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Pojo's HeroClix "Click of the Day"
Mark |
Ok today’s click is Super Skrull from Clobberin’ Time.
First, lets go over
this guy’s stats. At a cost of 129 points you’ve got yourself a flyer with
a starting speed of 8 with running shot, an attack of 11 with energy
explosion, 16 defense, 8 range, and 4 damage. Pretty solid. He also gains
Plasticity, Super Strength, and Incapacitate further down the dial. His
defense numbers are decent with Invulnerability and Toughness to back it up.
But in my opinion they are only decent numbers and 18 to start would be
better. He has excellent damage numbers and they can only be increased by
using objects with Super Strength. That’s definitely a plus. He’s a good
ranged attacker at 8 but that also could be better. Plasticity has its uses
but he doesn’t get it for long. I would like him better if he retained it
for the rest of his dial. His Skrull team ability is good for him but the
rest of your team won’t benefit from it. So all in all, Super Skrull is a
decent piece with a mix of useful abilities. But there are far better
options to use rather than him when building your force in my opinion. If
you’re going to build a force around a piece with a high cost why not use
the really good ones like Ultron, Hulk, Thanos, etc? I’ve actually always
wanted to use this guy and I imagine it would be fun. But that is all I
would use him for. Not tournament worthy in my opinion. :) Uhhh . . . but
he looks cool I guess??? LOL!
200- Games: 2.5/5
300+ Games: 3/5
Sealed Box: 4/5 |
Joel
Lofgren |
Wow lets look at this guy...
Thats...quite a dial...And what a team ability...And...a Unique..
I'm not exactly a fan O.o! At least if he isn't with me...!
127 Pts. Let me poke at that first,This isn't like the other Skrulls
(basically 'filler' spots), this Guy needs a team built around him. 127 is a
very hefty investment.. yes..indeed.. 4 damage at the start! Now that is
power, It really rivals all those heavy hitters.
His Defense is just as evil, Invulnerability (or toughness) +16 def (13 at
lowest)+ the team ability (which has a low chance of working but can change
the tide. Use at every chance!) means He will be the most insane, evil,
skrull, alien, thing to play against. For all this package 11 Attack is just
about in the 'norm' range. The
abilities for this category for this aren't the greatest, Energy Explosion
is, how I feel, under used (but can be handy, ). Super strength can tie up
items from those telekinetics. Finally Incapacitate (another ability I feel
is under used) can be used as a last resort to get away. His speed is only
'normal'. With Nightcrawlers running around, he may end up getting pounded
first. Running shot is awesome, but Plasicity isn't the greatest. Another
thing to poke at would be he Can fly, so use as a taxi as well as a heavy
hitter.
Verdict: Justifiable for his Point cost.
100: N/A
200:I think his price is hefty, but with the right team.....3.5 300:4.8
Almost all the way. Again, the team matters but he can go toe-to-toe
with just about anything!
300+: 5 Very,Very, Very Playable
Limited/Draft: Depends on the pt amount...so see above scores then add .5
once or until you reach 5 |
Adam |
Super Skrull has the powers of the fantastic 4
put together, looks like he got in a car crash with em'. First off, his
speed, it's decent, at around 8, and he's got running shot and plasticity
for the first few clicks, to help him dodge those nasty enemies. His
attack is nice too, 11 with energy explosion a little along with super
strength for the rest. Invulnerability and toughness describe his defense.
his damage is nothing special at about 4, but with all those powers, he's
just fine. he could also be a ranger with his 8 range. Finally, his health
is a sturdy 9. The Skrulls are some of my favs to play, try playin this
127 pointer in a 300 game!
Pros:
Much better than most skrulls
Nice Powers
decent stats
Cons:
bad damage
In Tournaments: 3.5/5
Casual: 4/5
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WMNOE |
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