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Pojo's HeroClix "Click of the Day"
WMNOE |
Finally this week, we end with a good old fashioned Russkie, Major
Maxim, the arch enemy of the Danger Girls. He's your pretty standard Russian
Super-Soldier on steroids or secret formulas, or something like that.
Anyway, Major Maxim is an REV, so today we look at his Vet version, which is
a rare. He's a big 50 points, and boy is he worth it. 8 Clicks of health, 1
Range 8 attack, 7 Speed, 10 Attack, 15 Defense and 1 Damage are augmented
(hey I used that word twice this week, that word a day TP is really coming
in handy) Stealth, Super-Strength, Energy Explosion, Toughness, Regeneration
and CCE. Nice bit though, after CCE, his damage goes up to 3 for two clicks,
then 2 for the rest of the dial. Not too shabby. A cheap heavy hitter with a
couple of nice extras. He'd make a good counterpart to say, Red Skull or
Colossus.
Rares in Indyclix are readily available, and so is Major Maxim. He can be
had for under $5.00 most places, and he's well worth the dough! Hefty sculpt
too, he looks monstrous, both Nazi-esque and Uber
Communist at the same time! Can't wait to get one!
My Ratings:
Playability 3.5 of 5
Collectability 3 of 5.
Next week - Dunno, any suggestions? |
Anthony
spagnolia |
What's up. This my first review for
COTD.Today's click is Veteran Major Maxim, of Danger Girl Comics
fame. Personally, I think this is one hell of a great click. His
starting stats are speed of 7, attack of 10, defense of 15, and
damage of 1, with stealth, super strength, toughness, and Close Combat
Expert. So you should stick him into hindering terrain to take
advantage of that one click of stealth, and have him smack around
someone who cames into base to base
with him.On his third click, he becomes a sniper, with Energy
Explosion and his 8 range.
And when Maxim starts to lose his spunk, he gets Regeneration on his
last two clicks, which helps keep him around for a while longer.And when he
loses CCX, his damage stays at a natural three for a couple clicks,
then goes to two for the rest. He has 7 clicks of life, and to top it
all off he costs 50 POINTS! Talk about broken! If you pull this guy,
use him. You won't regret it.Anyway, on to my ratings:
100: 3/5-half your team
200:4/5-a little better here
300:4/5-see above
300+:5/5- he excels here, go crazy! |
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Veteran Major Maxim isn't my favorite
version of him - in fact, I think
that Experienced is the best (Veteran is too many points for what
you
get), but here we go anyway.
Major Maxim is going to need some help getting deployed into the
battle field. If you move him on your own with 7 speed, it'll
take too much time and too many actions and clearing to get him
into an attack position. Due to this, Telekinesis is probably your
friend when you use Major Maxim. Once you TK this guy, put him into
stealth immediately, unless you're right next to an enemy. He does
have one 8 range attack, but don't use it unless you're in dire
straits (i.e. need to attack an enemy to rescue another
character). When the time is right (meaning the enemy comes into
range) you will want Major Maxim to pick up that object he is
sitting on and smack your foe with it. A nice 10 AV means he won't
miss unless your dice are horrible that day, due to the general low
Defenses of IndyClix.
Another way to utilize Major Maxim is to TK him up to a stealth
character so he can pick up the object they are sitting under and smack
them with it. Not only is the character no longer in stealth, they've also
taken a few clicks of damage, even if they have Invulnerability/Toughness.
If the character is not sitting up on an object, just hindering terrain,
Major Maxim's close combat expert will allow him to attack for three
clicks, which is enough to take most
people off their stealth clicks.
Major Maxim is slow to deploy, but if he is deployed and supported
correctly, he can be a major asset to your team.
Playability
200 - 3/5
300 - 3/5
400+ - 4/5
Collectability
3/5 |
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