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                      Pojo's Harry Potter Card of the Day
  
          Cage - Base 
        
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                        | Cage |   
                        | Power Needed: 
                          2 CoMC |   
                        | Card Type: 
                          Item |   
                        | Ability: 
                          During your turn, you may discard this card from play 
                          and use an Action to choose a Creature in play (yours 
                          or your opponent's) and return it to it's owner's hand. |   
                        | Provides: 
                          1 CoMC |   
                        | Card No:  
                          46 |   
                        | Rarity: 
                          Uncommon |   
                        | Set: 
                          Base |  
                      
                        | Average Rating: 4.10  
                          (based on 6 reviews) |  |  
                | Ratings are based on a 1 to 5 scale 1 being the worst.  3 ... average.
 5 is the highest rating.
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            |  Aardvark
 | The key to realizing the quality of 
              this card is to compare it to a regular COMC lesson. At the cost 
              of only two lessons needed to play Cage, it is cheap enough to have 
              almost the same speed as a normal lesson. But this "lesson" 
              gives you a backup use. You can discard it using an action to bounce 
              a creature to its owner's hand. Some of you may feel this isn't 
              such a great backup use. At least, until you have one out when your 
              opponent plays Fluffy on you. Only then does the worth of this card 
              start to become apparent. Until you find a target you'd like Caged, 
              just treat this like any other lesson. There are some other added 
              plusses, as well. Like all items, you get an extra action the first 
              time you play this in a turn when you have the new Draco out. Also, 
              note this can be used to bounce your own creatures. Do you have 
              a heavily damaged Giant Squid that you'd like to freshen up a bit? 
              Cage it. Is your Hedwig in play just longing to get some special 
              card out of your discard pile? Cage it. Does your Doxy see an opposing 
              creature of only two health left in play? Cage that too. Will six 
              more points of damage from your Welsh Green Dragon end the game? 
              Cage makes it happen. 
 Rating: 5
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            |  Enraged
 | I Liked this item quite a bit before 
              Diagon Alley, but as he does for many cards Draco Malfoy Slytherin 
              made this cad sooooooooooo much better. Instead of using up your 
              whole turn to return a creature (one action to lay the item and 
              one action to sacrafice it) You can lay it and still have an action 
              to spare. This is one of the only anti creature cards the Care of 
              Magical Creatures that has which boosts it value even more. This 
              card is great you really should play it. I mean why not when it 
              is also a lesson. 
 Rating: 4.1
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            |  Lockhart
 | There is almost always room is your 
              deck for a cage or two. This card provides a lesson and it can be 
              used to return a creatures to its owner's hand. Now this card works 
              even better in Draco Slytherin Deck since it gives you an extra 
              action, but this card can work wonders on your own creatures or 
              pesky creatures your opponent has played. It works well against 
              Dragons and Fluffy and any other creature that makes your opponent 
              discard a lesson to play. Although it can also work well on your 
              own creatures that you wish to play again especially Hedwig. Replay 
              Hedwig to get another Steelclaw out of your discard pile or any 
              other card you might want to pull. All in all the possibilities 
              are endless and this card could really save your behind. 
 Rating: 3.5
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            |  MadEye
 | First of all, every creature deck 
              should have room for one or two of these. They are as good as a 
              lesson but packed with emergency defense. Now here is what makes 
              it incredible. Hermione Granger as a starter for creature deck is 
              usually a great choice, because of there not being a helpful speed-up, 
              lesson-building-block for CoMC power. But by using Draco Malfoy, 
              Slytherin as your starter and by using Fantastic Beasts Books you 
              can add at least 8 items that will give you a fast building process 
              for CoMC and the extra abilities that go with them. (Not to mention 
              they all work under 2 power) So 2 lessons is all you need in play 
              just like Hermione does. 
 Rating: 5
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            |  profpoke
 | Cages are fun toys.. you can use them 
              once to trap a poor little creature, but after that, the little 
              guy learns how to break free. They're also good to have a collection 
              of too.. having all those Cages in your front yard makes the aminals 
              fear the "power" that you show off. ;) 
 Fits nicely in creature decks, as it never hurts to get extra power, 
              and making a creature vanish when you need it to is a plus too.
 
 Rating: 4
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            |  Snuffles
 | If you are running Care of Magical 
              Creatures Lessons, you should at least play with a couple of these 
              unless you don't have enough of them to benefit. Basically, you 
              don't want to get stuck with a cage in your hand and no COMC lesson. 
              This is a great item for Draco Sly decks if you are playing creatures 
              and you can even use it on your own creatures if you want. Doxy 
              and Hedwig are prime candidates for being put in the cage. Any Creature 
              your opponent plays that makes them lose lessons can make your opponent 
              waste valuable actions. Of course this could be kinda scary with 
              Welsh Green Dragon, but he would be an exception to the rule. All 
              in all the Cage is one of those cards you might not use every game, 
              but at one point or another you will be glad you have it in your 
              deck. 
 Rating: 3
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            | GuestReviewer
 
 ProfKobe
 | When the base set came out, before 
              I had a real feel for the game, I thought this card was rediculous. 
              It takes an action to play, and another action to discard only to 
              put the creature back in the opponent's hand? I preferred to use 
              a Take Root or Incarcifors and just use one action to put the creat 
              away for good! But then I realized that a cage is essentially the 
              same thing as a CMC lesson, but you have the option of discarding 
              it to get rid of the creat thats about to kill you, or put the hebridean 
              dragon back after theyve already sacrificed the lesson, etc. etc. 
              So I replaced 4 CMCs with 4 cages. However, a cage is not quite 
              a CMC lesson as i soon found out. I kept winding up with cage in 
              my hand in stead of CMC, so i couldn't play it anyways. But overall, 
              I'd say cage is a pretty good bet. 
 Rating: 4 (Guest Reviewer's ratings are not added into the average.)
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