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Pojo's Harry Potter Card of the Day
Put-Outer - Quidditch Cup
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Put-Outer |
Power Needed:
4 Transfiguration |
Card Type:
Item |
Ability:
You may use 2 Actions to choose 1 of your opponent's cards in play (other than his or her starting Character) and return it to his or her hand.
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Card No:
22 |
Rarity:
Rare/Foil |
Set:
Quidditch Cup |
Average Rating: 2.78
(based on 4 reviews) |
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Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
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Aardvark
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If you are using both of your actions in a turn to bounce one card played by an
opponent, then you're probably going to lose in the long run. That's because they
can use their two actions to play two cards per turn. Now, if you have a way to
generate more actions, such as using the new Draco as a starter and playing a
money card before using this one, then you could keep pace with what your
opponent is doing. However, even then you are expending effort trying to keep
them from winning, instead of trying to win yourself. This card does provide a
good defense against adventures, which require two actions for your opponent
to play. However, you better have board advantage if you're going to spend the
rest of the game holding off your opponent's adventure, or you'll take a loss in
the end.
Rating: 2 |
Enraged
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This card is fun fun fun. It is one of the few cards that can give you
a lock on any game. Though this combo is difficult to pull off it can
be done and can win games for you. This combo relies mostly on good
luck and fast card development. 1st play Fred and George as your starter
next use denial cards to keep your opponents hand size down then lay
down 5 Points from Gryffindor and use the Put-Outer to keep bouncing one
card to their hand over and over. This becomes very annoying
especially when you use End-of-Year-Feast to get them all back.
Rating: 2.5 |
Lockhart
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This card is extremely cheap to play, and I've seen certain POJO experts
(cough *snuffles* cough) use this card with perfection. Yes it costs two
actions to put it back into your opponents hand, but if you're putting an
important card back into his hand, and you delay your opponent enough for
you to get the right denial card, or say use Griphook's ability, this card
has its benefits. This card will not work in every deck. The fact that you
have to use two actions to just place a card back into your opponents hand is
distressing to some. They want more bang for their buck. But I can testify
to this, do not underestimate the ability to take cards from play no matter how
many actions they cost. So if you didn't have this card and someone just
played a Welsh Green Dragon and you have other denial cards in your deck,
what are you going to do. You're going to use your first action to draw and
see if you get the card you need and if you're lucky you'll play it and get
rid of it, if you're not then you have to draw again or do something else.
So the Put-Outer would have been pretty useful in that situation.
Rating: 3.2 |
Snuffles
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I have always liked this card, but it takes two actions to put out. Much
like Seamus, this is not one of those cards that you would use every turn.
It goes very well with denial in that if you don't draw the lost notes or
PON, you can simply return something to their hand making them waste an
action hoping you draw one next turn. The two actions makes this card a
little harsh, but it can definitely be worth it. Especially if you have
more than two actions thanks to a Unicorn or Draco Malfoy, Slytherin or the
like. Thus i really wouldn't suggest this card for most decks unless you
almost always get to have 3 or more actions. However, it works great agains
adventures as they both take two actions to use. Thus you pretty much could
stalemate your opponent if they decided to keep playing the adventure. I
think its pretty versatile with a high price and thus, use it with caution
and with care.
Rating: 3.4 |
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