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Harry Potter
Card of the Week
with Alex Rockwell
02.22.02 Forgetfulness
Potion
Card of the Week (Forgetfulness potion)
This week, I decided I'd do my card of the week on a card that I haven't
seen played much, but I think is very good:
Forgetfulness Potion
Cost: 7 P
To play this card, discard 1 of your P Lessons from play. During your
opponent's next turn, he or she can't play cards.
In Harry Potter, as of the sets printed right now (The base set and
quiddich set), there is no way to counter a spell cast by your opponent,
as there is in some other CCG's. Therefore, if an opponent casts a killer
spell, you cant do anything. The only way to prevent this is to either
kill them before they can get the spell off, destroy their lessons and
lesson producing items, to slow the down, our play some preventative card
which forbids them from playing the card, such as 4 Privet Drive and
Forgetfulness potion.
Forgetfulness potion is extremely good because it doesn't allow your
opponent to play ANY cards. Many others, like Jawbind potion, prevent
spells from being played. Some prevent creatures from dealing damage, but
they can still cast spells or play more creatures. But forgetfulness
potion prevents ANYTHING that's not already in play. It doesn't even let
them play lesson cards! All they can do is draw! While it is often bad
if your opponent gets several creatures in play, it can be good if you can
destroy those creatures. For example: your opponent gets out 4
creatures, you cast transfiguration Test and then Forgetfulness potion,
getting them back to one creature and then wasting their next turn so you
can deal with it too.
Take the following example situation: Your opponent has a 3 power
creature in play, and so do you. Lets say you are at 25 life, your
opponent at 30, and you both have 8 lessons in play. Its your turn. You:
cast a 3 power creature (Wolf or Guard Dog, etc). Cast forgetfulness
potion (7 lessons)
Your opponent deals 3 to you with their creature, draws 3 cards on their
turn (since they cant do anything!!!!) Cards in deck: You: 22, opponent:
27. You draw (21 cards). Your creatures deal 6 damage, (opponent's cards
left: 21). Cast stream of flames on your opponent's creature. (Cards
left: 18) cast forgetfulness potion. (6 lessons left). Your opponent
again can do nothing, they draw 3 cards on their turn (or if not, they
waste actions. Cards left: 15). You draw (20 left), your creatures deal
damage (opponent has 9 left.) You cast Dogbreath potion (5 lessons
remain, opponent has 1 card) Now your opponent loses on their turn. You
made them sit their and do nothing while you killed them with creature and
spell damage, all thanks to the Forgetfulness potions.
In short, I think Forgetfulness potion is an awesome card anytime except
when you are being killed by lots of creatures.
It just buys you a free turn. It is also good whenever you and your
opponent are in a race to defeat each other, and you will win if things
remain as they are. If you both deal 6 a turn from creatures, and you
need to buy a turn or two without your opponent getting to destroy your
creatures, cast a steelclaw, big potion, or whatever. Then you just cast
forgetfulness potion, and there's nothing they can do!
Of course, forgetfulness potion is best when you have creatures out
dealing damage to your opponent on their wasted turn :-)
Here is a possible deck:
Professor Flitwick
4 Borrowed Wand
14 Potions
12 Control of Magical creatures
4 Guard Dog
4 Vicious Wolf
3 Mountain troll
4 Doxy
4 Dogbreath Potion
1 Draught of Living Death
1 Burning Bitterroot Balm
4 Stream of Flames
2 Charms Exam
3 Forgetfulness Potion
Try it and see what you think!
It'll take some refinement to perfect any deck, but I think that's an
excellent start (Its only 3 cards different from a deck I won a tournament
with on Apprentice).
Hope that helps!
Thanks for reading,
Until next week,
Alex
P.S.
If anyone would like to see a certain card featured on card of the week,
just send me an email and I'll think about it. rockwell@u.washington.edu
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