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Pojo's Harry Potter Card of the Day

Fire Protection Potion - Adventures at Hogwarts


Fire Protection Potion
Power Needed: 3 Potions
Card Type: Spell
Effect: Do 3 damage to your opponent. During your opponent's next turn, prevent all damage done to you by Spell cards.
Card No: 60
Rarity: Common
Set: Adventures at Hogwarts
Average Rating: 2.20 (based on 5 reviews) 
Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


Aardvark

Hmmmm....... I get to stop all spell damage coming at me next turn and punch my opponent in the eye for three damage to boot? All for a spell needing only three lessons to cast, and having no other drawbacks? Wow. That sounds great! So why is nobody playing this? One word: Jawbind. That spell requires only one more lesson to cast, does one less damage, but it stops *all* spells. That gives Jawbind a significant edge over this in worthiness. This is a decent card, but there's just no sense in playing with second best, when the top dog is available.

Rating: 3


Enraged

This card is weak in my opinion it might save you a turn of damage but it just really isn’t in the league of Jawbind Potion which only does two damage but your opponent can’t play spells period. This card is only good if you have a limited collection and are getting beat up by spells and even then you should find some Jawbind Potions or a 4 Privet Drive.

Rating: 1


Lockhart

This card is a cheap costing card, it costs no lessons and protects you from spell damage. Unfortunately it doesn't protect you from spell denial. Jawbind Potion is a much better option, at 4 power. However, I think you can use the two in conjunction to form some lethal anti-spells decks. Potions can cause the most hurt but the also have some interesting side effects when it comes to gameplay. Most people choose to go with Quidditch because it can be a little more deadly, but I really do believe that potions would make a great compliment color if you decided to work it into your deck.

Rating: 2.9


profpoke

This be kinda like the "Gaze into the Mirror" of spell cards. It stops damage from spell cards, but it still lets them play the spell card. Side-effects from cards like Steelclaw or Dobby's Help arn't considered as "damage" from the card, so it wouldn't be prevented. I'd recommend sticking with Jawbind for better spell prevention. It costs 1 more and does 1 less damage, but it's definatly worth it.

Rating: 1.5


Snuffles

Well if you are a fan of Jawbind Potion and want to protect yourself even more, i say throw these in. But Jawbind is so much better because this way, they can not play any spells whatsoever. It's like a one action one turn Through the Arch. I like cards like these due to the popularity of Minerva McGonagall. She eats adventures and turns them into wasted actions. But you can play the spells with the same effect for only one action and she can not eat through them. But like i said, this card will not stop a Steelclaw, Healing, Incarcifors, Good Night's Sleep, or the like. Is not bad, but Jawbind is better heh.

Rating: 2.6

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