off drawing blindly and hoping to find a healing spell. If you want to
play this card I recommend a Transfiguration/Potions deck with around
eight big healing cards.
Rating: 1.7 |
Lockhart
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This card works really good with lots of Healing cards in a deck.
I've built a deck around this card and what some people fail to realize
is that this card works great for any card that says "Healing" on it.
You can take a Madam Pomfrey, a Good Nights Sleep, even a Philosopher's
Stone from your deck if you wanted. If it says Healing anyway then you
can grab it. Plus never underestimate the power of healing to begin
with. If you're opponent has to keep constantly watching you put back
cards into your deck, he's going to have to change his or her strategy to
try and combat that. I think this card is vastly under rated and could
be quite useful if you designed some deck ideas around it. You might be
surprised to find out how good it really is.
Rating: 3.75 |
Snuffles
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This card could so be abused by decks, but i have not seen it played much.
The reason of course is that it costs 9 power to get out. That is a pretty
hefty call and if this is one of the few high power cards you are playing
with, It will most likely take more trouble to get it out than it is worth.
And until they make the card that Heals Healing cards which of course they
probably will not unless they limit it somehow. I could see a card like....
4 Potions: Spell-Healing-Candy Put two Healing non Candy cards on the
bottom of your deck or something like that. Anywho, like i said. It's
powerful but it costs too much for most decks. However it would make
Healing decks much more powerful as they often lose because the Healing
cards get burnt by damage instead of being played.
Rating: 2.3 |
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