Well, I have been gone for
two weeks without email access, but now I am back, and I have decided to do a
review of the cards in the new set to make up for not writing the last couple
weeks :)
I am going to go over all
the cards, then talk about the set as a whole. If you just want to here my
thoughts on the set as a whole, skip down a ways…
I am going to give every
card a letter grade, like in school
(from F to A+_ and I want to explain my grades.
A+: One of the top few cards ever made for the
Harry potter game. I will try to
reserve this grade for cards which truly deserve it.
A: A totally aweosme, solid card which is one
of the cards that makes you want to play a certain type of lesson. For example, you wouldn’t play quiddich if
there were no awesome quiddich cards, only average ones! Or the same with any type of lesson. These are the type of cards that make you
want to play a certain type of spells in your deck, like charms or
transfiguration. You always want to consider
them in any type of deck of that color, and often want to consider them for
basing decks around.
B+/B/B-: Various grades of
playable cards which form the backbone of your deck. They aren’t the star cards, but they are what makes the deck
work. Most of the playable cards will
be under this category. B+ is a really
awesome card. That just shows how good
an A is.
C+/C/C-: Barely playable cards which you might use in
a certain situation, but can probably find something better for. This might include cards that work against a
certain type of deck but are worthless against others. Or, these might be cards which are okay, but
there are similar cards which are much better.
For example, I would consider Swarm! A C card, because Steelclaw is so
much better, however you could find a deck where Swarm! Would be a decent card.
D+/D/D-: Bad cards which I wouldn’t want to play in
any deck. You might be able to find
situations where they would be good, but these will rarely occur in real play,
and there are probably better cards to do the same thing.
F: One of the worst cards ever made, you could
find no conceivable use for this card.
So that’s my grading
system. Time to start the review!
One final note: I have used the spoiler list from Pojo as
the basis for the cards, so I didn’t have to retype them. Thanks to profpoke for his work! Its really awesome.
First: The new characters. The characters are some of the most
interesting to me whenever I look at a new set, because they are ones that you
can guarantee that you start with in play, you don’t have to draw them or play
them. So they are cards you can truly
base a deck around.
Characters
Name: Draco Malfoy, Slytherin
Type: Character - Wizard Slytherin Unique
Text: Once during each of your turns, when
you use an action
to play an item card, you get 1 more action that turn.
The new Draco card is
totally amazing! There are a huge
number of awesome new items, including the books, which are for each type of
lesson, provide a lesson and can be discarded to draw three cards, thus
allowing you to do something useful if you draw too many lesson cards. Since there are so many good items, Draco’s
ability which basically lets you play one item a turn for free, is truly
awesome. If you play four items during
the game, that’s four free actions! If
you play several lesson producing items in the beginning, say a wand, a book,
and a cauldron, then this ability will speed you up considerably. I definitely see people playing him as their
starting character.
Name: Griphook
Type: Character - Goblin Unique
Text: Once per game, you may make your
opponent discard his or
her hand. Then your opponent draws as many cards as he
or
she discarded in this way.
Well, you cant start with
this guy, since he’s not a wizard, but he’s probably not good enough to warrant
that anyway. Basically, he is a
character that lets you play a charms exam, except that he’s better because
your opponent cant draw only a couple if they are getting low on cards, and
cant draw a whole bunch all at once, which can be problems with charms
exam. However, it does take two lessons
and you can only use one.
He has definite potential
and could be good in the right deck.
Definitely consider him if you have lots of ways to put all their stuff
back in their hand.
Name: Hagrid, Keeper of Keys
Type: Character - Unique
Text: You may use an action to search your
deck. You may take
a location card from your deck, show it to your
opponent
and put it into your hand. Then shuffle your deck.
Well, this card’s power
depends on the power of the locations that are available. Basically, he is two actions to let you get
a location of your choice out of your deck.
However, due to the existence of Gringotts Vault Key, which costs only
one action, the not unreasonable six lessons, and gets you ANY card, Hagrid,
Keeper of Keys doesn’t seem so good anymore.
Still, in the right deck he could be okay, if you really need a certain
location and don’t have charms lessons to use the Vault Key.
If the Vault key didn’t
exist, this guy would be much better.
I love Hagrid in the books,
I just don’t think the cards they are making for him are all that amazing. I understand that there can be some appeal
to playing Hagrid, that he is “fun” to play, due to his character. But I am trying to write about the power of
a card, not how fun it is to play. So
please, no more emails writing that I suck because I gave Hagrid bad marks!
That covers most of the emails from people whop don’t like me :)
Name: Hermione, Top Student
Type: Character - Witch Gryffindor Unique
Text: Once per game, you may search your deck. You may take up
to 2 lesson cards from your deck, show them to your
opponent
and put them into your hand. Then shuffle your deck.
Rating: A
Another truly awesome new
character.
While Hermione doesn’t
give you free actions in the way that the new Draco, or a character that
provides a lesson does, she does ensure that you wont have to waste draws
trying to get lessons. Also, she can
get you two types of lessons, ensuring that you can play three colors of spells
whiler having to have lots of only one type of lesson! You could also conceivable play very few
lessons in your deck, since you get two free ones automatically. Combine that with some items and you
wouldn’t really need to play many lessons.
Conceivably, you could
play only one of two types of lessons, and use Hermione to search for both of
them on the first turn, and then play them.
This would mean you only need one type of lesson in your deck to play
three different types of spells.
However, a single lost notes or similar spell could destroy your ability
to play that type of spells, so I would be careful. Also, if someone uses Hermione against you and grabs a couple
lessons, I would target those ones with any lesson destruction, hoping that
they only have one or only a few of them in their deck.
Name: Lee Jordan
Type: Character - Wizard Gryffindor Unique
Text: You may use an action to reveal the
top 3 cards of your deck.
Put all of those cards that need Quidditch power into
your hand.
Put the rest on the bottom of your deck (in any
order).
At first I thought this
was a once a game ability, but its not. (He would really suck if it was).
Thus, if you play with
loads of cards that need quiddich, this could be good. Compare him to the original Harry Potter
card. Harry can use an action to
outright draw two. This guy can draw up
to three quiddich cards, but will usually get an amount equal to three times
the percentage of cards in your deck requiring quiddich power. If half your deck is quiddich spells, you
would on average draw 3/2 cards.
However, you avoid drawing the weaker lesson cards, and only draw the
good quiddich spells you want, so the card quality is high. Overall I think he is pretty good, provided
that your deck is entirely quiddich, and more than half of the card in your
deck are quiddich spells, items or matches.
If so, he could be good.
However, I find that the characters which give lessons or actions, and
have other abilities too are usually better.
Compare characters from the original set like Flitwick and Harry
Potter. While Harry’s drawing ability
is good, the extra lesson and Flitwick’s abiity are usually better. If you spend a lot of actions drawing, you
don’t have much time left to use all the spells you drew.
Name: Madam Irma Pince
Type: Character - Witch Unique
Text: You may use an action to put a book
card from your discard
pile into your hand. (Lesson cards aren’t books.)
Hmm, lets see how this
would work. It takes one action to play
a book. It takes one action to use the
book to draw three cards, discarding it.
It takes one action to use this ability. That’s three actions, and you got three cards out of it. But you could do that already!
Generally, if you discard
a book, its because you don’t need more lessons, you need real cards! So Madam Irma’s ability doesn’t really help
much. You cant use it to get extra
cards, basically it only helps if your opponent destroy’s your books when you
need them and you bring them back. So
this is a pretty bad character.
Name: Professor Quirinus Quirrell
Type: Character - Wizard Unique
Text: Once per game, you may return all Creatures
and Items to their
owners’ hands.
This is a hard card to
choose a rating for…it really depends on how many items and creatures people
are using in their decks. However, I
suspect that due to the new powerful creatures and good items, people will use
them quite a bit. The problem is, it
also returns YOUR creatures and items!
So you cant just use it to hit your opponent, unless you have none. And you will want to use items for sure,
since there are many good ones.
This card is good at
stopping their creatures for awhile, and can be very good if you can force them
to discard their hand with a Charms Exam, Obliviate, or that Goblin character I
talked about. I doubt I would use him as
my starter, since he doesn’t help with lessons or give you extra actions, but
he could be a good backup for creature and item defense.
We’ll have to see just how
good this guy is.
Name: The Famous Harry Potter
Type: Character - Wizard Gryffindor Unique
Text: Before each of your turns, if there
are 4 or fewer cards
in your hand, you may draw a card.
I think this version of
Harry is better than the original in most decks, since it allows extra draws
without using up actions. If you get
low on cards then you can use this and your one draw per turn to get two cards,
then use two actions to play them. I
think he is about as good as the Harry from the quiddich set in this regard, he
gives you a free draw per turn under the right circumstances. But I don’t think he can match the
characters who give extra actions (like the new Draco) or lessons. Generally, an extra action is much better
than an extra draw. Also, you have to
wait a few turns before this ability starts kicking in.
Well, that’s all the new
characters. Basically, the new Hermione
and Draco cards are the starts of the set.
I was hoping for a character that provided a care of magical creatures
lesson, but we still don’t have one.
We’ll see about the next set! I
definitely want to make decks using Hermione and Draco.
Alright, time for the new
type of cards from the set: the Locations.
These are interesting
because you can only have one in play, and the new one destroys the old. That
means that players may want to have one that they like, because it destroys one
their opponent might play. If there is
a location that you think is bad for your deck, then put in one that you like,
and use it when your opponent plays the bad one.
Name: Eeylops Owl Emporium
Type: Location - Unique
Cost: 4F
Text: When you play this card, discard any
other location from
play (yours or your opponent’s). Each Owl has 1 more
health.
Whenever an Owl does damage, it does 1 more damage.
Well, that’s a kindof
funny card. I don’t think its very good
because there aren’t a lot of good owls.
And generally you don’t hink of using owls as your big source of damage. Plus, locations are vulnerable to being
destroyed by other locations. I have
played magic, and in that game there are a number of cards that increase the
power and health of a type of creature.
They are usually bad, and people just play them in fun, theme decks like
an elf deck, or whatever. This is the
same. People might make some fun owl
decks, but they probably wont be all that amazing.
The owls in this set have
some good versatile cards, but I don’t think a deck based around killing with
owls would do very well against a good deck.
Name: Flourish and Blotts
Type: Location - Unique
Cost: 3T
Text: When you play this card, discard any
other location from
play (yours or your opponent’s). Either player may use
an
action and discard 2 of his or her lessons from play
to
draw 5 cards.
Again, a pretty bad
card. Consider that two lessons is
worth two cards plus two actions to play, and the action you spend using this
could draw you a card. So in essence
you are spending 5 cards or actions worth to get 5 cards, so you aren’t really
gaining. Add to that the fact that both
players get this ability, and
its not a good card.
Name: Gringotts
Type: Location - Unique
Cost: 4C
Text: When you play this card, discard any
other location from play
(yours or your opponent’s). Each player gets 1 more
Action
on each of his or her turns (including the turn you
play this card).
Rating: B-
Well, if it didn’t help
your opponent then this card would be amazing.
As it is, its good in combination with cards like Bravado where that
extra action will help you much more than it would your opponent. Overall though, Unicorn is better since it
only helps you, though it is more expensive.
This card would be good in the right deck, and you could imagine some
Bravado deck using it that needed a third action on their turn to cast Bravado
and play two spells.
Name: The Leaky Cauldron
Type: Location - Unique
Cost: 2P
Text: When you play this card, discard any
other location from play
(yours or your opponent’s). Whenever either player
plays a
character card, he or she uses up 1 action to play it
instead of 2.
Well, this is like Ron’s
ability, which I don’t see many people playing. Consider this:
You already spend one draw
to get this card, and then one action to play this card. If you play one character with this, then
you regained the one action and are down a draw. If you play two, then you have converted a draw into an action, a
small advantage, but probably not worth it.
And the chance that you will get out three characters before your
opponent can play a location and kill this one is quite small. You will have to use a huge number of
characters in your deck to make this good, and then its very bad if you don’t
draw this, and you have no room left for actually killing your opponent. So this card is quite bad.
Uncommons:
Name: Cauldron Shop
Type: Location
Cost: 3P
Text: When you play this card, discard any
other location from
play (yours or your opponent’s). Either player may use
an
action to search his or her deck. That player may take
an
item card from his or her deck that needs Potions
power,
show it to his or her opponent and put it into his or
her
hand. Then the player shuffles his or her deck.
Well, it lets you search
for cauldrons and a few other cards, so it could be good. You can get some of the new potion items
that do lots of damage, so it has definite potential. You will have to use this at least twice I think to get a big
advantage, but twice could be enough to grab two big potions items and win, so
that might be feasible. So this card
seems pretty good to me, and has potential to make a deck around. Generally, cards that let you get your
choice of cards from your deck are good.
Ones that let you do it more than once are quite good. If this card wasn’t vulnerable to having a
different location played, it would be even better!
Name: Madam Malkin’s Robes
Type: Location - Unique
Cost: 4T
Text: When you play this card, discard any
other Location from play
(yours or your opponent’s). Whenever a card (yours or
your
opponent’s) does damage, it does 1 less damage.
Another great location
card, this one is very good defense against creatures, and helps a little
against other sources of damage. Use it
in a controllish deck that does damage in big chunks, and it should help you
stay alive much longer.
Name: Quality Quidditch Supplies
Type: Location - Unique
Cost: 3Q
Text: When you play this card, discard any
other location from
play (yours or your opponent’s). Either player may use
an
action to search his or her deck. That player may take
an
item card from his or her deck that needs Quidditch
power,
show it to his or her opponent and put it into his or
her
hand. Then the player shuffles his or her deck.
Similar to the Cauldron
shop but maybe not as good because their aren’t as many great quiddich
items. Yet it’s still good if you base
your deck around it. (Grabbing bludgers
could be quite good) Definitely a
playable card, and one to make a deck about.
Name: Wand Shop
Type: Location
Cost: 4C
Text: When you play this card, discard any
other location from
play (yours or your opponent’s). All Charms lessons
(yours
and your opponent’s) provide two Charms power instead
of one.
Rating: A
Wow does this card ever have
amazing potential!
Doubling your lessons is
totally amazing. If you play just
charms lessons, and a few wands, then this will most likely benefit you far
more than your opponent. It can let you
cast Obliviate for six lessons! Or, you
can use mostly charms lessons and a few of another, or a character for the
other type, and cast big spells of that type much earlier than you otherwise
could. This is kindof like a smaller
Bravado that doesn’t go away!!!! A
really awesome card, its only problem is that your opponent can destroy it with
a lesson, and if they play heavy charms too, it benefits them like it does
you. Still, I want to make a deck based
around this. This might help out the
big Obliviate/Potions Class Disaster decks a LOT.
I think its funny that the
rare locations suck but the uncommon ones are awesome :)
Alright, time for the creatures. There are some new power creatures, so this
should be fun.
Name: Hebridean Black Dragon
Type: Creature - Dragon
Cost: 8F
Text: To play this card, discard 1 of your
CoMC lessons from play.
Damage/turn: 7
Health: 5
Rating: A
Wow is this guy good!!!!
A totally amazing
creature. Mountain troll was pretty
good in the right deck, and this guy is much bigger for the cost of one
lesson. Fluffy was hard to play because
its difficult to get up to 10 lessons, but 8 is much more reachable. I expect this card to be played a lot, and
its extremely powerful. The 5 health is
also really good. That might make
people have to play targeted creature kill spells like Incarcifors again,
instead of cards like Stream of flames and Doxy, which deal damage. 5 health is a lot, so this guy is stable as
well as powerful.
Name: Hedwig
Type: Creature - Owl Gryffindor Unique
Cost: 6F
Text: When you play this card, you may put a
non-Healing card from
your discard pile into your hand.
Damage/turn: 1
Health: 2
An interesting card with
lots of potential. First of all, he can
get dead creatures and used spells back, but he can also get you cards that
have been discarded off your deck due to damage! His ability is a lot like Flitwick’s, but more versatile, and you
get a ½ creature to boot! Definitely a
different type of creature than the dragon, this guy is versatile and gets you
a card you need later in the game. Its
not as good as Gringott’s Vault key, which gets anything (unless you have taken
loads of damage), but its very good.
Uncommons:
Name: Barn Owl
Type: Creature - Owl
Cost: 3F
Text: When you play this card, you may
discard 1 of your CoMC lessons
from play to put a creature card from your discard
pile into your hand.
Damage/turn: 1
Health: 1
Well, there are better
ways to get back creatures than by discarding lessons! Halloween feast will get
four creatures back. And a 1/1 creature
isn’t a huge deal, so you don’t gain a lot for that lesson you discarded. Only play this guy in those fun owls decks
you build that I mentioned earlier :)
Name: Quintaped
Type: Creature - Quintaped
Cost: 5F
Damage/turn: 2
Health: 5
A really awesome mid power
creature, significantly better than cobra lily, who was already a good,
playable creature. 5 health is just
awesome, since you can’t count on him not dying to damage unless your opponent
really focuses on him. And if they do,
you play your Herbidian Dragon :)
This guy is really
awesome, and is another reason why I think we will be seeing more creature kill
spells instead of creature damage spells.
Name: Wild Boar
Type: Creature - Boar
Card #: Card 50 of 80
Rarity: Uncommon
Cost: 2F
Text: To play this card, discard 2 of your
CoMC lessons from play.
Damage/turn: 3
Health: 5
Rating: C-
Well, this guy is really
destructive, though he at least sticks around.
This guy will be bad if people play creature kill spells that don’t
depend on damage, but he could be good if they don’t. Still, I think two lessons is too much to do only 3 damage a
turn, since you make it so its extremely hard for you to play anything
else. You basically gamble the entire
game on one creature, which is never a good idea. I’d rather wait another turn
and play a quintaped, then play some bigger creatures later.
Commons:
Name: River Troll
Type: Creature - Troll
Cost: 5F
Text: To play this card, discard 1 of your
CoMC lessons from play.
Damage/turn: 4
Health: 3
Again, another lesson
sacrifice creature. For 5 lessons you could get a quintaped, which is only 2
power but is more durable. If you don’t
sacrifice the lessons you could get to vicious wolf and guard dog, which are
close to this guy in power. I would
probably wait to sacrifice lessons until I got up to the Black Dragon, but this
guy is better than most lesson sacrificers.
Still, a stream of flames takes him out and is very insulting.
Name: Screech Owl
Type: Creature - Owl
Cost: 3F
Text: When you play this card, you may put a
lesson card from your discard
pile into your hand.
Damage/turn: 1
Health: 1
A decent owl card. This guy is similar to Trevor, yet deals one
damage and is not unique. It helps to
get a lesson if you have sacrificed one or taken damage. Still, I don’t see myself using up space on
a bunch of them, maybe one or two.
Name: Tawny Owl
Type: Creature - Owl
Cost: 3F
Text: When you play this card, you may put a
non-Healing item card
from your discard pile into your hand.
Damage/turn: 1
Health: 1
A surprisingly amazing
card for a dinky owl with a poor sounding name such as this one!
He only costs you three
lessons, yet gives you any non-healing card from your discard! We all know that Flitwick’s ability is good,
this one is better, and you get a creature in the deal as well!
I think people will
definitely use this card. Who would
think a tawny owl would be that good!
Well, that’s all the
creatures. A few owls, a big awesome dragon, a couple sacrifice creatures, and
the solid quintaped. Definitely a good
improvement to creature decks.
Well, lets move on to the
items. There are some awesome items in
this set, so this should be good.
Name: Bulgeye Potion
Type: Item
Cost: 10P
Text: You may use an action and discard this
card from
play to do 13 damage to your opponent.
Very, very awesome! You use 2 actions and a card (which costs 10
lessons) for 13 damage! Compare to
draught of living death, you save two lessons, for the cost of action and a
higher lessons cost, and get one more damage.
You can play these without destroying all your lessons, and can search
for them with the Cauldron Shop! That’s
a great deck waiting to be built. Plus,
you can play Snape and use these, since you don’t need to sacrifice
lessons! That makes Snape a bit better.
Name: Colour-Changing Ink
Type: Item
Cost: 4T
Text: You may use an action to count the
cards in your hand.
Put them all on the bottom of your deck (in any
order),
and then draw that many cards.
Hmm, this is
interesting. Its hard to see at first
how good this one is, I think we’ll have to wait and see if its useful. It really lets you cycle through your deck
and get the cards you need. This could
be very powerful if a good deck was built using it. I’m not going to rate it, I’ll let you try and make it awesome.
Name: Dragon-Hide Gloves
Type: Item
Card #: Card 6 of 80
Rarity: Rare / Foil
Cost: 8F
Text: Whenever a creature does damage to
you, prevent 1 of that
damage.
This is a very good
defensive card against decks with lots of creatures. Expect to see it played.
The fact that it exists makes bigger creatures better and smaller ones
worse.
Name: Hagrid’s Umbrella
Type: Item - Wand Unique
Cost: 3C
Provides: 1C
Text: You may use an action and discard this
card from play to
search your deck. You make take a location card from
your
deck, show it to your opponent and put it into your
hand.
Then shuffle your deck. If you play this card, and you
already
have a Wand in play, discard the old one.
This is a good wand, its
like a lesson that also gives you a free search of your deck for a location
card! And which good charms location
did we see earlier? How about the wand
shop, which we can now conveniently play since we are at 4 lessons! If you use wand shop, or some other location
is very important to you, then this is an awesome card. Otherwise, Borrowed wand is very good.
Name: Self-Stirring Cauldron
Type: Item - Cauldron
Cost: 4P
Provides: 4P
Text: To play this card, discard 2 of your
Potion lessons from play.
You get 1 more action the turn you play this card.
Another awesome lesson
producing item! This is better than a
Pewter Cauldron, if it stays in play.
Its cheaper, still gives two more lessons than you lose, and doesn’t
take an action! Totally awesome! If you
are the new Draco character, you just got a free action without even using one
up!!!!! And you get two free lessons in
the process!!!
There is only one
problem. That is, if they destroy it
you are in big trouble. I expect item
destruction to be very common, so I see that as a likely scenario. Too bad, because this card would have
totally ruled!
Name: Silver Unicorn Horn
Type: Item - Healing
Cost: 6P
Text: When you play this card, put up to 2
non-Healing cards from
your discard pile on the bottom of your deck (in any
order).
You may use an Action and discard this card from play
to shuffle
up to 6 non-Healing cards from your discard pile into
your deck.
Well, its two actions and
a card to heal yourself 8 points, and you get to shuffle. That’s pretty good. Burning bitterroot balm is ten for one
action, but you lose a lesson, so that kindof cancels out. This one however can be searched for using
the location that lets you search for potion items, so that could be very good. I think this one will be played, and it is
quite solid.
Uncommons:
Name: Bluebottle Broom
Type: Item - Broom Healing
Cost: 4Q
Provides: 1Q
Text: You may use an action to put a
non-Healing card from your
discard pile on the bottom of your deck. If you play
this
card, and you already have a broom in play, discard
the old one.
What the heck? A one point heal for an action? Comet 260 prevents one damage a turn, which
is much better than having to use an action to heal a damage, and its cheaper! This is just bad in comparison. You don’t want to have to use an action to
heal one point! Play Comet 260 over
this any day.
Name: Beetle Eyes
Type: Item
Cost: 5P
Text: When you play this card, do 4 damage
to your opponent. You may
use an action
to discard this and Eel Eyes from play to search
your deck. You may take a Bulgeye Potion card from your deck
and put it into play. Then shuffle your deck.
I can see it now, people
playing Beetle/Eel and Bulgeye potions.
Well, since you have to get both the beetle and the eel to search for
the Buldgeye, its not all that amazing.
I would rather use the Cauldron shop to search, but this is definitely
playable, and I expect people will make decks based around it. If both Beetle and Eel eye potions were
great on their own it would be very powerful.
However, eel eyes totally sucks, so its not all that good. At least Beetle eyes does 4 damage.
Name: Eel Eyes
Type: Item
Cost: 1P
Text: When you play this card, look at your
opponent’s hand. You
may use an action to discard this and Beetle Eyes from
play
to search your deck. You may take a Bulgeye Potion
card from
your deck and put it into play. Then shuffle your
deck.
Rating: D-
This card’s effect is a
bunch of crap, you only want it to get the Bulgeye. I recommend using a different way to get Bulgeye potions, there
are many ways to search for them.
Name: Porcupine Robe
Type: Item
Cost: 7T
Text: At the end of each of your opponent’s
turns, do 1 damage
to each creature that did damage to you that turn.
Rating: B-
A very cool card that
kills off your opponent’s creatures over time.
The problem is that now there are some cool 5 health creatures that
people will play a lot, so this isn’t nearly as good as it would have been in a
previous set. Still, its quite good
against small creature decks. I would
love to see someone play a cunning fox against this :)
Commons:
Name: A Beginner’s Guide to Transfiguration
Type: Item - Book
Cost: 2T
Provides: 1T
Text: You may use an action and discard this
card from play to draw 3 cards.
Awesome! Its like a lesson but it can be used to draw
cards instead if you have too many lessons.
Cards like this really help you to get more use out of your
lessons. You can put in more lesson producing
cards without reducing your ability to draw real cards, since some of them are
books such as this one. Of course, you
still need a transfiguration lesson before you play this one, so you still need
the lessons.
Name: Fantastic Beasts & Where to Find
Them
Type: Item - Book
Cost: 2F
Provides: 1F
Text: You may use an action and discard this card from play to draw
3 cards.
Rating: B+
Same comment as the other
books.
Name: Magical Drafts and Potions
Type: Item - Book
Card #: Card 61 of 80
Rarity: Common
Cost: 2P
Provides: 1P
Text: You may use an action and discard this
card from play to draw 3 cards.
Rating: B+
Same comment as the other
books.
Name: Moonseed Poison
Type: Item
Cost: 8P
Text: When you play this card, do 3 damage
to your opponent. You may
use an action and discard this card from play to do 6
damage
to your opponent.
This is similar to a
dogbreath potion, but using an action instead of a lesson sacrifice. Not as good as bulgeye probably, but easier
to play and still very good. You can
search for it too, with Cauldron shop.
Name: Quidditch Through the Ages
Type: Item - Book
Card #: Card 67 of 80
Rarity: Common
Cost: 2Q
Provides: 1Q
Text: You may use an action and discard this card from play to draw 3
cards.
Rating: B+
Same comment as the other
books.
Name: The Standard Book of Spells (Grade 1)
Type: Item - Book
Card #: Card 75 of 80
Rarity: Common
Cost: 2C
Provides: 1C
Text: You may use an action and discard this
card from play to draw 3 cards.
Rating: B+
Same comment as the other
books.
Well, that’s the
items! There are many powerful items
and I suspect that many more people will start playing item destruction spells
now.
Time to go on to the
adventures!
Name: Letters From No One
Type: Adventure
Effect: Your opponent may only use actions to
draw cards.
To Solve: Your opponent discards 5 cards from his or
her hand.
Reward: Your opponent may draw two cards.
Well, its an awesome
effect, but the problem is that its too easy to kill and doesn’t gain you
anything when they do. You spend two
actions playing it and one card (that’s 3 cards worth), and they have a net
loss of three cards, so you are even.
So its not really worth it.
Name: Through the Arch
Type: Adventure
Effect: Your opponent can’t play spell cards.
To Solve: Your opponent skips a total of 4 actions.
(Those action
don’t need to be one right after the other.)
Reward: Your opponent may put an item card from
his or her discard
pile into his or her hand.
This adventure is totally
amazing! Its probably better than 4
Privet Drive! The costs is really
painful, and its something that most decks need to get rid of. And if you haven’t destroyed their items
yet, its even better!
You lose a turn playing
this, but they lose two destroying it!
Very cool!
This makes Minerva
McGonagall even better.
Well, only two adventures
this set, but one was very good.
Time for the matches:
Name: Gryffindor Match
Type: Match
Cost: 1Q
To Win: Do 12 damage to your opponent while this card is in play.
(That damage doesn’t have to be done all at once.)
Prize: The winner gets 2 more actions during
his or her next turn.
An okay match with a nice
effect. This should have been in the
last set! What were they doing printing
the three other houses matches but not Griffindor! (Its as if everyone is in Griffindor house, and we only play the
other three, or something :)
Not the best match, but
decent. Play it in a bludger deck :)
Name: Three-Month-Long Match
Type: Match
Card #: Card 28 of 80
Rarity: Rare / Foil
Cost: 1Q
To Win: Do 30 damage to your opponent while this
card is in play.
(That damage doesn’t have to be done all at once.)
Prize: The winner does 15 damage to his or her
opponent.
Really, really
awesome! I wanted this one (or
something like it, I was thinking, do 30 damage, the winner wind the game, but
this is close). I wanted this to exist
a long time ago! Unless they have
healing, its basically the same thing.
Think about it. You start with 7
cards, so 53 are left. A few turns go
by, so they are down to around 45. If
you deal, 30, then that extra 15 will win you the game! This is basically 15 damage all at once,
provided they don’t destroy it, and you can do 30 damage first! A very good card.
Name: Beater Grabs the Snitch
Type: Spell
Cost: 4Q
Text: Return a match in play to its owner’s
hand.
Rating: C-
This one is pretty much
only useful if everyone starts playing three month long matches against
you. Most decks don’t have matches, so
its not too good.
Name: Christmas Feast
Type: Spell
Cost: 4C
Text: Put up to 4 non-Healing item cards
from your discard
pile into your hand.
Its hard to get that many
items into your discard. But you could
do it in the right deck.
I suspect people will use
this to get two or three back. You
could pick up your destroyed wand and a book, or a cauldron, a book and one of
those potions items that does damage.
Very good in the right deck, but not the game changing card that
Halloween feast was.
Name: Good Night’s Sleep
Type: Spell - Healing
Cost: 10T
Text: Choose 1 of your characters in play
that has a “once per
game” ability you have already used. Use that ability.
This is way too expensive
for its effect. You need several
different characters to give this the versatility it needs to be good.
Name: Gringotts Vault Key
Type: Spell
Cost: 6C
Text: Search your deck. You may take any
card from your deck and
put it into your hand. Then shuffle your deck.
This card is totally
awesome and amazing, and I was hoping they would make something like this. Now all we need is a combination of two
cards that win the game, and we are set!
(Of course, then the game is ruined until they ban something, but that’s
beside the point). This is a totally
amazing power card, and the best in the set in my opinion. With this card in
your deck, it can be quite good to play one of a number of versatile cards, so
that in any situation you can go and get what you need. You can play one of adventures like Gaze
into the Mirror, that really kill certain decks, and go get them against those
decks. I love this card.
Name: Table Trouble
Type: Spell
Cost: 5T
Text: Discard all items from play (yours and
your opponent’s).
Very awesome if you don’t
have items. Or if you wait to play them
until after your opponent, then play this.
You destroy your opponent’s items, then play your own.
With all the good itmes
out there, this is pretty good
Name: Vanishing Referee
Type: Spell
Cost: 4Q
Text: Choose a non-Healing character in play
(other than a starting
character) and shuffle it into its owner’s deck.
Rating: C-
This is only good in
limited circumstances, and only in some decks.
I would not play it.
Uncommons:
Name: Alihotsy Draught
Type: Spell
Cost: 7P
Text: Do 6 damage to your opponent or choose
1 of his or her items
in play and discard it.
With all the good items,
this is really awesome! 6 damage and an
item kill is really awesome.
Name: Biased Commentary
Type: Spell
Cost: 3Q
Text: The next time this turn you play a spell card that needs
Quidditch power, if that card does damage to your
opponent,
it does 5 more damage.
Rating: C-
This is like a bad damage
spell. Use a real damage spell instead.
Name: Colloshoo
Type: Spell
Cost: 3C
Text: Look at your opponent’s hand. If there
are any item cards
there, choose 1 of them and discard it.
I would rather kill an
item once they play it! That’s way
better. If this got all of their items,
it would be good, but it doesn’t.
Name: Frog-Spawn
Type: Spell
Cost: 2F
Text: During your opponent’s next turn,
prevent all damage done
to your creatures.
Much better to prevent
them from playing spells, or just play more creatures. They can just wait a turn to go kill your
creatures. Plus, this doesn’t protect
them from automatic kill spells.
Name: Injured
Type: Spell
Cost: 5C
Text: Look at your opponent’s hand. Discard
all cards from it
that need Quidditch power.
This is the type of spell
you use the Gringott’s Key to go get, that you have one of in your deck. Very good against quiddich decks, very bad
against others.
Name: Lapifors
Type: Spell
Cost: 7T
Text: Choose 1 of your opponent’s creatures
in play and discard it.
Then search your deck. You may take a creature card
from your
deck, show it to your opponent and put it into your
hand. Then
shuffle your deck.
With all the big
creatures, this becomes quite good. You
kill a big creature of your opponent, and get your own. Only a B because not all decks use
creatures.
Name: Practical Joke
Type: Spell
Cost: 3T
Text: Count the number of items in play
(yours and your opponent’s).
Do that much damage to your opponent.
This could actually end up
doing a good deal of damage if you use many items!
Name: Spiral Dive
Type: Spell
Cost: 5Q
Text: Discard any number of cards from your
hand. Do that much
damage to your opponent.
Only good as a final kill
spell, but if you can draw loads of cards at once, its deadly. Now we just need a card that lets us draw
any number of cards, and we have our two card combo kill, AND we have the
Gringotts Key to go get the parts of it.
That’s the makings of a killer combo deck. Now can you find a way to draw any number of cards….it exists
:) Unfortunately, it takes two cards,
so we don’t have our two card combo just yet.
Name: Verdillious
Type: Spell
Cost: 9C
Text: Do 5 damage to your opponent or to a
creature of your choice.
Rating: B-
Did they make this just to
deal with the Herbidian Dragon?
Its good but expensive.
Name: Bludger in the Stands
Type: Spell
Cost: 6Q
Text: Do 4 damage to your opponent. Then, if
your opponent has any
items in play, he or she chooses 1 of them and
discards it.
Rating: B+
Very good item destruction
plus damage all in one.
Like the potion spell that
does six, but a little cheaper and weaker.
Name: Blue Wig
Type: Spell
Cost: 6C
Text: Do 4 damage to your opponent. Then
draw a card.
Rating: B
I like this spell, its solid.
Name: Butterfly Weed Balm
Type: Spell - Healing
Cost: 5P
Text: To play this card, discard 1 of your
Potions lessons from play.
Shuffle up to 9 non-Healing cards from your discard
pile into your deck.
Rating: B
Like a burning bitterroot but
cheaper and a little weaker.
Quite good.
Name: Cancelled Practice
Type: Spell
Cost: 2T
Text: Choose 1 of your opponent’s Quidditch
lessons in play and discard it.
Rating: C-
Useless if they don’t play
quiddich, only good if most people do.
Name: Dogbane Potion
Type: Spell
Cost: 5P
Text: Choose 1 of your opponent’s creatures
in play and do 3 damage to it.
Rating: D-
Very bad, there are way
better cards to deal damage to creatures, and this one cant hit your opponent!
Name: Dog Biscuits
Type: Spell
Cost: 1F
Text: Remove all damage counters (if any)
from 1 of your creatures
in play. Then draw a card.
Rating: D
Also bad, usually this will be
a waste.
Name: Flipendo
Type: Spell
Cost: 2C
Text: Do 2 damage to your opponent or to a creature
of your choice.
Rating: D
Too weak, use a bigger spell.
Name: Freeze!
Type: Spell
Cost: 3C
Text: Choose 1 of your opponent’s creatures
in play and do 4 damage to it.
Rating: C-
Not versatile, and still
pretty weak. This wont kill the new 5
health creatures.
Name: Mid-air Collision
Type: Spell
Cost: 10Q
Text: Do 10 damage to your opponent. Then
choose 1 of your cards in
play (other than your starting character) and discard it.
Rating: B
Expensive, but really
awesome if you can cast it! Its like a
super Cobbing!
Name: Picking on Neville
Type: Spell
Cost: 4T
Text: Choose 1 of your opponent’s cards in
play (other than his or
her starting character) and discard it. Your opponent
may prevent
this by choosing 2 of his or her cards in play (other
than his
or her starting character) and discarding them.
Rating: A
This card is so completely
awesome!
Its like Diffindo for 4 if
you play it early, and later on, it forces them to sacrifice two cards to save
their important one. Truly
amazing!
Name: Pigley Dudley
Type: Spell
Cost: 5T
Text: Choose 1 of your opponent’s creatures
or characters in play (other
than his or her starting character) and put it on top
of his or her deck.
Rating: C
Not as good as many other
creature kill spells, but okay.
Its better if you can deal
damage right after this.
Name: Quick Thinking
Type: Spell
Cost: 6Q
Text: Do 3 damage to your opponent or draw 3
cards.
A little versatility, but
I would rather play a cheaper card drawer.
Name: Sloth Grip
Type: Spell
Cost: 5Q
Text: During your opponent’s next turn, you
may prevent all but the
first 3 damage done to you.
You still take 3, so I
would play a more expensive card which prevents it all. But in the right deck at the right time its
good.
Name: Spongify
Type: Spell
Cost: 2C
Text: Choose a non-Healing item in play and
return it to its owner’s
hand. Then draw a card.
Rating: B-
Much better to kill an
item, but the card draw is nice, and if used on a cauldron its awesome!
Name: Swelling Potion
Type: Spell
Cost: 7P
Text: Do 5 damage to your opponent. During
your opponent’s next turn,
he or she can’t use actions to play item cards.
This is okay, but by the
time you cast it they will probably have their important items out. If not, they can wait one turn.
Name: Teacup to Rat
Type: Spell
Cost: 3T
Text: Choose 1 of your opponent’s items in
play and discard it. Then draw a card.
A good item destroyer, very good due to the number of good items. Anything that does something and draws a card is worthy of consideration.