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Pojo's Harry Potter Card of the Day
Unicorn - Base Set
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Unicorn |
Power Needed:
6 CoMC |
Card Type:
Creature - Unicorn |
Ability:
To play this card, discard 1 of your CoMC lessons from play.
You get 1 more Action on each of your turns (including the turn you play Unicorn).
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Health:
6 |
Card No:
20 |
Rarity:
Foil |
Set:
Base Set |
Average Rating: 4.57
(based on 6 reviews) |
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Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
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Aardvark
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The last time I checked, this was the most expensive card in the game. I'm not sure if
that continues to be true. However, it easily holds the title for highest priced card in the
base set. Thus, the Unicorn is greatly prized. It's not hard to see why. If you're getting
to do three things per turn, and your opponent can only do two, aren't you a lot more
likely to win in the long run? Note that this card costs an action to draw, another to
play, and requires the sacrificing of a lesson, which is worth an additional two actions.
Thus, you need to keep this in play for three turns to just break even. After that, you
start to gain a significant advantage. With a health of 6, the Unicorn is difficult to remove
with spell damage. Because it must stay out a while to work its magic, this card does
not really fit well into speed decks. It's meant more for decks that slowly grind out a
win with creature damage. I've found that this card combines nicely with Halloween
Feast or Photo Album. Adding charms to your critter deck also allows you access to
wands, which help you get the Unicorn into play as quickly as possible. I don't think
this is nearly the best card in the game, but its power is unmistakeable.
Rating: 4 |
Crusader
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6 health? That takes two of the Charms 3 3 damage hitters to kill
of this bugger, and you get one more action every turn its in play!
6 CoMC is very reachable, and you should abuse this card. Get 2 of them
out, and you have time to draw some cards to prepare, then kill your
opponent. But, as usually, since its a creature, Transfiguration
controls it very nicely.
Rating: 4.5 |
Enraged
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This is by far the best card to provide an extra action. For a mealy
six power and one COMC lesson you can be getting an action every turn no
strings attached. Downside there are more cards that target creatures
then any other card type so chances are they will want to get rid of it
before you pull ahead to much. For all you people out there playing
against this kill this card first even if you are taking damage it will
help in the long run.
Rating: 4.9 |
Lockhart
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The unicorn is a very good card for getting extra actions if you like that
sort of thing. It has a high health which helps its popularity the fact
that it also costs a lesson tends to make people shy away from it. But
there is something that you can not underestimate the importance of, extra
actions. More actions usually leads to you being able to dismantle your
opponent faster, it also enables you to deal with your opponents actions
faster. Now having too many actions can hurt because its possible to deck
yourself, but one extra action a turn will most definitely pay off in the long
run. Put a couple of these in your deck and watch it speed along.
Rating: 4 |
profpoke
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Great great card. It's not Unique, so you could have 4 in play and have 6 actions a turn!
That should be plenty to pull off any combo or two you could ever need. It doesn't do
any damage, but 6 health is pretty good to keep it in play for a while. Eh.. not much else
to it.. it's superb!
Rating: 5 |
Snuffles
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Not nearly enough can be said about this mytyhical creature. This guy is
just as hard to trade for as foil Professor McGonagalls. But of course that
has nothing to do with gameplay. Or does it? Unicorn was my first favorite
among the first packs of cards I bought. But I only had one. So I built my
whole deck around getting the unicorn and making sure that if he got killed
I could bring him back. Eh, but I'm rambling......
Anywho, extra actions are always good. And Unicorn is a tough cookie to
hack at 6 health. He doesn't do any damage, but every turn you can use one
more action to do more damage. So if you play a Stupefy thanks to a
Unicorn, that makes him a 5/6 creature that turn. Catch my drift? Am I
rambling still? Yeah I probably am.... What can I say? I dig the unicorn.
Rating: 4.99 |
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