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Pojo's Harry Potter Card of the Day
Draco's Trick - Base
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Draco's Trick |
Power Needed:
7 Transfiguration |
Card Type:
Spell |
Effect:
Discard the Adventure you've played. You get the reward. |
Card No:
50 |
Rarity:
Uncommon |
Set:
Base |
Average Rating: 1.90
(based on 5 reviews) |
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Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
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Aardvark
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It takes an action to draw this card
and another to play it. You must target your own adventure for discarding.
To get that adventure into play costs a total of three actions -
one to draw and two to play. So the overall investment that this
card represents is five actions. That's a pretty significant investment.
Are there any reward effects worth this? Meet the Centaurs? Nope.
Race For the Snitch? Better, but not good enough. Diagon Alley/Spiral
Dive? Sure. But is there anything else? Well, this card does let
us get rid of one adventure so we can play another. If we have two
different types of adventures in our deck, we can play one early,
knowing that this card will allow us to switch to the other if it
later turns out that it will be more effective. Still not enthused?
OK. How about this: Most adventures must be solved all at once.
But a few can be solved over several turns (usually by allocating
actions to solving them). Put Gringott's Cart Ride in your deck
to force your opponent to discard at the start of each turn. They'll
see that for using 5 actions to solve, they'll get a reward of 5
drawn cards, an amount that's equivalent to those 5 actions they
spent. After they've spent two full turns trying to make the Cart
Ride go away, you swoop in with this card, and claim the 5 draws
for yourself instead. If you have Fred & George Weasley out,
you can even put down a second Cart Ride in that same turn. Neat
little trick, eh? No? OK, then I guess this isn't that great a card,
outside of the Diagon Alley/Spiral Dive combo.
Rating: 2.5 |
Enraged
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This card really only has one purpose
and that is to be used in the Spiral Dive combo. You lay down Diagon
Alley then this card and draw all but one of your library then lay
a Spiral Dive down to win the game. That is the only reason I would
play this card even then it is quite a risky venture to try this
because there are many things that can and often do go wrong.
Rating: 1.5 |
Lockhart
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Yes, this card is useful in Spiral
Dive decks, but when was the last time you saw one of those. They
were all the rage when the Diagon Alley set first came out, but
now it is too easy to hit fast and to hit hard that a spiral dive
deck just doesn't make that much sense. And Draco's Trick on its
own isn't that great of a card. Yes it might allow you to play another
adventure because your opponent won't solve the one you got, but
most decks aren't designed around multiple adventures unless they
include Fred and George, in which case this card isn't needed. So
all in all I say this card might have found a home in Spiral Dive
lore, but in the rest of the Harry Potter TCG world, this card is
pretty pointless.
Rating: 1.5 |
MadEye
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This is an easy card to rate and I
thought it would be much tougher at first. 7 power is too high to
be useful. This "bad bay" is a great card with lots of
cool and fun potential, but it hardly ever really gets used. I have
not seen a Gred and Feorge deck with lots of adventures, lots of
denial, and 4 of this one in it all together yet. I think that might
be a good idea actually. But every time I thought I had a Draco's
Trick deck put together; it always took too long to get to that
many lessons to use it. Hence, 7 power is too high and that makes
this rating too low!
Rating: 2 |
Snuffles
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I love this card. Not really the gameplay
of it, but just the absolute fun
of it. The problem is.... which adventure do i use it on? Diagon
Alley
seems like a natural choice, combine this with a few cards and you
have a
fun Spiral Dive deck. Meeting the Centaurs has also been a favorite
through
the ages. Or even Hiding from Snape. But why go through all that
trouble
nowadays when we have cards like Loop the Loops, Eel Eyes, and Gringott's
Vault Key? Plus we got McGonagall and Filch ruining all of our fun.
There
is no guarantee that your opponent won't solve before you get to
use your
trick. The bummer is that adventures take 2 actions. Maybe a F and
G deck?
But i don't usually play trans with my Fred and George and i rarely
get up
to 7 power with them.... If there is ever an adventure with a reward
like... your opponent takes 10 damage or something, i suspect we
will see a
little more of this tricky lil bugger, but until then, it is simply
a fun
card for fun decks. And if theres one thing snuffy loves, its a
fun deck. Fun Value Rating is 5/5 but the play value is....
Rating: 2 |
Guest
Reviewer
ProfMalfoy
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Now, this is a card I could live with.
Dracos Trick. Very few cards have the ability to solve an
adventure for you and this ones great. You discard and solve
the adventure that YOUve played. That means that if the card
says that the Reward is do 15 damage to your opponent (though theres
yet to be a card that does that) you do that to your opponent, which
is sweet. Works great when planned out with other cards. One things
that might set it back is its cost of 7, and of Transfiguration.
**HINT**McGonagall in Motion**HINT** An oldie, but a goodie.
Rating: 4.5 (Guest Reviewer's ratings are not added into the average.) |
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